- revert one of bug fixes to original code and fix cop loosing player issue

This commit is contained in:
InspirationByte 2022-02-06 11:55:50 +03:00
parent 6b780a822b
commit 786f7db38f

View File

@ -1189,8 +1189,7 @@ void ControlCops(void)
copsWereInPursuit = 0; copsWereInPursuit = 0;
if (CopsCanSeePlayer && OutOfSightCount < 256 || // [A] was player_position_known. Resolves speech in some missions if (player_position_known > 0)
player_position_known > 1 && GameType == GAME_GETAWAY)
{ {
if (*playerFelony > FELONY_PURSUIT_MIN_VALUE) if (*playerFelony > FELONY_PURSUIT_MIN_VALUE)
copsWereInPursuit = 1; copsWereInPursuit = 1;