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- revert one of bug fixes to original code and fix cop loosing player issue
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@ -1189,8 +1189,7 @@ void ControlCops(void)
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copsWereInPursuit = 0;
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if (CopsCanSeePlayer && OutOfSightCount < 256 || // [A] was player_position_known. Resolves speech in some missions
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player_position_known > 1 && GameType == GAME_GETAWAY)
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if (player_position_known > 0)
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{
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if (*playerFelony > FELONY_PURSUIT_MIN_VALUE)
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copsWereInPursuit = 1;
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