- fix MP checkpoints drawn incorrectly due to active flag still present

This commit is contained in:
SoapyMan 2024-05-19 19:08:03 +05:00
parent 209da05c6f
commit 863034e0ea

View File

@ -2969,6 +2969,7 @@ void CompleteAllActiveTargets(int player)
if (pTarget->type >= Target_Point && if (pTarget->type >= Target_Point &&
pTarget->type <= Target_Event && (pTarget->s.target_flags & flag1)) pTarget->type <= Target_Event && (pTarget->s.target_flags & flag1))
{ {
pTarget->s.target_flags &= ~flag1;
pTarget->s.target_flags |= flag2; pTarget->s.target_flags |= flag2;
} }
} }