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- fix MP checkpoints drawn incorrectly due to active flag still present
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@ -2969,6 +2969,7 @@ void CompleteAllActiveTargets(int player)
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if (pTarget->type >= Target_Point &&
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if (pTarget->type >= Target_Point &&
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pTarget->type <= Target_Event && (pTarget->s.target_flags & flag1))
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pTarget->type <= Target_Event && (pTarget->s.target_flags & flag1))
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{
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{
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pTarget->s.target_flags &= ~flag1;
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pTarget->s.target_flags |= flag2;
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pTarget->s.target_flags |= flag2;
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}
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}
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}
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}
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