Ilya Shurumov
|
0bd5302da3
|
- fix ResidentModelsBodge refactoring error
|
2020-10-29 15:49:22 +06:00 |
|
Ilya Shurumov
|
7014e8f6fa
|
- fix object clamping/distortion on far draw distances
|
2020-10-29 13:01:10 +06:00 |
|
Ilya Shurumov
|
fea9fa6a9d
|
- fix bad Chicago tunnel
|
2020-10-29 12:12:40 +06:00 |
|
Ilya Shurumov
|
b297468ed0
|
- [EMU] refactor RotMatrixYXZ (by @Fireboyd78)
|
2020-10-29 11:43:42 +06:00 |
|
Ilya Shurumov
|
e7285b50f9
|
- proper fix for drowning with fade
- minor stuff
|
2020-10-29 11:26:41 +06:00 |
|
Ilya Shurumov
|
d3e09b36f5
|
- do not drown inside tunnels
|
2020-10-29 03:06:06 +06:00 |
|
Ilya Shurumov
|
4efed40465
|
- increase draw list limits for PC
|
2020-10-29 02:50:42 +06:00 |
|
Ilya Shurumov
|
f1864b8fe9
|
- clamp PVS cells (fix bad PVS on high draw distances)
|
2020-10-29 02:31:09 +06:00 |
|
Ilya Shurumov
|
2aa4acaf37
|
- improve ProcessCosmeticsLump & AddBrakeLight
|
2020-10-29 01:24:14 +06:00 |
|
Ilya Shurumov
|
764cf45283
|
- complete GAMESND refactoring
|
2020-10-29 01:23:44 +06:00 |
|
Ilya Shurumov
|
549db3e237
|
- added sound constants
|
2020-10-28 14:17:27 +06:00 |
|
Ilya Shurumov
|
c239654ab4
|
- refactor IdentifyZone, CalcEffPos
|
2020-10-28 03:24:47 +06:00 |
|
Ilya Shurumov
|
61c8ea90c8
|
- refactor more of GAMESND
|
2020-10-27 22:50:39 +06:00 |
|
Ilya Shurumov
|
d6e9022e9f
|
- fix pedestrian footstep sound Y position
|
2020-10-27 21:37:27 +06:00 |
|
Ilya Shurumov
|
0337d53736
|
- added sys_tempalloc and D_TEMPALLOC
|
2020-10-27 21:37:08 +06:00 |
|
Ilya Shurumov
|
4e511a33eb
|
- fix cops getting stuck at far distances
|
2020-10-27 15:29:51 +06:00 |
|
Ilya Shurumov
|
7088c96c80
|
- fix sudden noises, remove block braces
|
2020-10-27 14:45:08 +06:00 |
|
Ilya Shurumov
|
6020b7823f
|
- complete DoDopplerSFX, refactor DoPoliceLoudhailer
|
2020-10-27 14:09:17 +06:00 |
|
Ilya Shurumov
|
220ddf7408
|
- DoDopplerSfx refactoring progress (so annoying tangling)
|
2020-10-27 02:53:34 +06:00 |
|
Ilya Shurumov
|
4ad6f2f212
|
- [EMU] utilize stencil buffer for DrawPrim and DrawOTag
|
2020-10-26 22:27:54 +06:00 |
|
Ilya Shurumov
|
2730ae0841
|
- fix cop detection far distance bug
|
2020-10-26 12:21:29 +06:00 |
|
Ilya Shurumov
|
e9258e5a1e
|
- almost half of GAMESND.C refactored
|
2020-10-26 01:49:56 +06:00 |
|
Ilya Shurumov
|
88d3d3fe10
|
- Driver 1 music support
|
2020-10-25 23:27:36 +06:00 |
|
Ilya Shurumov
|
7d93dc1ac1
|
- [EMU] z buffer and texture filtering configuration support
|
2020-10-25 21:18:29 +06:00 |
|
Ilya Shurumov
|
6cbfe51fbb
|
Merge branch 'develop-SoapyMan' into pgxpz
|
2020-10-25 20:35:37 +06:00 |
|
Ilya Shurumov
|
707d57930a
|
- fix mistakes
|
2020-10-25 20:33:02 +06:00 |
|
Ilya Shurumov
|
f38126e6b3
|
- PGXP pedestrians
|
2020-10-25 15:44:32 +06:00 |
|
Ilya Shurumov
|
643b53b623
|
- [EMU] added PGXP_EmitCacheData
|
2020-10-25 15:41:21 +06:00 |
|
Ilya Shurumov
|
bd5449e593
|
Merge branch 'develop-SoapyMan' into pgxpz
|
2020-10-25 13:53:18 +06:00 |
|
Ilya Shurumov
|
95fcb6a046
|
- [EMU] reworked shaders, adding texture filtering support to them
- [EMU] removed D3D9 support
|
2020-10-25 13:35:20 +06:00 |
|
Ilya Shurumov
|
7daecc88b9
|
- adding GetSeaPlane to help playerghost cheat
|
2020-10-25 00:59:50 +06:00 |
|
Ilya Shurumov
|
7831afa148
|
- [EMU] 'Release Dev' optimization enabled
|
2020-10-25 00:52:13 +06:00 |
|
Ilya Shurumov
|
7b517a3fad
|
- fix game compile errors
|
2020-10-25 00:13:30 +06:00 |
|
Ilya Shurumov
|
edc733467a
|
- [EMU] update VRAM in DrawSync
|
2020-10-25 00:12:41 +06:00 |
|
Ilya Shurumov
|
b1caa33cce
|
- [EMU] reorganize headers
|
2020-10-25 00:10:04 +06:00 |
|
Ilya Shurumov
|
9365116a94
|
- replace GLEW with GLAD
|
2020-10-24 23:38:33 +06:00 |
|
Ilya Shurumov
|
8a6dea83c0
|
- configurable data folder in config.ini
|
2020-10-24 22:35:51 +06:00 |
|
Ilya Shurumov
|
81963cb08c
|
- fix DrawTILES not setting plotContext draw buffer
- other minor stuff
|
2020-10-24 22:35:29 +06:00 |
|
Ilya Shurumov
|
455fbb2f49
|
- disable obstacle map debug display
|
2020-10-24 20:55:08 +06:00 |
|
Ilya Shurumov
|
48ed8f4292
|
- refactor UpdateCopMap, addCivs, getInterpolatedDistance and
- complete PATHFIND.C refactoring
|
2020-10-24 20:45:42 +06:00 |
|
Ilya Shurumov
|
68029eccf9
|
- temporary disabled stored pings reading in replays
|
2020-10-24 20:44:45 +06:00 |
|
Ilya Shurumov
|
8aabcacb55
|
- fix camera invalidation bugs in Film Director
|
2020-10-24 20:44:18 +06:00 |
|
Ilya Shurumov
|
4a60008677
|
- refactor popNode, iterate
|
2020-10-24 01:44:56 +06:00 |
|
Ilya Shurumov
|
cca064cac8
|
- load saved replay from frontend (temp)
|
2020-10-24 01:44:21 +06:00 |
|
Ilya Shurumov
|
bc6e418230
|
- director chase camera height now can be properly lower
|
2020-10-24 01:43:59 +06:00 |
|
Ilya Shurumov
|
16015815e7
|
Merge branch 'develop-SoapyMan' of https://github.com/SoapyMan/REDRIVER2 into develop-SoapyMan
|
2020-10-23 16:06:58 +06:00 |
|
Ilya Shurumov
|
bbe8bab6d1
|
- use MAP_REGION_SIZE and MAP_CELL_SIZE to determine region grid
|
2020-10-23 16:06:50 +06:00 |
|
Ilya Shurumov
|
2c88991cdd
|
- partially figured out Driver 1 spool offsets
|
2020-10-23 16:04:21 +06:00 |
|
Ilya Shurumov
|
498107312d
|
- refactor WunCell, InvalidateMap, BloodyHell and fix pathfinding map generation bugs
|
2020-10-23 02:24:10 +06:00 |
|
Ilya Shurumov
|
b8419e6f9d
|
- CellEmpty hack for super-thin walls
|
2020-10-23 02:22:38 +06:00 |
|