Ilya Shurumov
|
297ceca586
|
- camera buttons to react on change key once
- misc code changes
|
2020-12-09 22:57:59 +06:00 |
|
Ilya Shurumov
|
6bb04ec7e3
|
- fix game's "unimplemented" not printing function name
|
2020-12-09 22:47:26 +06:00 |
|
Ilya Shurumov
|
5d1d1f5c4e
|
- [Psy-X] disable "Unimplemented" messages in non-debug builds
|
2020-12-09 22:46:53 +06:00 |
|
Ilya Shurumov
|
22f73f0568
|
- [Psy-X] fix bug in ClearOTag, fix build errors without USE_32_BIT_ADDR
|
2020-12-09 21:46:39 +06:00 |
|
Ilya Shurumov
|
3f236b7630
|
- misc math stuff
|
2020-12-09 15:50:50 +06:00 |
|
Ilya Shurumov
|
38972cd5a3
|
- cleaning up decompiler stuff as not needed (pt.3)
|
2020-12-09 14:33:57 +06:00 |
|
Ilya Shurumov
|
807594c648
|
- [Psy-X] fix building with PGXP completely disabled
|
2020-12-09 03:38:43 +06:00 |
|
Ilya Shurumov
|
9aef6b252c
|
- fix mistake
|
2020-12-09 03:33:32 +06:00 |
|
Ilya Shurumov
|
b5cab41dc8
|
- cleaning up decompiler stuff as not needed (pt.2)
|
2020-12-09 02:53:20 +06:00 |
|
Ilya Shurumov
|
025326cdb5
|
- cleaning up decompiler stuff as not needed (pt.1)
|
2020-12-09 01:20:53 +06:00 |
|
Ilya Shurumov
|
54b3ed3b79
|
- improve bcollide & CheckScenaryCollisions
|
2020-12-09 00:41:43 +06:00 |
|
Ilya Shurumov
|
7f728ad3c4
|
- sort all types in DR2TYPES.H
- move some types to their source files if used only once
- remove unnecessary types
|
2020-12-09 00:30:02 +06:00 |
|
Ilya Shurumov
|
3158ea28d6
|
- more longs to ints
|
2020-12-08 23:12:17 +06:00 |
|
Ilya Shurumov
|
0bd12cf1b3
|
- lots, lots and lots of changes of some complex types to typedefs
|
2020-12-08 22:45:14 +06:00 |
|
Ilya Shurumov
|
11d02e7bb0
|
- fix cop cars playing music instead of siren
|
2020-12-07 12:40:20 +06:00 |
|
Ilya Shurumov
|
d7e3ef0db7
|
- don't give player a felony when he gets to own cop car
- misc changes
|
2020-12-07 12:36:08 +06:00 |
|
Fireboyd78
|
1a67d157ff
|
Fixed pause menu bug in Multiplayer that crashed the game.
|
2020-12-06 13:28:58 -08:00 |
|
Ilya Shurumov
|
fed9e6ff11
|
- dirty fix for loading multi-palette textures
|
2020-12-07 02:29:41 +06:00 |
|
Ilya Shurumov
|
9e9187e898
|
- allow denting to be externally loaded
|
2020-12-06 17:29:38 +06:00 |
|
Ilya Shurumov
|
378b9e9751
|
- introduce limits on denting
|
2020-12-06 16:12:06 +06:00 |
|
Ilya Shurumov
|
43324503ba
|
- increase car denting buffers size
|
2020-12-04 21:23:21 +06:00 |
|
Ilya Shurumov
|
7e9edaf999
|
Merge branch 'refactor-LEADAI' into develop-SoapyMan
|
2020-12-03 19:01:24 +06:00 |
|
Ilya Shurumov
|
c187a98658
|
- Retro: Press Select to toggle overlays + hide HUD when editing camera
|
2020-12-02 22:07:52 +06:00 |
|
Ilya Shurumov
|
463200b846
|
- fix Vegas event setup later causing crash in mission "Destroy the yard"
|
2020-12-02 21:38:57 +06:00 |
|
Ilya Shurumov
|
6acb68ed0c
|
- [Psy-X] switch for enabling swap interval
- disable swap interval during loading
|
2020-12-02 13:17:13 +06:00 |
|
Ilya Shurumov
|
69a868af07
|
- use texture detail's position instead of TIMs
|
2020-12-02 13:12:54 +06:00 |
|
Ilya Shurumov
|
88b3a49eae
|
- disable Civ AI debug view
|
2020-12-02 13:12:31 +06:00 |
|
Ilya Shurumov
|
865c2339be
|
- fix Civ AI road selection on junction, yielding and parking problems
|
2020-12-02 03:26:46 +06:00 |
|
Ilya Shurumov
|
ca6b59040d
|
- fix pedestrian LOD head drawing
|
2020-12-01 19:14:54 +06:00 |
|
Ilya Shurumov
|
fa6d4c6a82
|
- widescreen clipping on overlay map
- [Psy-X] double-buffer VRAM (for future purposes)
- [Psy-X] fix some headers
|
2020-12-01 19:03:03 +06:00 |
|
Ilya Shurumov
|
3ca3bdf1ae
|
- fix fullscreen map UVs
|
2020-12-01 18:37:00 +06:00 |
|
Ilya Shurumov
|
60c070d745
|
- change hubcap height
|
2020-12-01 18:06:24 +06:00 |
|
Ilya Shurumov
|
3b6a08b8ad
|
- PlotBuildingModelSubdivNxN to draw GT4 polys
|
2020-12-01 18:06:15 +06:00 |
|
Ilya Shurumov
|
951f38286d
|
- [Psy-X] re-enable OpenGL VSync
|
2020-12-01 18:01:32 +06:00 |
|
Ilya Shurumov
|
88b24e4709
|
- bringing Skip Cutscene to Release build
- fix compile error
|
2020-12-01 16:47:40 +06:00 |
|
Ilya Shurumov
|
ec633746d4
|
- fix spooled car texture override
|
2020-12-01 16:40:53 +06:00 |
|
Ilya Shurumov
|
aa4e0b9434
|
- added -exportxasubtitles command line parameter
|
2020-12-01 16:33:04 +06:00 |
|
Ilya Shurumov
|
b167528cdc
|
- comment printing CIV AI debug stuff
|
2020-12-01 16:25:09 +06:00 |
|
Ilya Shurumov
|
41f652487c
|
- don't put tyre tracks on event surfaces
|
2020-12-01 16:23:48 +06:00 |
|
Ilya Shurumov
|
926cc8ca4e
|
- fix CIV AI turning on narrow roads and lane fitting bug
|
2020-12-01 15:56:45 +06:00 |
|
Ilya Shurumov
|
66fd73237b
|
- restore Vegas event
|
2020-12-01 04:02:14 +06:00 |
|
Ilya Shurumov
|
f852f9bb1c
|
- fix crash when rendering tiles (if first started with LOD)
|
2020-11-30 22:17:51 +06:00 |
|
Ilya Shurumov
|
421a0e57cd
|
- driving game overlays are now aligned to widescreen
- "Out of tape" aligned to widescreen
|
2020-11-30 20:56:10 +06:00 |
|
Ilya Shurumov
|
3d800a6e56
|
- texture override based on City Type (Day/Night/Multi/MultiNight)
|
2020-11-30 16:11:08 +06:00 |
|
Ilya Shurumov
|
259a1b7ab2
|
- allow overriding spooled area textures
|
2020-11-30 15:54:47 +06:00 |
|
Ilya Shurumov
|
18464ba2db
|
- always load cosmetics from LCF
|
2020-11-30 04:32:05 +06:00 |
|
Ilya Shurumov
|
4ab66c1b06
|
- allow spooled models to be overriden
|
2020-11-30 04:22:00 +06:00 |
|
Ilya Shurumov
|
34595a57ca
|
- add spooled texture override
|
2020-11-30 03:51:20 +06:00 |
|
Ilya Shurumov
|
61fae9390a
|
- separate texture loading to LoadTPageFromTIMs
|
2020-11-30 03:51:10 +06:00 |
|
Ilya Shurumov
|
da834e3c42
|
- add detail number suffix to TIM filename
|
2020-11-30 03:03:57 +06:00 |
|