Ilya Shurumov
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5315ff4be6
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- fix pause appearing when replay loaded
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2022-01-21 21:00:19 +03:00 |
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Ilya Shurumov
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02a675ab36
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- add missing macro
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2022-01-21 21:00:19 +03:00 |
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Ilya Shurumov
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6d76986a04
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- display appveyor build as game version
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2022-01-21 21:00:18 +03:00 |
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Ilya Shurumov
|
6ea7da5332
|
- fix mission ladder not returning to frontend
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2022-01-21 21:00:18 +03:00 |
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Ilya Shurumov
|
cec5e0dea2
|
- improve chase autotest display & reset stats
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2022-01-21 21:00:18 +03:00 |
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Ilya Shurumov
|
f7d68c0bd3
|
- fix SaveGameDate skipping mission ladder step
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2022-01-21 21:00:18 +03:00 |
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Ilya Shurumov
|
d196da6b9d
|
- fix Caine's Cash limo ping in distance
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2022-01-21 21:00:18 +03:00 |
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Ilya Shurumov
|
d3d00b11db
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- fix autotest ending
- fix autotest stuck timer
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2022-01-21 21:00:17 +03:00 |
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Ilya Shurumov
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9247988727
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- chase autotest now tracks hit cars and stuck, added on-screen display & re-recording support
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2022-01-21 21:00:17 +03:00 |
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Ilya Shurumov
|
df0b895d42
|
- added chase auto-testing code
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2022-01-21 21:00:17 +03:00 |
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Ilya Shurumov
|
da9561e873
|
- fix CalcInGameCutsceneSize freezing on PSX
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2022-01-21 21:00:17 +03:00 |
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Ilya Shurumov
|
3c3ce36385
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- cutscene recorder always finalize last ping
- clear cutscene buffer on restart
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2022-01-21 21:00:17 +03:00 |
|
Ilya Shurumov
|
26e4e8fff3
|
- fix mem growth bug
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2022-01-21 21:00:16 +03:00 |
|
Ilya Shurumov
|
f7ced7ddd6
|
- rework cutscene loading again, now init in CalcInGameCutsceneSize
|
2022-01-21 21:00:16 +03:00 |
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Ilya Shurumov
|
7079f8a1ee
|
- redone cutscene memory - no more overlay unloading!
|
2022-01-21 21:00:16 +03:00 |
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Ilya Shurumov
|
a8a65ab17b
|
- increase cutscene buffer size since some chases are big and we still need AI
|
2022-01-21 21:00:16 +03:00 |
|
Ilya Shurumov
|
af4c4dbe05
|
- fix -nofmv disabling sound
|
2022-01-21 21:00:16 +03:00 |
|
Ilya Shurumov
|
e575541624
|
- move pause pad checks to avoid bug
|
2022-01-21 21:00:16 +03:00 |
|
Ilya Shurumov
|
bc131397bb
|
- update README, bump version
|
2022-01-21 21:00:16 +03:00 |
|
Ilya Shurumov
|
749c5c9547
|
- less invasive cutscene recorder (moved logic to cutrecorder.h)
|
2022-01-21 21:00:15 +03:00 |
|
Ilya Shurumov
|
d50eb36a37
|
- [Psy-X] reduce draw calls with subsequent DrawPrim calls
- [Psy-X] store DrawPrim state in split
|
2022-01-21 21:00:15 +03:00 |
|
Ilya Shurumov
|
9d97cefb90
|
- U/INT_MAX everywhere
|
2022-01-21 21:00:15 +03:00 |
|
Ilya Shurumov
|
c4839945b8
|
- optimize fullscreen map drawing
|
2022-01-21 21:00:15 +03:00 |
|
Ilya Shurumov
|
5730d22493
|
- call UpdatePadData only once to avoid controls bugs
|
2022-01-21 21:00:15 +03:00 |
|
Ilya Shurumov
|
685bf1a636
|
- added InitMatrix macro
|
2022-01-21 21:00:11 +03:00 |
|
Ilya Shurumov
|
7fcb416a78
|
- fix LoadCurrentProfile infinite loop/crash when called from Frontend
|
2022-01-21 20:59:13 +03:00 |
|
Ilya Shurumov
|
cb3486668c
|
- Frontend - added Mini Cars cheat switch
- Frontend - added FE_MAKEVAR macro and button types
- Frontend - fix "Director's cut" displayed when game is not complete
|
2022-01-21 20:59:12 +03:00 |
|
Ilya Shurumov
|
fd5ed926ab
|
- misc code changes
|
2022-01-21 20:59:11 +03:00 |
|
Ilya Shurumov
|
b6ac4566ef
|
- [Psy-X] make PGXP_LOOKUP_VALUE macro simpler to use
|
2022-01-21 20:59:10 +03:00 |
|
Ilya Shurumov
|
0694f50036
|
- moved some dr2types to headers
|
2022-01-21 20:59:10 +03:00 |
|
Ilya Shurumov
|
5261b0516b
|
- [Psy-X] full PSX C API compliance (hopefully)
- [Psy-X] fix getScratchAddr BUG
|
2022-01-21 20:59:10 +03:00 |
|
Ilya Shurumov
|
a89245346e
|
- fix Linux compile
|
2022-01-21 20:59:09 +03:00 |
|
Ilya Shurumov
|
718b456f26
|
- [Psy-X] add extern "C" on every PSX header back
|
2022-01-21 20:59:09 +03:00 |
|
Ilya Shurumov
|
ce8c27f56b
|
- correct model/shape flags
|
2022-01-21 20:59:05 +03:00 |
|
Ilya Shurumov
|
8d79662975
|
- [Psy-X] renames aftermath
|
2021-05-07 23:49:53 +06:00 |
|
Ilya Shurumov
|
28273d89ce
|
- bump version
|
2021-05-07 23:06:35 +06:00 |
|
Ilya Shurumov
|
97e738ba36
|
- [Psy-X] include files renames
- re-arrange includes
|
2021-05-07 23:00:28 +06:00 |
|
Ilya Shurumov
|
c08f97dc87
|
- fix XM started right after game paused
|
2021-05-06 23:08:15 +06:00 |
|
Ilya Shurumov
|
6f0492444b
|
- bug fix the DieWithFade locking up controls
|
2021-05-06 22:57:17 +06:00 |
|
Ilya Shurumov
|
3a34de9b7b
|
- chase recorder - auto delete cars after hard collision
|
2021-05-04 22:36:05 +06:00 |
|
Ilya Shurumov
|
13b7486685
|
- reset tyre tracks for Lead AI car
|
2021-05-04 20:50:33 +06:00 |
|
Ilya Shurumov
|
5073ee382c
|
- fix CD icon
- misc changes
|
2021-05-04 20:50:19 +06:00 |
|
Ilya Shurumov
|
ad645c694d
|
- fix Trailblazer/Gates cone smash sound
|
2021-05-04 19:42:15 +06:00 |
|
Ilya Shurumov
|
e92e216bcf
|
- misc changes
|
2021-05-04 19:40:08 +06:00 |
|
Ilya Shurumov
|
b0328ad55e
|
- fix ActivatePlayerPedestrian palettes
|
2021-05-03 15:11:28 +06:00 |
|
Ilya Shurumov
|
ddc65b7c27
|
- reset Tanner death timer when in car and mission starts
|
2021-05-03 13:11:55 +06:00 |
|
Ilya Shurumov
|
fdb5aeacb3
|
- fix linux compile again
|
2021-04-30 00:24:41 +06:00 |
|
Ilya Shurumov
|
eeda7537aa
|
- fix linux compile
|
2021-04-29 23:48:55 +06:00 |
|
Ilya Shurumov
|
24f7de3750
|
- fix popNode bug
|
2021-04-29 22:09:44 +06:00 |
|
Ilya Shurumov
|
ece9d294f1
|
- fix iterate() enormously big stack allocation
|
2021-04-29 19:29:52 +06:00 |
|