mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-21 18:02:43 +01:00
344 lines
8.6 KiB
C++
344 lines
8.6 KiB
C++
#include "Game/driver2.h"
|
|
|
|
#include "Game/C/mission.h"
|
|
#include "Game/C/convert.h"
|
|
#include "Game/C/camera.h"
|
|
#include "Game/C/dr2roads.h"
|
|
#include "Game/C/system.h"
|
|
#include "Game/C/pres.h"
|
|
#include "Game/C/spool.h"
|
|
#include "Game/C/cars.h"
|
|
#include "Game/C/draw.h"
|
|
#include "Game/C/players.h"
|
|
#include "Game/C/glaunch.h"
|
|
|
|
#include <stdio.h>
|
|
|
|
#include "C/felony.h"
|
|
|
|
|
|
int gDisplayDrawStats = 0;
|
|
|
|
struct LineDef_t
|
|
{
|
|
VECTOR posA, posB;
|
|
CVECTOR color;
|
|
};
|
|
|
|
LineDef_t gDebug_Lines[512];
|
|
int gDebug_numLines = 0;
|
|
|
|
void DrawDebugOverlays()
|
|
{
|
|
VECTOR _zerov = { 0 };
|
|
|
|
while(gDebug_numLines > 0)
|
|
{
|
|
LineDef_t& ld = gDebug_Lines[gDebug_numLines-1];
|
|
|
|
gte_SetTransVector(&_zerov);
|
|
gte_SetRotMatrix(&inv_camera_matrix);
|
|
|
|
SVECTOR a, b;
|
|
VecSubtract(&a, &ld.posA, &camera_position);
|
|
VecSubtract(&b, &ld.posB, &camera_position);
|
|
|
|
gte_ldv3(&a, &b, &b);
|
|
|
|
gte_rtpt();
|
|
gte_avsz4();
|
|
|
|
int z;
|
|
gte_stopz(&z);
|
|
|
|
if (z > 0)
|
|
{
|
|
LINE_F2* line = (LINE_F2*)current->primptr;
|
|
setLineF2(line);
|
|
setSemiTrans(line, 1);
|
|
|
|
gte_stsxy0(&line->x0)
|
|
gte_stsxy1(&line->x1);
|
|
|
|
line->r0 = ld.color.r;
|
|
line->g0 = ld.color.g;
|
|
line->b0 = ld.color.b;
|
|
|
|
addPrim(current->ot + 2, line);
|
|
|
|
current->primptr += sizeof(LINE_F2);
|
|
}
|
|
gDebug_numLines--;
|
|
}
|
|
gDebug_numLines = 0;
|
|
|
|
DR_TPAGE* tp = (DR_TPAGE*)current->primptr;
|
|
setDrawTPage(tp, 1, 1, 0);
|
|
addPrim(current->ot + 2, tp);
|
|
current->primptr += sizeof(DR_TPAGE);
|
|
|
|
char tempBuf[1024];
|
|
|
|
int primTabLeft = current->primptr - current->primtab;
|
|
|
|
if (gDisplayDrawStats)
|
|
{
|
|
SetTextColour(128, 120, 0);
|
|
|
|
sprintf(tempBuf, "Primtab: %d of %d", primTabLeft, PRIMTAB_SIZE);
|
|
PrintString(tempBuf, 10, 20);
|
|
|
|
extern volatile int spoolactive;
|
|
extern int numActiveCops;
|
|
extern int numCopCars;
|
|
extern int numCivCars;
|
|
extern int numParkedCars;
|
|
extern int maxCopCars;
|
|
extern int maxCivCars;
|
|
extern int current_region;
|
|
extern int LoadedArea;
|
|
|
|
Spool* spoolptr = (Spool*)(RegionSpoolInfo + spoolinfo_offsets[current_region]);
|
|
|
|
sprintf(tempBuf, "Spooling: %d spec: %d, active: %d, Reg: %d, Ar: %d, Cn: %d %d", doSpooling, allowSpecSpooling, spoolactive, current_region, LoadedArea, spoolptr->connected_areas[0] & 0x3f, spoolptr->connected_areas[1] & 0x3f);
|
|
PrintString(tempBuf, 10, 30);
|
|
|
|
sprintf(tempBuf, "Civs: %d - %d parked - max %d", numCivCars, numParkedCars, maxCivCars);
|
|
PrintString(tempBuf, 10, 40);
|
|
|
|
sprintf(tempBuf, "Cops: %d - %d active - max %d - seen: %d", numCopCars, numActiveCops, maxCopCars, CopsCanSeePlayer);
|
|
PrintString(tempBuf, 10, 50);
|
|
|
|
sprintf(tempBuf, "Mission %d Chase: %d", gCurrentMissionNumber, gRandomChase);
|
|
PrintString(tempBuf, 10, 60);
|
|
|
|
int playerCar = player[0].playerCarId;
|
|
if(playerCar >= 0)
|
|
{
|
|
|
|
int speed = car_data[playerCar].hd.speed;
|
|
|
|
sprintf(tempBuf, "Car speed: %d direction: %d", speed, car_data[playerCar].hd.direction);
|
|
PrintString(tempBuf, 10, 80);
|
|
|
|
VECTOR* carPos = (VECTOR*)car_data[playerCar].hd.where.t;
|
|
|
|
DRIVER2_ROAD_INFO roadInfo;
|
|
roadInfo.surfId = GetSurfaceIndex(carPos);
|
|
|
|
|
|
if (GetSurfaceRoadInfo(&roadInfo, roadInfo.surfId))
|
|
{
|
|
int dx, dz;
|
|
int segLen, distAlongSegment;
|
|
int theta;
|
|
|
|
if (roadInfo.straight)
|
|
{
|
|
dx = carPos->vx - roadInfo.straight->Midx;
|
|
dz = carPos->vz - roadInfo.straight->Midz;
|
|
|
|
segLen = roadInfo.straight->length;
|
|
theta = roadInfo.straight->angle - ratan2(dx, dz);
|
|
distAlongSegment = (segLen / 2) + FIXEDH(RCOS(theta) * SquareRoot0(dx * dx + dz * dz));
|
|
}
|
|
else
|
|
{
|
|
dx = carPos->vx - roadInfo.curve->Midx;
|
|
dz = carPos->vz - roadInfo.curve->Midz;
|
|
|
|
theta = ratan2(dx,dz);
|
|
segLen = (roadInfo.curve->end - roadInfo.curve->start & 0xfffU); // *roadInfo.curve->inside * 11 / 7; // don't use physical length
|
|
|
|
if (roadInfo.curve->inside < 10)
|
|
distAlongSegment = (theta & 0xfffU) - roadInfo.curve->start & 0xf80;
|
|
else if (roadInfo.curve->inside < 20)
|
|
distAlongSegment = (theta & 0xfffU) - roadInfo.curve->start & 0xfc0;
|
|
else
|
|
distAlongSegment = (theta & 0xfffU) - roadInfo.curve->start & 0xfe0;
|
|
}
|
|
|
|
int lane = GetLaneByPositionOnRoad(&roadInfo, carPos);
|
|
|
|
sprintf(tempBuf, "%s %d flg %d%d%d spd %d len %d",
|
|
roadInfo.straight ? "STR" : "CRV",
|
|
roadInfo.surfId,
|
|
(roadInfo.NumLanes & 0x20) > 0, // flag 0 - first lane?
|
|
(roadInfo.NumLanes & 0x40) > 0, // flag 1 - leftmost park
|
|
(roadInfo.NumLanes & 0x80) > 0, // flag 2 - rightmost park
|
|
ROAD_SPEED_LIMIT(&roadInfo), // speed limit id
|
|
segLen
|
|
);
|
|
|
|
PrintString(tempBuf, 10, 180);
|
|
|
|
sprintf(tempBuf, "dir %d lane %d/%d AI %d dist: %d",
|
|
ROAD_LANE_DIR(&roadInfo, lane), // direction bit
|
|
lane + 1,
|
|
ROAD_WIDTH_IN_LANES(&roadInfo), // lane count. * 2 for both sides as roads are symmetric
|
|
ROAD_IS_AI_LANE(&roadInfo, lane), // lane AI driveable flag
|
|
distAlongSegment
|
|
);
|
|
|
|
PrintString(tempBuf, 10, 195);
|
|
|
|
sprintf(tempBuf, "c %d %d %d %d",
|
|
(int)(*roadInfo.ConnectIdx)[0], (int)(*roadInfo.ConnectIdx)[1], (int)(*roadInfo.ConnectIdx)[2], (int)(*roadInfo.ConnectIdx)[3]);
|
|
|
|
PrintString(tempBuf, 10, 205);
|
|
}
|
|
else if(IS_JUNCTION_SURFACE(roadInfo.surfId))
|
|
{
|
|
DRIVER2_JUNCTION* junc = GET_JUNCTION(roadInfo.surfId);
|
|
|
|
sprintf(tempBuf, "JUN %d flg %d - c %d %d %d %d",roadInfo.surfId, junc->flags,
|
|
(int)(*roadInfo.ConnectIdx)[0], (int)(*roadInfo.ConnectIdx)[1], (int)(*roadInfo.ConnectIdx)[2], (int)(*roadInfo.ConnectIdx)[3]);
|
|
|
|
PrintString(tempBuf, 10, 180);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void Debug_AddLine(VECTOR& pointA, VECTOR& pointB, CVECTOR& color)
|
|
{
|
|
if (gDebug_numLines + 1 > 512)
|
|
return;
|
|
|
|
int dx = camera_position.vx - pointA.vx;
|
|
int dz = camera_position.vz - pointA.vz;
|
|
|
|
if (dx * dx + dz * dz > (15000*15000))
|
|
return;
|
|
|
|
LineDef_t& ld = gDebug_Lines[gDebug_numLines++];
|
|
ld.posA = pointA;
|
|
ld.posB = pointB;
|
|
ld.color = color;
|
|
|
|
ld.posA.vy *= -1;
|
|
ld.posB.vy *= -1;
|
|
}
|
|
|
|
void Debug_Line2D(SXYPAIR& pointA, SXYPAIR& pointB, CVECTOR& color)
|
|
{
|
|
LINE_F2* line = (LINE_F2*)current->primptr;
|
|
setLineF2(line);
|
|
|
|
line->x0 = pointA.x;
|
|
line->y0 = pointA.y;
|
|
|
|
line->x1 = pointB.x;
|
|
line->y1 = pointB.y;
|
|
|
|
line->r0 = color.r;
|
|
line->g0 = color.g;
|
|
line->b0 = color.b;
|
|
|
|
#if defined(USE_PGXP) && defined(USE_EXTENDED_PRIM_POINTERS)
|
|
line->pgxp_index = 0xFFFF;
|
|
#endif
|
|
|
|
addPrim(current->ot, line);
|
|
|
|
current->primptr += sizeof(LINE_F2);
|
|
}
|
|
|
|
void Debug_AddLineOfs(VECTOR& pointA, VECTOR& pointB, VECTOR& ofs, CVECTOR& color)
|
|
{
|
|
if (gDebug_numLines + 1 > 512)
|
|
return;
|
|
|
|
int dx = camera_position.vx - ofs.vx;
|
|
int dz = camera_position.vz - ofs.vz;
|
|
|
|
if (dx * dx + dz * dz > (15000 * 15000))
|
|
return;
|
|
|
|
LineDef_t& ld = gDebug_Lines[gDebug_numLines++];
|
|
ld.posA = pointA;
|
|
ld.posB = pointB;
|
|
ld.color = color;
|
|
|
|
ld.posA.vx += ofs.vx;
|
|
ld.posA.vy += ofs.vy;
|
|
ld.posA.vz += ofs.vz;
|
|
|
|
ld.posB.vx += ofs.vx;
|
|
ld.posB.vy += ofs.vy;
|
|
ld.posB.vz += ofs.vz;
|
|
|
|
ld.posA.vy *= -1;
|
|
ld.posB.vy *= -1;
|
|
}
|
|
|
|
int g_FreeCameraControls = 0;
|
|
int g_FreeCameraEnabled = 0;
|
|
VECTOR g_FreeCameraPosition;
|
|
SVECTOR g_FreeCameraRotation;
|
|
VECTOR g_FreeCameraVelocity;
|
|
extern int cursorX, cursorY, cursorOldX, cursorOldY;
|
|
|
|
extern VECTOR lis_pos;
|
|
|
|
void BuildFreeCameraMatrix()
|
|
{
|
|
if (g_FreeCameraEnabled == 0)
|
|
return;
|
|
|
|
player[0].cameraPos = g_FreeCameraPosition;
|
|
camera_position = g_FreeCameraPosition;
|
|
camera_angle = g_FreeCameraRotation;
|
|
lis_pos = camera_position;
|
|
|
|
BuildWorldMatrix();
|
|
}
|
|
|
|
void DoFreeCamera()
|
|
{
|
|
if (g_FreeCameraEnabled == 0)
|
|
{
|
|
g_FreeCameraPosition = camera_position;
|
|
g_FreeCameraRotation = camera_angle;
|
|
g_FreeCameraVelocity.vx = 0;
|
|
g_FreeCameraVelocity.vy = 0;
|
|
g_FreeCameraVelocity.vz = 0;
|
|
return;
|
|
}
|
|
|
|
BuildFreeCameraMatrix();
|
|
|
|
g_FreeCameraPosition.vx += FIXEDH(g_FreeCameraVelocity.vx);
|
|
g_FreeCameraPosition.vy += FIXEDH(g_FreeCameraVelocity.vy);
|
|
g_FreeCameraPosition.vz += FIXEDH(g_FreeCameraVelocity.vz);
|
|
|
|
// deaccel
|
|
g_FreeCameraVelocity.vx -= (g_FreeCameraVelocity.vx / 8);
|
|
g_FreeCameraVelocity.vy -= (g_FreeCameraVelocity.vy / 8);
|
|
g_FreeCameraVelocity.vz -= (g_FreeCameraVelocity.vz / 8);
|
|
|
|
// accel
|
|
if ((g_FreeCameraControls & 0x1) || (g_FreeCameraControls & 0x2)) // forward/back
|
|
{
|
|
int sign = (g_FreeCameraControls & 0x2) ? -1 : 1;
|
|
|
|
g_FreeCameraVelocity.vx += (inv_camera_matrix.m[2][0] * 32) * sign;
|
|
g_FreeCameraVelocity.vy += (inv_camera_matrix.m[2][1] * 32) * sign;
|
|
g_FreeCameraVelocity.vz += (inv_camera_matrix.m[2][2] * 32) * sign;
|
|
}
|
|
|
|
// side
|
|
if ((g_FreeCameraControls & 0x4) || (g_FreeCameraControls & 0x8)) // right/left
|
|
{
|
|
int sign = (g_FreeCameraControls & 0x8) ? 1 : -1;
|
|
|
|
g_FreeCameraVelocity.vx += (inv_camera_matrix.m[0][0] * 32) * sign;
|
|
g_FreeCameraVelocity.vy += (inv_camera_matrix.m[0][1] * 32) * sign;
|
|
g_FreeCameraVelocity.vz += (inv_camera_matrix.m[0][2] * 32) * sign;
|
|
}
|
|
|
|
|
|
} |