REDRIVER2/src_rebuild/GAME/C
2020-08-31 20:40:49 +06:00
..
AI.C - implement GetSmokeDrift, HandleDebris 2020-07-06 00:33:14 +06:00
AI.H - modify TannerStuckInCar to check player id 2020-06-06 16:24:46 +06:00
BCOLL3D.C - replace >> 12 and / 4096 with FIXED(v) macro 2020-05-20 19:48:19 +06:00
BCOLL3D.H - implement GlobalTimeStep 2020-04-22 22:28:10 +06:00
BCOLLIDE.C - better version of GlobalTimeStep 2020-08-31 19:43:54 +06:00
BCOLLIDE.H - fix Vegas train collision (again) 2020-08-31 17:14:47 +06:00
BOMBERMAN.C - more bug fixes with ASan 2020-08-11 22:08:07 +06:00
BOMBERMAN.H - implement DrawThrownBombs 2020-06-05 21:51:00 +06:00
CAMERA.C - implement auto-save/auto-load 2020-08-31 13:13:20 +06:00
CAMERA.H - apply aspect on DrawSmashedCone 2020-06-21 07:10:30 +06:00
CARS.C - correct ComputeCarLightingLevels 2020-08-29 02:11:34 +06:00
CARS.H - car bug fixes and improvements for two player mode 2020-06-06 18:19:55 +06:00
CD_ICON.H
CELL.C - pretty HanfleMissionThreads, GetFirstPackedCop 2020-08-20 17:19:37 +06:00
CELL.H
CIV_AI.C - fix GetNextRoadInfo (civ AI stopping bug) 2020-08-13 22:45:08 +06:00
CIV_AI.H - implement CheckPlayerMissFelonies 2020-06-17 16:28:40 +06:00
CONVERT.C - fix bug in RestoreCarPosition 2020-05-28 00:07:59 +06:00
CONVERT.H - partially implement DrawSprites 2020-04-22 19:50:56 +06:00
COP_AI.C - post-fix fix 2020-08-24 21:01:57 +06:00
COP_AI.H - implement getInterpolatedDistance 2020-08-22 16:00:42 +06:00
COSMETIC.C - implement DrawTyreTracks, fix GetTyreTrackPositions 2020-07-07 23:43:45 +06:00
COSMETIC.H - restored exhaust smoke 2020-07-07 20:49:33 +06:00
CUTSCENE.C - fix cutscene playback inconsistency 2020-08-10 22:10:01 +06:00
CUTSCENE.H - implement InitDrivingGames 2020-06-13 14:56:24 +06:00
DEBRIS.C - implement DisplayWater 2020-08-26 21:24:59 +06:00
DEBRIS.H - implement DrawTyreTracks, fix GetTyreTrackPositions 2020-07-07 23:43:45 +06:00
DENTING.C - subdivision option for RenderModel 2020-08-26 18:32:50 +06:00
DENTING.H - individual hubcap loosing 2020-07-07 19:29:37 +06:00
DIRECTOR.C - correct menu texts 2020-08-31 17:15:40 +06:00
DIRECTOR.H - implement ShowIcons 2020-08-24 16:49:20 +06:00
DR2ROADS.C - implement getInterpolatedDistance 2020-08-22 16:00:42 +06:00
DR2ROADS.H - implement CheckPlayerMissFelonies 2020-06-17 16:28:40 +06:00
DRAW.C - better DrawSprites lighting fix 2020-08-31 00:28:23 +06:00
DRAW.H - subdivision option for RenderModel 2020-08-26 18:32:50 +06:00
DRIVINGGAMES.C - subdivision option for RenderModel 2020-08-26 18:32:50 +06:00
DRIVINGGAMES.H - implement DrawCarWheels, DrawWheelObject, MangleWheelModels 2020-04-21 21:28:52 +06:00
E3STUFF.C - implement CheckForCorrectDisc, DiscSwapped, ReInitSystem, PlayFMV, PlayRender, ReportMode 2020-06-13 18:27:11 +06:00
E3STUFF.H
ENVIRO.C Refactor: ENVIRO.C 2020-08-26 09:41:47 -07:00
ENVIRO.H
ENVSOUND.C - implement DoPoliceLoudhailer, InitializeCutsceneSound, JerichoSpeak, InitEnvSnd, AddEnvSound, AddEnvSounds, SetEnvSndVol, SetEnvSndPos, LeadHorn 2020-06-14 01:03:59 +06:00
ENVSOUND.H
EVENT.C - remove "drowning" in Vegas train during Take a Ride 2020-08-31 00:59:25 +06:00
EVENT.H - implement CheckScenaryCollisions 2020-04-29 00:00:25 +06:00
FELONY.C - dirty hack GetNextRoadGetInfo to fix AI stopping 2020-06-19 19:14:47 +06:00
FELONY.H - implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision 2020-05-01 12:08:36 +06:00
FMVPLAY.C - implement CheckForCorrectDisc, DiscSwapped, ReInitSystem, PlayFMV, PlayRender, ReportMode 2020-06-13 18:27:11 +06:00
FMVPLAY.H
GAMESND.C - implement TriggerEvent 2020-08-29 14:55:05 +06:00
GAMESND.H - implement DoPoliceLoudhailer, InitializeCutsceneSound, JerichoSpeak, InitEnvSnd, AddEnvSound, AddEnvSounds, SetEnvSndVol, SetEnvSndPos, LeadHorn 2020-06-14 01:03:59 +06:00
GLAUNCH.C - implement auto-save/auto-load 2020-08-31 13:13:20 +06:00
GLAUNCH.H - implement LoadReplayFromBuffer, LoadAttractReplay 2020-05-21 00:30:02 +06:00
HANDLING.C - better version of GlobalTimeStep 2020-08-31 19:43:54 +06:00
HANDLING.H - implement InitTyreTracks, GetTyreTrackPositions, SetTyreTrackOldPositions, AddTyreTrack 2020-07-07 18:53:12 +06:00
JOB_FX.C - implement DrawMultiplayerTarget 2020-06-17 03:02:06 +06:00
JOB_FX.H
LEADAI.C - fix Lead AI FakeMotion not moving car 2020-08-28 01:27:47 +06:00
LEADAI.H - stub LEADAI.C 2020-06-05 01:29:54 +06:00
LOADSAVE.C - implement auto-save/auto-load 2020-08-31 13:13:20 +06:00
LOADSAVE.H - implement auto-save/auto-load 2020-08-31 13:13:20 +06:00
LOADVIEW.C Refactor: LOADVIEW.C 2020-08-26 09:41:47 -07:00
LOADVIEW.H
MAIN.C - cutscene recorder subreplay selection 2020-08-31 15:14:48 +06:00
MAIN.H - implement DrawEvents 2020-08-29 18:58:09 +06:00
MAP.C - implement PositionVisible 2020-06-23 01:32:35 +06:00
MAP.H - proper spooled models freeing 2020-05-16 18:33:44 +06:00
MC_SND.C - implement DoMissionSound 2020-08-28 21:22:27 +06:00
MC_SND.H - implement DrawEvents 2020-08-29 18:58:09 +06:00
MDRAW.C Refactor: DrawMission 2020-08-26 09:52:27 -07:00
MDRAW.H
MGENERIC.C - fix bug in RestoreCarPosition 2020-05-28 00:07:59 +06:00
MGENERIC.H
MISSION.C - implement auto-save/auto-load 2020-08-31 13:13:20 +06:00
MISSION.H - implement DetonatorTimer 2020-08-25 19:27:47 +06:00
MODELS.C - implement InitCyclingPals, InitAnimatingObjects, InitSpooledAnimObj, DrawAnimatingObject, int_garage_door 2020-05-18 18:11:07 +06:00
MODELS.H - implement DrawCarWheels, DrawWheelObject, MangleWheelModels 2020-04-21 21:28:52 +06:00
MOTION_C.C - subdivision option for RenderModel 2020-08-26 18:32:50 +06:00
MOTION_C.H - implement DrawCiv, CloseControllers 2020-06-29 00:49:55 +06:00
OBJANIM.C - fix primitive buffer size 2020-08-26 19:50:03 +06:00
OBJANIM.H - implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision 2020-05-01 12:08:36 +06:00
OBJCOLL.C - fix Tanner death handling 2020-08-31 17:16:03 +06:00
OBJCOLL.H - implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision 2020-05-01 12:08:36 +06:00
OVERLAY.C - fix bug in DrawDrivingGameOverlays 2020-08-29 02:07:39 +06:00
OVERLAY.H - implement UpdateFlashValue, DrawTargetBlip, DrawBigCompass 2020-05-30 14:01:36 +06:00
OVERMAP.C - fix DrawOverheadMap, pretty and fix InitOverheadMap 2020-08-21 21:47:08 +06:00
OVERMAP.H - implement DrawFullscreenMap, FlashOverheadMap 2020-05-30 15:53:49 +06:00
PAD.C - implement HandleDualShock 2020-08-29 00:58:02 +06:00
PAD.H - implement ModifyCamera, TurnHead 2020-04-18 00:02:24 +06:00
PATHFIND.C - fix popNode hopefully 2020-08-25 22:18:14 +06:00
PATHFIND.H - stub PATHFIND.C 2020-05-17 12:25:21 +06:00
PAUSE.C - correct menu texts 2020-08-31 17:15:40 +06:00
PAUSE.H - implement HandlePadVibration 2020-08-29 00:38:01 +06:00
PEDEST.C - fix Tanner death handling 2020-08-31 17:16:03 +06:00
PEDEST.H - improve pedestrians to support two players 2020-06-22 23:50:29 +06:00
PLAYERS.C - more bug fixes with ASan 2020-08-11 22:08:07 +06:00
PLAYERS.H - implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition 2020-05-15 14:50:30 +06:00
PRES.C Fix PrintStringBoxed bugs due to bad merge. 2020-08-26 10:33:44 -07:00
PRES.H - fix PrintString 2020-05-30 15:52:56 +06:00
REPLAYS.C - cutscene recorder subreplay selection 2020-08-31 15:14:48 +06:00
REPLAYS.H - implement DoAutoDirect 2020-08-29 12:24:35 +06:00
ROADBITS.C - implement cjpRecord, Put, ControlReplay 2020-05-20 14:28:23 +06:00
ROADBITS.H - implement cjpRecord, Put, ControlReplay 2020-05-20 14:28:23 +06:00
SCORES.C - fix AddScoreToTable and PrintScoreTableTime bugs 2020-08-29 01:50:43 +06:00
SCORES.H - implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar 2020-05-16 21:43:19 +06:00
SEARCH.C Refactor: SEARCH.C 2020-08-26 09:41:47 -07:00
SEARCH.H
SHADOW.C - custom makeMesh/drawMesh subdivision 2020-08-21 00:34:36 +06:00
SHADOW.H - implement PlacePoolForCar, sQuad, SsSetSerialVol 2020-05-31 20:16:47 +06:00
SKY.C - make rain disappear in tunnels 2020-07-06 02:21:33 +06:00
SKY.H - implement Tunnels, RecordWaypoint 2020-06-13 22:25:19 +06:00
SOUND.C - implement CentreScreen, CopDiffLevelScreen, VibroOnOffScreen, SetVolumeScreen 2020-08-22 21:14:44 +06:00
SOUND.H - implement CalcReplayDataSize, SaveReplayData, LoadReplayData, CalcGameDataSize, SaveGameData, LoadGameData, CalcConfigDataSize, SaveConfigData, LoadConfigData 2020-08-26 20:56:22 +06:00
SPOOL.C - moved model assignment to fix crash 2020-08-30 19:18:28 +06:00
SPOOL.H - implement LeadUpdateState 2020-08-26 23:08:22 +06:00
SYSTEM.C - implement PSX LoadFile and LoadfileSeg 2020-08-25 21:40:39 +06:00
SYSTEM.H - pretty DrawAllBuildings 2020-08-30 01:26:36 +06:00
TARGETS.C - implement DrawStopZone 2020-08-27 23:53:09 +06:00
TARGETS.H - implement Draw3DTarget, DrawTargetArrowModel, WorldToCameraPositions 2020-05-27 17:05:27 +06:00
TEXTURE.C Clean: ReloadIcons 2020-08-20 13:00:11 -07:00
TEXTURE.H - implement GetModelVertPtr, InitTannerShadow, 2020-05-23 22:24:47 +06:00
TILE.C - fix primitive buffer size 2020-08-26 19:50:03 +06:00
TILE.H - implement DrawCarWheels, DrawWheelObject, MangleWheelModels 2020-04-21 21:28:52 +06:00
TIME.C - implement DrawMultiplayerTarget 2020-06-17 03:02:06 +06:00
TIME.H
WHEELFORCES.C - revision of ConvertTorqueToAngularAcceleration 2020-08-31 20:40:49 +06:00
WHEELFORCES.H - implement StepCars 2020-04-22 21:33:38 +06:00
XAPLAY.C Refactor: XAPLAY.C 2020-08-26 09:41:47 -07:00
XAPLAY.H
XMCALLS.H - XMPLAY by Jason Page original source code ported back from PS2 2020-05-13 12:40:22 +06:00
XMPLAY.C - [XMPLAY] disable temporary fix 2020-08-10 13:30:54 +06:00
XMPLAY.H - fix XMPLAY structure data 2020-05-13 22:00:28 +06:00