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https://github.com/OpenDriver2/REDRIVER2.git
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da176025ac
- implement LoadGameLevel - implement ProcessLumps - implement SetCityType, ResetCityType - implement sdGetBSP, FindRoadInBSP - implement LoadCosmetics, ProcessCosmeticsLump - fix wantedCar finally
43 lines
1.2 KiB
C
43 lines
1.2 KiB
C
#ifndef MOTION_C_H
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#define MOTION_C_H
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extern void ProcessMotionLump(char *lump_ptr, int lump_size); // 0x00069A38
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extern void SetupPedMotionData(PEDESTRIAN *pPed); // 0x00069AB8
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extern void SetupPedestrian(PEDESTRIAN *pedptr); // 0x00069B6C
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extern void DrawBodySprite(int boneId, long v1, long v2, int sz, int sy); // 0x0006520C
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extern void StoreVertexLists(); // 0x0006594C
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extern void SetupTannerSkeleton(); // 0x00065AD8
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extern void newShowTanner(); // 0x00065CD8
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extern void newRotateBones(BONE *poBone); // 0x00066648
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extern SVECTOR * GetModelVertPtr(int boneId, int modelType); // 0x00066FB8
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extern void DrawCiv(PEDESTRIAN *pPed); // 0x000670CC
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extern void SetSkelModelPointers(int type); // 0x00069AD8
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extern void DrawTanner(PEDESTRIAN *pPed); // 0x000678D0
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extern int DrawCharacter(PEDESTRIAN *pPed); // 0x00067D44
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extern void InitTannerShadow(); // 0x000681EC
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extern void TannerShadow(VECTOR *pPedPos, SVECTOR *pLightPos, CVECTOR *col, short angle); // 0x00068358
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extern void DoCivHead(SVECTOR *vert1, SVECTOR *vert2); // 0x00068B2C
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extern void DrawObject(MODEL *model, MATRIX *matrix, VECTOR *pos, int z_correct); // 0x00069438
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extern void wjmDraw3(); // 0x00069874
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#endif
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