REDRIVER2/src_rebuild/GAME/C
2020-04-10 05:42:04 +06:00
..
AI.C - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
AI.H - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
BCOLL3D.C - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
BCOLL3D.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
BCOLLIDE.C - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
BCOLLIDE.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
BOMBERMAN.C - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
BOMBERMAN.H - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
CAMERA.C - implement InitMap, InitSpooling 2020-04-09 23:10:34 +06:00
CAMERA.H - implement InitMap, InitSpooling 2020-04-09 23:10:34 +06:00
CARS.C - implement GetCarModel 2020-04-09 21:53:52 +06:00
CARS.H - implement CleanModelSpooled 2020-04-10 05:37:20 +06:00
CELL.C - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
CELL.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
CIV_AI.C - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
CIV_AI.H - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
CONVERT.C - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
CONVERT.H - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
COP_AI.C - implement InitialiseMissionDefaults 2020-04-05 04:53:41 +06:00
COP_AI.H - implement InitialiseMissionDefaults 2020-04-05 04:53:41 +06:00
COSMETIC.C - implement loadsectorsPC 2020-04-05 19:53:08 +06:00
COSMETIC.H - implement loadsectorsPC 2020-04-05 19:53:08 +06:00
CUTSCENE.C - fix compile errors 2020-04-04 06:14:47 +06:00
CUTSCENE.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
DEBRIS.C - implement InitialiseMissionDefaults 2020-04-05 04:53:41 +06:00
DEBRIS.H - implement InitialiseMissionDefaults 2020-04-05 04:53:41 +06:00
DENTING.C - implement ProcessDentLump & LoadDenting 2020-04-09 22:41:58 +06:00
DENTING.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
DIRECTOR.C - implement RequestSpool, StartSpooling, UpdateSpool 2020-04-10 00:50:34 +06:00
DIRECTOR.H - implement RequestSpool, StartSpooling, UpdateSpool 2020-04-10 00:50:34 +06:00
DR2ROADS.C - implement loadsectorsPC 2020-04-05 19:53:08 +06:00
DR2ROADS.H - implement loadsectorsPC 2020-04-05 19:53:08 +06:00
DRAW.C - implement InitMap, InitSpooling 2020-04-09 23:10:34 +06:00
DRAW.H - implement InitMap, InitSpooling 2020-04-09 23:10:34 +06:00
DRIVINGGAMES.C - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
DRIVINGGAMES.H - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
E3STUFF.C - fix timedelay on ShowHiresScreens 2020-04-05 05:37:55 +06:00
E3STUFF.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
ENVIRO.C - implement loadsectorsPC 2020-04-05 19:53:08 +06:00
ENVIRO.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
ENVSOUND.C - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
ENVSOUND.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
EVENT.C - implement GameInit 2020-04-03 04:44:09 +06:00
EVENT.H - implement GameInit 2020-04-03 04:44:09 +06:00
FELONY.C - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
FELONY.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
FMVPLAY.C - implement ReInitFrontend() 2020-04-05 22:44:41 +06:00
FMVPLAY.H - implement ReInitFrontend() 2020-04-05 22:44:41 +06:00
GAMESND.C - implement InitSound 2020-04-04 19:42:29 +06:00
GAMESND.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
GLAUNCH.C - implement ResetSound, UpdateVolumeAttributesM, SetMasterVolume 2020-04-09 19:55:39 +06:00
GLAUNCH.H - implement lots of spooling sh*tcode 2020-04-10 05:29:12 +06:00
HANDLING.C - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
HANDLING.H - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
JOB_FX.C - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
JOB_FX.H - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
LEADAI.C - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
LEADAI.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
LOADSAVE.C - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
LOADSAVE.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
LOADVIEW.C - implement ProcessMDSLump 2020-04-06 02:04:37 +06:00
LOADVIEW.H - implement ProcessMDSLump 2020-04-06 02:04:37 +06:00
MAIN.C - implement DrawGame, fix RenderGame 2020-04-10 05:28:27 +06:00
MAIN.H - fix ProcessLumps 2020-04-06 03:04:50 +06:00
MAP.C - implement lots of spooling sh*tcode 2020-04-10 05:29:12 +06:00
MAP.H - implement CleanModelSpooled 2020-04-10 05:37:20 +06:00
MC_SND.C - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
MC_SND.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
MDRAW.C - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
MDRAW.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
MGENERIC.C - implement InitialiseMissionDefaults 2020-04-05 04:53:41 +06:00
MGENERIC.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
MISSION.C - implement InitMap, InitSpooling 2020-04-09 23:10:34 +06:00
MISSION.H - implement InitMap, InitSpooling 2020-04-09 23:10:34 +06:00
MODELS.C - implement lots of spooling sh*tcode 2020-04-10 05:29:12 +06:00
MODELS.H - implement lots of spooling sh*tcode 2020-04-10 05:29:12 +06:00
MOTION_C.C - implement loadsectorsPC 2020-04-05 19:53:08 +06:00
MOTION_C.H - implement loadsectorsPC 2020-04-05 19:53:08 +06:00
OBJANIM.C - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
OBJANIM.H - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
OBJCOLL.C - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
OBJCOLL.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
OVERLAY.C - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
OVERLAY.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
OVERMAP.C - implement CompleteSoundSetup, StopChannel, LockChannel, UnlockChannel, SoundHandler, FESound, VsyncProc 2020-04-08 20:47:04 +06:00
OVERMAP.H - fix ProcessLumps not processing LUMP_CAR_MODELS 2020-04-09 21:42:17 +06:00
PAD.C - implement InitialiseMissionDefaults 2020-04-05 04:53:41 +06:00
PAD.H - implement GameStart 2020-03-30 02:33:32 +06:00
PATHFIND.C - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
PATHFIND.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
PAUSE.C - implement ProcessMDSLump 2020-04-06 02:04:37 +06:00
PAUSE.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
PEDEST.C - fix compile errors 2020-04-04 06:14:47 +06:00
PEDEST.H - implement GameInit 2020-04-03 04:44:09 +06:00
PLAYERS.C - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
PLAYERS.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
PRES.C - fix ProcessLump not loading LUMP_PALLET 2020-04-06 05:06:00 +06:00
PRES.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
REPLAYS.C - implement GameStart 2020-03-30 02:33:32 +06:00
REPLAYS.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
ROADBITS.C - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
ROADBITS.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
SCORES.C - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
SCORES.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
SEARCH.C - implement loadsectorsPC 2020-04-05 19:53:08 +06:00
SEARCH.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
SHADOW.C - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
SHADOW.H - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
SKY.C - implement GameInit 2020-04-03 04:44:09 +06:00
SKY.H - implement GameInit 2020-04-03 04:44:09 +06:00
SOUND.C - implement ResetSound, UpdateVolumeAttributesM, SetMasterVolume 2020-04-09 19:55:39 +06:00
SOUND.H - implement GameInit 2020-04-03 04:44:09 +06:00
SPOOL.C - implement LowModelSpooled 2020-04-10 05:42:04 +06:00
SPOOL.H - implement CheckUnpackNewRegions 2020-04-10 00:16:26 +06:00
SYSTEM.C - implement ProcessDentLump & LoadDenting 2020-04-09 22:41:58 +06:00
SYSTEM.H - fix ProcessLump not loading LUMP_PALLET 2020-04-06 05:06:00 +06:00
TARGETS.C - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
TARGETS.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
TEXTURE.C - implement CompleteSoundSetup, StopChannel, LockChannel, UnlockChannel, SoundHandler, FESound, VsyncProc 2020-04-08 20:47:04 +06:00
TEXTURE.H - implement lots of spooling sh*tcode 2020-04-10 05:29:12 +06:00
TILE.C - implement lots of spooling sh*tcode 2020-04-10 05:29:12 +06:00
TILE.H - implement ProcessLowDetailTable 2020-04-09 22:11:35 +06:00
TIME.C - implement EnableDisplay 2020-03-29 06:56:49 +06:00
TIME.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
WHEELFORCES.C - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
WHEELFORCES.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
XAPLAY.C - many sources processed and added UNIMPLEMENTED() 2020-04-04 10:56:09 +06:00
XAPLAY.H - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
XMPLAY.C - implement CompleteSoundSetup, StopChannel, LockChannel, UnlockChannel, SoundHandler, FESound, VsyncProc 2020-04-08 20:47:04 +06:00
XMPLAY.H - implement CompleteSoundSetup, StopChannel, LockChannel, UnlockChannel, SoundHandler, FESound, VsyncProc 2020-04-08 20:47:04 +06:00