REDRIVER2/README.md
2020-04-28 13:20:01 +06:00

1.1 KiB

REDRIVER2

PC:

Project attempting to reverse-engineer PS1 game Driver 2;

Goals

  • Rebuild all of source code from assembly.
  • Compile it NATIVELY for PC (and probably PSX later)
  • Make game playeble from start to finish, all game modes
  • Fix some existing critical bugs and performance issues
  • OpenDriver2? rewrite code, implement various cool stuff, PC rendering and audio engine, get rid of hard-coded stuff

How done

  • Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
  • IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation

Usage

  • Assuming you have compiled the most recent code. Copy DRIVER2 folder from your game CD to location where compiled EXE is located.

Credits

  • Soapy - lead programmer
  • Gh0stBlade - API-level PSY-Q libraries reimplementation (aka HLE PSX Emulator)
  • Ben Lincoln - This Dust Remembers What It Once Was (TDR)
  • Stohrendorf - Symdump tool