.. |
AI.C
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- implement InitCopState, InitCops
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2020-05-17 12:26:48 +06:00 |
AI.H
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
BCOLL3D.C
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- implement PointFaceCheck, collided3d, CarCarCollision3
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2020-05-10 13:48:47 +06:00 |
BCOLL3D.H
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- implement GlobalTimeStep
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2020-04-22 22:28:10 +06:00 |
BCOLLIDE.C
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- bit more prettier PlaceCameraFollowCar
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2020-05-15 15:05:59 +06:00 |
BCOLLIDE.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
BOMBERMAN.C
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- implement AnimatePed, DeActivatePedestrian, SetupCivPedRouteData, PingOutPed, SetupCivJump, CivPedJump, SetupCivPedWalk, CivPedWalk, CivPedSit, HandlePedestrians
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2020-05-15 16:33:29 +06:00 |
BOMBERMAN.H
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- implement AnimatePed, DeActivatePedestrian, SetupCivPedRouteData, PingOutPed, SetupCivJump, CivPedJump, SetupCivPedWalk, CivPedWalk, CivPedSit, HandlePedestrians
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2020-05-15 16:33:29 +06:00 |
CAMERA.C
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- implement SetBasePos
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2020-05-16 15:30:05 +06:00 |
CAMERA.H
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- implement StepGame
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2020-04-17 23:14:36 +06:00 |
CARS.C
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- USE_CRT_MALLOC - use dynamic malloc whenever possible
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2020-05-16 15:56:08 +06:00 |
CARS.H
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- implement AddNightLights, ShowCarlight, FindCarLightFade
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2020-04-29 21:03:13 +06:00 |
CD_ICON.H
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- implemented almost all SPOOL.C (except unused sound bank loading)
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2020-04-10 17:56:11 +06:00 |
CELL.C
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- implement UnpackCellObject
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2020-04-29 13:10:39 +06:00 |
CELL.H
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- implement GetFirstPackedCop, GetNextPackedCop
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2020-04-13 19:55:40 +06:00 |
CIV_AI.C
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- implement InitCopState, InitCops
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2020-05-17 12:26:48 +06:00 |
CIV_AI.H
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- implement ChangePedPlayerToCar
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2020-05-15 18:04:48 +06:00 |
CONVERT.C
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- implement RandomInit, Random2
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2020-05-09 14:01:01 +06:00 |
CONVERT.H
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- partially implement DrawSprites
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2020-04-22 19:50:56 +06:00 |
COP_AI.C
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- implement ControlCops, CopControl, InitCopData,
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2020-05-17 12:36:01 +06:00 |
COP_AI.H
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- implement InitCopState, InitCops
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2020-05-17 12:26:48 +06:00 |
COSMETIC.C
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- simplify SetupSpecCosmetics, SetupSpecDenting
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2020-05-13 14:30:17 +06:00 |
COSMETIC.H
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- implement Tada
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2020-04-10 05:52:35 +06:00 |
CUTSCENE.C
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- implement CreateStationaryCivCar
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2020-05-17 00:10:40 +06:00 |
CUTSCENE.H
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- implement CreateStationaryCivCar
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2020-05-17 00:10:40 +06:00 |
DEBRIS.C
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- implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition
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2020-05-15 14:50:30 +06:00 |
DEBRIS.H
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- implement AddNightLights, ShowCarlight, FindCarLightFade
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2020-04-29 21:03:13 +06:00 |
DENTING.C
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- crash fix for super-secret car
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2020-05-13 15:57:00 +06:00 |
DENTING.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
DIRECTOR.C
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- implement PlaceCameraFollowCar
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2020-04-17 01:50:53 +06:00 |
DIRECTOR.H
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- fix bugs and compilation
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2020-04-19 16:53:03 +06:00 |
DR2ROADS.C
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- improved area data loading
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2020-05-16 22:44:07 +06:00 |
DR2ROADS.H
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- implement ProcessStraightsDriver2Lump, RoadInCell
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2020-05-09 14:00:48 +06:00 |
DRAW.C
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- fixed bug in SetupDrawMapPSX
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2020-05-14 18:48:09 +06:00 |
DRAW.H
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- implement UnpackCellObject
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2020-04-29 13:10:39 +06:00 |
DRIVINGGAMES.C
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- implement DrawCarWheels, DrawWheelObject, MangleWheelModels
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2020-04-21 21:28:52 +06:00 |
DRIVINGGAMES.H
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- implement DrawCarWheels, DrawWheelObject, MangleWheelModels
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2020-04-21 21:28:52 +06:00 |
E3STUFF.C
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- USE_CRT_MALLOC - use dynamic malloc whenever possible
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2020-05-16 15:56:08 +06:00 |
E3STUFF.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
ENVIRO.C
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- implement loadsectorsPC
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2020-04-05 19:53:08 +06:00 |
ENVIRO.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
ENVSOUND.C
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- implement ResidentModelsBodge, CollisionSound, SoundTasks, AddEnvSounds
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2020-04-27 09:19:08 +06:00 |
ENVSOUND.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
EVENT.C
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- implement InitCopState, InitCops
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2020-05-17 12:26:48 +06:00 |
EVENT.H
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- implement CheckScenaryCollisions
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2020-04-29 00:00:25 +06:00 |
FELONY.C
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- implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision
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2020-05-01 12:08:36 +06:00 |
FELONY.H
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- implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision
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2020-05-01 12:08:36 +06:00 |
FMVPLAY.C
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- implement ReInitFrontend()
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2020-04-05 22:44:41 +06:00 |
FMVPLAY.H
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- implement ReInitFrontend()
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2020-04-05 22:44:41 +06:00 |
GAMESND.C
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- implement CarHasSiren, DealWithHorn
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2020-05-16 00:12:44 +06:00 |
GAMESND.H
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- implement ControlCops, CopControl, InitCopData,
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2020-05-17 12:36:01 +06:00 |
GLAUNCH.C
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- implement RunMissionLadder
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2020-05-15 21:02:45 +06:00 |
GLAUNCH.H
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- implement GlobalTimeStep
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2020-04-22 22:28:10 +06:00 |
HANDLING.C
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- USE_CRT_MALLOC - use dynamic malloc whenever possible
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2020-05-16 15:56:08 +06:00 |
HANDLING.H
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- implement CheckScenaryCollisions
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2020-04-29 00:00:25 +06:00 |
JOB_FX.C
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
JOB_FX.H
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
LEADAI.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
LEADAI.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
LOADSAVE.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
LOADSAVE.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
LOADVIEW.C
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- USE_CRT_MALLOC - use dynamic malloc whenever possible
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2020-05-16 15:56:08 +06:00 |
LOADVIEW.H
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- implement ProcessMDSLump
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2020-04-06 02:04:37 +06:00 |
MAIN.C
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- implement InitCopState, InitCops
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2020-05-17 12:26:48 +06:00 |
MAIN.H
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- implement InitCopState, InitCops
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2020-05-17 12:26:48 +06:00 |
MAP.C
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- improved area data loading
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2020-05-16 22:44:07 +06:00 |
MAP.H
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- proper spooled models freeing
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2020-05-16 18:33:44 +06:00 |
MC_SND.C
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- implement InitFelonyDelayArray, GetCarHeading, GetCarDirectionOfTravel
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2020-04-18 01:55:31 +06:00 |
MC_SND.H
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- implement InitFelonyDelayArray, GetCarHeading, GetCarDirectionOfTravel
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2020-04-18 01:55:31 +06:00 |
MDRAW.C
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- implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar
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2020-05-16 21:43:19 +06:00 |
MDRAW.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
MGENERIC.C
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- implement InitialiseMissionDefaults
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2020-04-05 04:53:41 +06:00 |
MGENERIC.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
MISSION.C
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- implement Swap2Cars
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2020-05-17 12:25:59 +06:00 |
MISSION.H
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- implement Swap2Cars
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2020-05-17 12:25:59 +06:00 |
MODELS.C
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- fix ProcessCarModelLump bug sowed by me
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2020-05-16 16:07:52 +06:00 |
MODELS.H
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- implement DrawCarWheels, DrawWheelObject, MangleWheelModels
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2020-04-21 21:28:52 +06:00 |
MOTION_C.C
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- implement DrawCarWheels, DrawWheelObject, MangleWheelModels
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2020-04-21 21:28:52 +06:00 |
MOTION_C.H
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- implement DrawCarWheels, DrawWheelObject, MangleWheelModels
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2020-04-21 21:28:52 +06:00 |
OBJANIM.C
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- implement FindSmashableObjects
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2020-05-02 08:15:15 +06:00 |
OBJANIM.H
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- implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision
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2020-05-01 12:08:36 +06:00 |
OBJCOLL.C
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- implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition
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2020-05-15 14:50:30 +06:00 |
OBJCOLL.H
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- implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision
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2020-05-01 12:08:36 +06:00 |
OVERLAY.C
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- implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition
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2020-05-15 14:50:30 +06:00 |
OVERLAY.H
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- implement UpdatePlayerInformation
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2020-04-18 00:54:55 +06:00 |
OVERMAP.C
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- implement Long2DDistance
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2020-05-17 01:06:42 +06:00 |
OVERMAP.H
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- fix ProcessLumps not processing LUMP_CAR_MODELS
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2020-04-09 21:42:17 +06:00 |
PAD.C
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- implement ModifyCamera, TurnHead
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2020-04-18 00:02:24 +06:00 |
PAD.H
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- implement ModifyCamera, TurnHead
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2020-04-18 00:02:24 +06:00 |
PATHFIND.C
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- stub PATHFIND.C
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2020-05-17 12:25:21 +06:00 |
PATHFIND.H
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- stub PATHFIND.C
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2020-05-17 12:25:21 +06:00 |
PAUSE.C
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- pretty pause code
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2020-05-12 10:00:52 +06:00 |
PAUSE.H
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- attempt to draw pause menus
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2020-04-12 03:02:26 +06:00 |
PEDEST.C
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- fix IHaveThePower, PedGetOutCar, SetupTannerSitDown, DeActivatePlayerPedestrian
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2020-05-16 23:10:15 +06:00 |
PEDEST.H
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- implement ChangeCarPlayerToPed, FindClosestCar, TannerCanEnterCar
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2020-05-15 17:38:32 +06:00 |
PLAYERS.C
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- fix sound channel array indexing bugs
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2020-05-15 23:14:23 +06:00 |
PLAYERS.H
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- implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition
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2020-05-15 14:50:30 +06:00 |
PRES.C
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- remove weird dead commented memcpys
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2020-05-12 00:09:51 +06:00 |
PRES.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
REPLAYS.C
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- implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar
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2020-05-16 21:43:19 +06:00 |
REPLAYS.H
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- implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar
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2020-05-16 21:43:19 +06:00 |
ROADBITS.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
ROADBITS.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
SCORES.C
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- implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar
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2020-05-16 21:43:19 +06:00 |
SCORES.H
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- implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar
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2020-05-16 21:43:19 +06:00 |
SEARCH.C
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- implement loadsectorsPC
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2020-04-05 19:53:08 +06:00 |
SEARCH.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
SHADOW.C
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- fix DrawCar, SubDivShadow, PlaceShadowForCar
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2020-05-09 14:24:43 +06:00 |
SHADOW.H
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
SKY.C
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- fix sky render
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2020-05-16 21:39:18 +06:00 |
SKY.H
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- implement GameInit
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2020-04-03 04:44:09 +06:00 |
SOUND.C
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- fix sound channel array indexing bugs
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2020-05-15 23:14:23 +06:00 |
SOUND.H
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- do not do XM_ calls if Song_ID == -1
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2020-05-12 21:49:21 +06:00 |
SPOOL.C
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- improved area data loading
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2020-05-16 22:44:07 +06:00 |
SPOOL.H
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- implement valid_region
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2020-05-09 14:00:06 +06:00 |
SYSTEM.C
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- USE_CRT_MALLOC - use dynamic malloc whenever possible
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2020-05-16 15:56:08 +06:00 |
SYSTEM.H
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- USE_CRT_MALLOC - use dynamic malloc whenever possible
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2020-05-16 15:56:08 +06:00 |
TARGETS.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
TARGETS.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
TEXTURE.C
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- USE_CRT_MALLOC - use dynamic malloc whenever possible
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2020-05-16 15:56:08 +06:00 |
TEXTURE.H
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- implement ProcessOverlayLump, InitOverheadMap, DrawMultiplayerMap
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2020-04-27 21:38:04 +06:00 |
TILE.C
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- pretty ProcessLowDetailTable
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2020-05-13 12:19:09 +06:00 |
TILE.H
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- implement DrawCarWheels, DrawWheelObject, MangleWheelModels
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2020-04-21 21:28:52 +06:00 |
TIME.C
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- implement EnableDisplay
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2020-03-29 06:56:49 +06:00 |
TIME.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
WHEELFORCES.C
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- fix StepOneCar
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2020-05-05 21:29:10 +06:00 |
WHEELFORCES.H
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- implement StepCars
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2020-04-22 21:33:38 +06:00 |
XAPLAY.C
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
XAPLAY.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
XMCALLS.H
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- XMPLAY by Jason Page original source code ported back from PS2
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2020-05-13 12:40:22 +06:00 |
XMPLAY.C
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- fix XMPLAY bug again
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2020-05-15 19:24:32 +06:00 |
XMPLAY.H
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- fix XMPLAY structure data
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2020-05-13 22:00:28 +06:00 |