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<!DOCTYPE html>
<html>
<head>
<title>Chatty Help</title>
<link rel="stylesheet" type="text/css" href="style.css" />
</head>
<body>
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<h1><a name="top">Chatty (Version: 0.23)</a></h1>
<table>
<tr>
<td valign="top">
<strong>General usage</strong>
<ul class="menu">
<li><a href="#title">Title and Tabs</a></li>
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<li><a href="#layouts">Layouts and Tabs</a></li>
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<li><a href="#shortcuts">Hotkeys</a></li>
<li><a href="#commands">Commands</a></li>
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<li><a href="#login">Twitch Login</a></li>
</ul>
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<strong>Chat basics</strong>
<ul class="menu">
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<li><a href="#join">Joining Channels</a>
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<li><a href="#symbols">User Status Symbols</a></li>
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<li><a href="#userlist">Userlist</a></li>
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<li><a href="#favorites">Favorites / History</a></li>
<li><a href="help-whisper.html">Whisper Feature</a></li>
</ul>
<strong>Chat moderation / utility</strong>
<ul class="menu">
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<li><a href="#TAB_Completion">TAB Completion</a></li>
<li><a href="#inputHistory">Input History</a></li>
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<li><a href="#userselection">User Selection Mode</a></li>
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<li><a href="#emoticons">Emoticons / Emote Dialog</a></li>
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<li><a href="#pausechat">Pause Chat / One-click moderation</a></li>
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<li><a href="#automod">AutoMod</a></li>
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</ul>
<strong>Chat customization</strong>
<ul class="menu">
<li><a href="#highlight">Highlight</a></li>
<li><a href="#ignore">Ignore</a></li>
<li><a href="#userColors">User Colors</a></li>
<li><a href="#customemotes">Custom Emotes</a></li>
<li><a href="#customNames">Custom Usernames</a></li>
</ul>
<strong>Stream features</strong>
<ul class="menu">
<li><a href="#channelinfo">Channel Info / History</a></li>
<li><a href="#notifications">Live Streams / Notifications</a></li>
<li><a href="help-admin.html">Admin Dialog</a></li>
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<li><a href="help-livestreamer.html">Streamlink</a>
<li><a href="help-srl.html">SpeedrunsLive (SRL)</a></li>
<li><a href="#followers">Followers/Subscribers List</a></li>
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<li><a href="#streamhighlights">Stream Highlights / Markers</a></li>
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<li><a href="#streamchat">Stream Chat</a></li>
</ul>
</td>
<td valign="top">
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<strong>Settings / Files</strong>
<ul class="menu">
<li><a href="help-settings.html">Settings Help</a></li>
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<li><a href="help-setting_commands.html">Setting Commands</a></li>
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<li><a href="help-guide_folders.html">Files / Folders (Settings etc.)</a></li>
<li><a href="#launch">Launch options</a></li>
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<li><a href="help-addressbook.html">Addressbook</a></li>
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<li><a href="help-custom_commands.html">Custom Commands</a></li>
</ul>
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<strong>About</strong>
<ul class="menu">
<li><a href="help-releases.html">Release Information</a></li>
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<li><a href="help-about.html">About / License</a></li>
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<li><a href="#contact">Contact</a></li>
<li><a href="help-standalone.html">Standalone Version Info</a></li>
<li><a href="help-memory_usage.html">Concerning Memory Usage</a></li>
</ul>
<strong>Issues</strong>
<ul class="menu">
<li><a href="help-troubleshooting.html">Troubleshooting</a></li>
<li><a href="help-report_issue.html">Report Issue</a></li>
</ul>
<strong>Guides</strong>
<ul>
<li><a href="help-getting-started.html">Getting Started Guide</a></li>
<li><a href="help-guide1.html">Run more than one instance of Chatty</a></li>
<li><a href="help-guide2.html">What to do when getting login fails</a></li>
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<li><a href="help-guide_create_shortcut.html">Create shortcut (launch options/icon)</a></li>
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<li><a href="help-bouncer.html">Using a Bouncer</a></li>
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<li><a href="#custom-processes">Run Custom Processes</a></li>
<li><a href="help-short_guides.html">More Guides..</a></li>
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<li><a href="help-local_subonly.html">Local Subonly</a></li>
</ul>
<p style="padding: 10px;">Also check out the official
<a href="http://www.youtube.com/user/chattyclient">YouTube Channel</a>
with guides and stuff.</p>
</td>
</tr>
</table>
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<div id="patreon"></div>
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<h2>
<a name="title">Title and Tabs</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
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<img src="0_4_overview_top.png" alt="Top of the main Chatty window, explaining the data in the title and the meaning of TAB colors" />
<p>When in a channel, Chatty shows some information about that channel
in the titlebar, e.g.:<br /><cite>[40|59] - GTA:SA Speedruns (Grand Theft Auto: San Andreas)</cite></p>
<p>The first number is the number of people in the chat, the second is the
viewercount, followed by the current stream title and game. Anything other
than the number of people in the chat is requested from the Twitch API about
every two minutes.</p>
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<p>In addition, the titlebar will also show additional information, if enabled:</p>
<ul>
<li><code>Sub</code> for Subscriber-Only Mode</li>
<li><code>Slow: &lt;time&gt;</code> for Slowmode</li>
<li><code>R9k</code> for R9Kbeta Mode</li>
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<li><code>EmoteOnly</code> for Emote-Only Mode</li>
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<li><code>Shield</code> if Shield Mode is enabled (moderators only)</li>
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<li>A language code if Broadcaster Language Mode is enabled</li>
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<li><code>[FM]</code> indicates a websocket connection (<code>F</code>
for FrankerFaceZ, <code>M</code> for PubSub/Modlogs)</li>
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</ul>
<p>You can toggle showing some information under <code>View - Options - Titlebar</code>.</p>
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<p>Note that the stream status (title/game, offline) can take a few minutes
to update, since it has to be requested from the Twitch API (which is
also heavily cached).</p>
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<h2>
<a name="layouts">Layouts and Tabs</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>A layout is the arrangement of tabs in the Chatty window and popouts,
which can be saved and restored later. Other GUI elements that aren't a
tab (e.g. the Settings Dialog or Emotes Dialog) are not considered a
part of a layout in this sense, so their location and size is determined
in other ways.</p>
<p>You can open several tabs, which can be of basicially two different types:</p>
<ul>
<li>Channels and Whisper Tabs, which open as tabs by default.</li>
<li>Docked Dialogs, which open as a separate dialog by default, but can
be docked as a tab through their context menu (usually right-click).
This includes for example the Channel Info, Admin Panel and more.
<br /><br />
Note that these will only be considered as being part of the layout
when in their docked state. When not docked, these dialogs will use
the old system, which is affected by the settings under "Main - Settings - Window - Dialogs Location/Size".</li>
</ul>
<p>You can use drag&amp;drop on tabs in various ways:</p>
<ul>
<li>Move a tab within the same tab pane to change their order.</li>
<li>Move a tab to another tab pane.</li>
<li>Drop a tab in the middle of another tab pane to move it to that tab
pane.</li>
<li>Drop a tab on the side of another tab pane to create a split pane,
containing two tab panes side-by-side.</li>
<li>Drop a tab outside of any Chatty window to open it in a popout
(depending on the settings under "Main - Settings - Tabs").</li>
</ul>
<p>You can also open the tab context menu (right-click) to perform various
actions such as opening a popout or closing the tab.</p>
<h3><a name="layouts-save-load">Save and Load Layouts</a></h3>
<p>You can save the current tabs, splits and popouts in a layout under
"View - Layouts". Saving a layout is a snapshot of the current state, so
if you make any changes that you wish to be saved, you'll have to save
it again (add a new layout or overwrite an existing one).</p>
<p>If enabled ("Main - Settings - Main") the layout will automatically be
restored when restarting Chatty, which is separate from saving layouts
manually.</p>
<p>Aside from loading layouts through the menu, you can also use commands:</p>
<dl class="dl-settings">
<dt><code>/layouts add &lt;name&gt;</code></dt>
<dd>Add a new layout with the current state. If the layout already
exists, you will be asked whether you want to overwrite it. Example:
<code>/layouts add abc</code></dd>
<dt><code>/layouts save &lt;name&gt;</code></dt>
<dd>Adds a new layout with the current state or overwrites it if the
layout already exists (without asking).</dd>
<dt><code>/layouts remove &lt;name&gt;</code></dt>
<dd>Removes the given layout.</dd>
<dt><code>/layouts load [-clm] &lt;name&gt;</code></dt>
<dd>Loads the given layout.</dd>
<dd>If no options are given (e.g. <code>/layouts load abc</code>) it
will open the load layout dialog.</dd>
<dd>Options can be given to define how to load the layout, which also
loads the layout immediately without showing the dialog. The options
are equivalent to what you can select in the dialog:
<ul>
<li><code>c</code> to keep the current channels open</li>
<li><code>l</code> to open the channels from the layout</li>
<li><code>m</code> to load the main window location/size</li>
</ul>
For example <code>/layouts load -c abc</code> keeps the current channels
open, but does not join the channels in the layout. The options can
also be empty, for example <code>/layouts load - abc</code> will not
open any channels or keep any channels open (but the rest of the
layout such as docked dialogs is still loaded).
</dd>
<dd>You can use <code>/layouts load -- -abc</code> if your layout name
begins with a <code>-</code> (in this case "-abc"), which opens the
dialog just as if you hadn't provided any options at all.</dd>
</dl>
<h2>
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<a name="shortcuts">Hotkeys</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
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<p>Default hotkeys which can't be changed:</p>
<ul>
<li><kbd>PageUp/PageDown</kbd> - Scroll up or down in chat</li>
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<li><kbd>Arrow Up/Down</kbd> (with <kbd>Ctrl</kbd> for multline) - Go through <a href="#inputHistory">Input History</a></li>
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<li><kbd>TAB</kbd> - For <a href="#TAB_Completion">TAB Completion</a></li>
</ul>
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<p>The following default hotkeys can be changed in the Settings:</p>
<ul>
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<li><kbd>F1</kbd> - Open help</li>
<li><kbd>Ctrl-F</kbd> - Find text in chat</li>
<li><kbd>Ctrl-L</kbd> - Open Live Channels window</li>
<li><kbd>Ctrl-J</kbd> - Open dialog to join channel</li>
<li><kbd>Ctrl-E</kbd> - Open/close the Emoticon dialog</li>
<li><kbd>Ctrl-Tab/Ctrl-Shift-Tab</kbd> - Switch to next/previous tab</li>
<li><kbd>Ctrl-W</kbd> - Leave/close the active channel/close the popout</li>
<li><kbd>Ctrl-Space</kbd> - Toggle <a href="#userselection">User Selection Mode</a></li>
<li><kbd>F10</kbd> - Toggle Menubar</li>
<li><kbd>Ctrl-F10</kbd> - Toggle Inputbar</li>
<li><kbd>Shift-F10</kbd> - Toggle Userlist</li>
<li><kbd>F11</kbd> - Toggle "Fullscreen"-Mode (actually only removes the menubar and maximizes the window)</li>
</ul>
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<p>In the Settings you can configure hotkeys for many more functions than
are listed here.</p>
<h2>
<a name="commands">Commands</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>All command names are case-insensitive. Something like <code>&lt;parameter&gt;</code>
represents a required parameter which must be entered for the command to
work properly (you don't enter the surrounding <code>&lt; &gt;</code>,
they are just there to show it's a parameter). Equivalently <code>[parameter]</code>
represents an optional parameter.</p>
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<p>You can also create your own <a href="help-custom_commands.html">Custom Commands &amp; Customized Context Menus</a>.</p>
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<p><em>Tip:</em> You can also use TAB Completion for many commands.</p>
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<h3><a name="commands-chat">Chat commands:</a></h3>
<ul>
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<li><code>/say &lt;message&gt;</code> - Send a regular chat message, alternative to just entering the text (it being a command can be useful in some cases, e.g. if you want to ensure that a message starting with a replacement can't trigger another command or to use an <a href="help-custom_commands.html#anonymous-custom-commands">Anonymous Custom Command</a> using <code>//say</code>)</li>
<li><code>/me &lt;message&gt;</code> - Send an action message (* nickname says something)</li>
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<li><code>/msgreply &lt;message&gt;</code> - Send a reply to a specific message, only works when added to the User Context Menu or User Dialog
in the Commands settings (e.g. <code>Reply=/msgreply $$input(Reply to $(nick))</code>)</li>
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<li><code>/to &lt;nick&gt; [time] [reason]</code> - Timeout the user with the given nickname for "time" seconds (time is optional)</li>
<li><code>/timeout</code>, <code>/ban</code>, <code>/unban</code>,
<code>/slow</code>, <code>/slowoff</code>,
<code>/subscribers</code>, <code>/subscribersoff</code>,
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<code>/shieldMode</code>, <code>/shieldModeOff</code>,
<code>/clear</code>, <code>/mods</code>,
<code>/raid</code>, <code>/unraid</code>,
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<code>/color</code>
just like in normal Twitch Chat</li>
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<li><code>/join &lt;channel&gt;</code> - Joins the given channels, see <a href="#join">Joining Channels</a> for more information</li>
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<li><code>/part</code> or <code>/close</code> - Leaves the current channel</li>
<li><code>/rejoin</code> - Rejoins the channel (without clearing users or chat)</li>
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<li><code>/reconnect</code> - Disconnects and reconnects</li>
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<li><code>/clearchat</code> - Clears the current chat window of all text (only locally)</li>
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<li><code>/connection</code> - Show info about the current connection</li>
</ul>
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<p><em>Tip:</em> You can circumvent Chatty commands and send Twitch Chat commands
directly by prepending them with a dot <code>.</code> instead of a slash,
for example: <code>.mods</code>.</p>
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<h3><a name="commands-twitch">Other Twitch Commands</a></h3>
<ul>
<li><a href="#streamhighlights">Stream Highlights / Markers commands</a> (including <code>/marker</code>)</li>
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</ul>
<h3><a name="special-commands">Special Commands</a></h3>
<p>These commands change how other commands are run.</p>
<ul>
<li><a href="#commands-chain"><code>/chain</code></a> to run several commands at once</li>
<li><a href="#commands-foreach"><code>/foreach</code></a> to run a command for each value in a list</li>
<li><a href="#commands-runin"><code>/runin</code></a> to run a command in a specific channel context</li>
<li><a href="#commands-timer"><code>/timer</code></a> to run a command on a delay</li>
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</ul>
<h3><a name="commands-settings">Settings / Customization commands:</a></h3>
<ul>
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<li><a href="help-setting_commands.html">Setting commands</a></li>
<li><code>/setcolor &lt;name&gt;</code> - Opens the usercolor settings
for the given name</li>
<li><a href="#addressbook">Addressbook commands</a></li>
<li><a href="#streamchat">Stream Chat commands</a></li>
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<li><code>/favorite [channel]</code>, <code>/unfavorite [channel]</code>
- Edit the Channel Favorites list (defaults to current channel if
none is given)</li>
<li><code>/ignore &lt;user&gt;</code>, <code>/unignore &lt;user&gt;</code>
- Add/remove a user from "Settings - Ignore - Ignored Users" (chat
and whisper, only takes effect locally in Chatty),
<code>/ignoreChat</code>, <code>/unignoreChat</code>,
<code>/ignoreWhisper</code>, <code>/unignoreWhisper</code> to do the
same, except it only affects one type of message</li>
</ul>
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<h3><a name="commands-gui">GUI commands:</a></h3>
<ul>
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<li><code>/popoutchannel</code> - Opens current the channel in a popout</li>
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<li><code>/echo &lt;text&gt;</code> - Outputs the given text as a info message</li>
<li><code>/copy</code> - Copies the given text to the clipboard</li>
<li><code>/settings</code>, <code>/livestreams</code>, <code>/channeladmin</code>,
<code>/channelinfo</code>, <code>/search</code>, <code>/openFollowers</code>,
<code>/openSubscribers</code> - Opens the according dialog</li>
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<li><code>/userinfo &lt;username&gt;</code> - To open the User Info Dialog
on a specific user of the current channel (if available)</li>
<li><code>/insert &lt;text&gt;</code> - Inserts the given text into the input box at
the current caret position (can be useful for Custom Commands put
in a menu)</li>
<li><code>/insertword &lt;text&gt;</code> - Same as <code>/insert</code>,
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but adds spaces so it's separated from text before and after (if present)</li>
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<li><code>/openUrl &lt;url&gt;</code> - Opens the given url (see <a href="help-setting_commands.html#openurl">Open URL Command settings</a>)</li>
<li><code>/openUrlPrompt &lt;url&gt;</code> - Opens the given url after
showing a prompt for confirmation</li>
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<li><code>/openFile &lt;path&gt;</code> - Opens the given path in the default application</li>
<li><code>/openFilePrompt &lt;path&gt;</code> - Opens the given path in the default application (with prompt asking for confirmation)</li>
<li><code>/setSize &lt;width&gt; &lt;height&gt;</code> - Sets the main window size</li>
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<li><code>/triggerNotification [-hmt] &lt;text&gt;</code> - Triggers a
command notification event that was added in the Notification Settings
(if none is added, this won't do anything), <code>-h</code> to hide
notification popup, <code>-m</code> to don't play sound, <code>-t</code>
to specify the title of the notification popup (e.g.
<code>/triggerNotification -mt "This is the title" This is the text</code>)</li>
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<li><a href="#layouts-save-load">Save and load layouts</a></li>
</ul>
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<h3><a name="commands-system">Housekeeping/System commands:</a></h3>
<ul>
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<li><code>/uptime</code> - Shows how long Chatty has been running</li>
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<li><code>/appinfo</code> - Shows Chatty version, uptime, current memory usage, system info and connection status</li>
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<li><code>/dir</code> / <code>/openDir</code> - Show/open the settings directory</li>
<li><code>/wdir</code> / <code>/openWdir</code> - Show/open the current working directory</li>
<li><code>/showBackupDir</code> / <code>/openBackupDir</code> - Show/open the <a href="help-guide_folders.html#backup">backup directory</a></li>
<li><code>/showDebugDir</code> / <code>/openDebugDir</code> - Show/open the debug log directory</li>
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<li><code>/showLogDir</code> / <code>/openLogDir</code> - Show/open the chat log directory</li>
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<li><code>/showJavaDir</code> / <code>/openJavaDir</code> - Show/open the directory of the JRE used by Chatty</li>
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<li><code>/showFallbackFontDir</code> / <code>/openFallbackFontDir</code> - Show/open the directory where Java looks for <a href="help-troubleshooting.html#font">fallback fonts</a></li>
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<li><code>/showTempDir</code> / <code>/openTempDir</code> - Show/open the system's temp directory</li>
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<li><code>/exportText [-sna] &lt;fileName&gt; &lt;text&gt;</code> - Write the text to a file in the "exported" directory in the settings directory (UTF-8)
<ul>
<li><code>-s</code> - no info message when writing successfully</li>
<li><code>-n</code> - replace "\n" in the text with a newline</li>
<li><code>-a</code> - append to the file (instead of overwriting it)</li>
<li><code>-A</code> - append to the file and append a newline character</li>
<li><code>-L</code> - append to the file on a new line (prepend a newline character)</li>
</ul>
(Example: <code>/exportText -n abc.txt one\ntwo</code> - Writes "one" and "two" as separate lines)</li>
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<li><code>/refresh &lt;emoticons/badges/ffz/ffzglobal/bttvemotes&gt;</code>
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- Refresh the given data from it's respective API:
<ul>
<li><code>emoticons</code>: Twitch Emotes</li>
<li><code>badges</code>: Twitch Badges (current channel)</li>
<li><code>ffz</code>: FFZ Emotes (current channel)</li>
<li><code>ffzglobal</code>: Global FFZ Emotes</li>
<li><code>bttvemotes</code>: BTTV Emotes (global and current channel)</li>
</ul>
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<em>This downloads the lists from the Internet, which may be useful
if new emotes have been added (it's basicially like pressing
reload in your browser, but only for some select stuff per command).</em></li>
<li><code>/releaseinfo</code> - Opens the help with the release information</li>
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<li><code>/ffz</code> - Shows the FFZ channel emote codes for the current channel</li>
<li><a name="commands-clearUserMessages"><code>/clearUserMessages [-an]</code></a>
- Clears the message history in the User Dialog for all users in the
current channel, <code>-a</code> for all channels, <code>-n</code>
to only clear the number of messages (e.g. so the <code>config:firstmsg</code>
Highlight prefix matches again)</li>
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</ul>
<h3><a name="commands-test">Test commands:</a></h3>
<ul>
<li><code>/testNotification [channel]</code> - Display a test notification (optionally with channel,
which means right-clicking on the notification will join that channel)</li>
<li><code>/debug simulate &lt;type&gt;</code> - Simulates a chat message
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for testing. See the Chatty source code for possible values.
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</li>
<li><code>/debug</code> allows for a number of debug commands to be run,
but those may produce errors and strange behaviour, so you usually
shouldn't mess around with it.</li>
</ul>
<h3><a name="commands-advanced">Advanced commands (<em>be careful with these</em>):</a></h3>
<ul>
<li><code>/server &lt;host&gt;[:port]</code> - Connect to a custom server</li>
<li><code>/raw &lt;command&gt;</code> - Send a raw command to the server</li>
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<li><code>/changetoken &lt;token&gt;</code> - Checks if the given token
is valid and sets it as new token if it is</li>
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<li><code>/proc</code> - <a href="#custom-processes">Execute a system process</a></li>
</ul>
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<h3><a name="commands-chain">Execute several commands</a></h3>
<p>The <code>/chain</code> command allows you to run several commands at the
same time. Each part separated by a <code>|</code> is basicially
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entered into the inputbox again.</p>
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<dl class="defList">
<dt><code>/chain [command1] | [command2] | [command3]</code></dt>
<dd>Runs command1, then command2, then command3. This can be repeated
further by adding more parts separated by <code>|</code>.</dd>
<dd>Whitespace around each command is trimmed.</dd>
<dd><em>Note:</em> A <code>|</code> character in a command would be
interpreted as a command separator. Escape <code>|</code> with
itself to use the character without special meaning (<code>||</code>).
If used in a Custom Command, the function <code>$cs()</code> (as in
<u>c</u>hain <u>s</u>afe) can be used around replacements for
escaping (e.g. <code>$cs($1-)</code>).</dd>
</dl>
<p>Examples:</p>
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<dl class="defList">
<dt><code>/chain /echo a | /echo b</code></dt>
<dd>Outputs <code>a</code> and <code>b</code></dd>
<dt><code>/chain /echo a | /echo ||b||</code></dt>
<dd>Outputs <code>a</code> and <code>|b|</code></dd>
</dl>
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<p>When using <code>/chain</code> with <a href="help-custom_commands.html">Custom Command</a>
replacements, consider the following:</p>
<dl class="defList">
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<dt><code>/chain /echo $cs($(msg)) | /echo abc</code></dt>
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<dd>All replacements are performed before the <code>/chain</code>
command is executed, so anything in <code>$(msg)</code> is put in
first. If <code>$(msg)</code> contained <code>Hello World!</code>:<br />
<code>/chain /echo Hello World! | /echo abc</code></dd>
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<dt><code>/chain /echo $(msg) | /echo abc</code></dt>
<dd>Assuming no escaping were to take place: If <code>$(msg)</code>
would contain <code>Hello | World!</code> then the <code>|</code>
in it would be interpreted as a command separator and thus <code>World!</code>
would be separately entered into the inputbox (so it would output
two <code>/echo</code> info messages and send <code>World!</code> to
chat):<br />
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<code>/chain /echo Hello | World! | /echo abc</code></dd>
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<dd>This could cause serious issues, so it is recommended to always
make sure text is safe to be used in the <code>/chain</code> command:
<ul>
<li>Wrap replacements in the <code>$cs()</code> function (as in <u>c</u>hain <u>s</u>afe)
when used in a <code>/chain</code> command to escape
<code>|</code> characters: <code>$cs($(msg))</code></li>
<li>In addition, any top-level replacement will escape
<code>|</code> characters automatically if the Custom Command
begins with <code>/chain </code> (so the above
example should normally not cause issues). However it is
good practice to always use the <code>$cs()</code> function
anyway (it won't be escaped twice) in case something changes
in the future so that the Custom Command doesn't begin with
<code>/chain</code> anymore.<br />
You can prevent this automatic escaping (if you are
absolutely sure that you want replacements to be able to
insert any command) by adding a backslash in front (this
doesn't work when you enter the <code>/chain</code> command
directly into the inputbox):<br />
<code>\/chain /echo Hello | World! | /echo abc</code></li>
</ul>
When properly escaped, it will turn into this (which outputs
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<code>Hello | World!</code> and <code>abc</code>):<br />
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<code>/chain /echo Hello || World! | /echo abc</code>
</dd>
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<dt><code>/chain /echo abc $(chain-test)</code></dt>
<dd>You can test this by using the <code>$(chain-test)</code> replacement.
This should (if e.g. added in the body of a Custom Command) output the following info message:<br />
<code>abc | /echo Test || Message</code></dd>
<dd>If you add a backslash in front, it will output two info messages:<br />
<code>abc</code><br />
<code>Test | Message</code></dd>
</dl>
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<h3><a name="commands-foreach">Execute the same command for each entry in a list</a></h3>
<p>The <code>/foreach</code> command allows you to run the same command for
each entry of a space separated list. The command section is run as a
Custom Command, with the <code>$1</code> replacement containing a single
list entry.</p>
<dl class="defList">
<dt><code>/foreach [list] > [command]</code></dt>
<dd>The command consist of the comma-separated list, the <code>&gt;</code>
character and the command to execute (whereas the command is run as
it's own Custom Command with the <code>$1</code> replacement).</dd>
<dd>List and command are trimmed for leading and trailing whitespace.</dd>
<dd><em>Note:</em> Everything after the first <code>&gt;</code>
character is interpreted as the command. If you want to use a
<code>&gt;</code> in the list section you have to escape it with
itself for it to be treated literally (<code>&gt;&gt;</code>). Both the
list and command section will consume a single <code>&gt;</code> only
if they are repeated (<code>&gt;&gt;</code> to <code>&gt;</code>, but
<code>></code> unmodified).</dd>
<dd>If you use a Custom Command replacement in the <code>[list]</code>
section, make sure the text is safe to use:
<ul>
<li>Wrap replacements in the <code>$fs()</code> function (as in <u>f</u>oreach <u>s</u>afe)
to escape <code>&gt;</code> characters: <code>$fs($1-)</code></li>
<li>In addition, any top-level replacements will escape <code>&gt;</code>
characters automatically if the Custom Command begins with
<code>/foreach </code>. However it is good practice to
always use the <code>$fs()</code> function anyway (it won't
be escaped twice) in case something changes in the future so
that the Custom Command doesn't begin with <code>/foreach</code>
anymore.</li>
</ul>
</dd>
</dl>
<p>Examples:</p>
<dl class="defList">
<dt><code>/foreach a b c > /echo $1</code></dt>
<dd>Outputs <code>a</code>, <code>b</code> and <code>c</code> when
entered into the chat inputbox.</dd>
<dt><code>//foreach a b c > /echo \$1</code></dt>
<dd>Outputs <code>a</code>, <code>b</code> and <code>c</code> when
entered into the chat inputbox. Note that the double slash at the
start runs this as a Custom Command, so the <code>$1</code> needs to
be escaped, so it is only replaced when the <code>/echo</code> is
run for each list entry.</dd>
<dt><code>/foreach a &lt;b>> c > /echo $1</code></dt>
<dd>Outputs <code>a</code>, <code>&lt;b&gt;</code> and <code>c</code>
when entered into the chat inputbox. Note the escaped <code>&gt;</code>
in the list entry.</dd>
<dt><code>Open Streams=/foreach $fs($1-) > /openUrl https://twitch.tv/\$1</code> (added as a Streams Context menu entry)</dt>
<dd>When several channels are selected and the command run, it will
replace <code>$1-</code> with the list of selected streams and then
open the URL for each one of them. Note that the <code>$1</code> in
the <code>/openUrl</code> command is escaped.</dd>
</dl>
<p>Detailed Explanation Example:</p>
<dl class="defList">
<dt><code>/foreachtest /foreach a b c > /echo \$1</code> (added to the Custom Commands list)</dt>
<dd>Outputs <code>a</code>, <code>b</code> and <code>c</code> when
<code>/foreachtest</code> is entered into the chat inputbox.</dd>
<dd>Note the <code>\$1</code> with the escape character in front, which
preserves it for replacement when the <code>/echo</code> is run.
<p>This is what happens when you enter <code>/foreachtest</code>:</p>
<ol>
<li>Replacements are performed on the Custom Command
<code>/foreach a b c > /echo \$1</code>. Since the <code>$1</code>
is escaped it is treated as plain text and not replaced (the
<code>\</code> is consumed).</li>
<li>The result <code>/foreach a b c > /echo $1</code> is run
and the <code>/foreach</code> command will use everything
after the <code>></code> as the Custom Command to run (and
trim whitespace).</li>
<li>The Custom Command <code>/echo $1</code> is run with <code>a</code>
as parameter, which results in <code>/echo a</code> being
run. The same is repeated for <code>b</code> and <code>c</code>.</li>
</ol>
<p>If the <code>$1</code> is not escaped:</p>
<ol>
<li>Replacements are performed on the Custom Command
<code>/foreach a b c > /echo $1</code>. The <code>$1</code>
is replaced with an empty string (no argument given with the
<code>/foreachtest</code> command).</li>
<li>The result <code>/foreach a b c > /echo </code> is run
and the <code>/foreach</code> command will use everything
after the <code>></code> as the Custom Command to run (and
trim whitespace).</li>
<li>The Custom Command <code>/echo</code> is run with <code>a</code>
as parameter (although there is no replacement to make use
of it), which results in <code>/echo</code> being run,
resulting in an error message. The same is repeated for
<code>b</code> and <code>c</code>.</li>
</ol>
<p>If the <code>$1</code> is not escaped, but you provide a command
argument, e.g. <code>/foreachtest 123</code>, then it will
replace the <code>$1</code> with <code>123</code> in the first
step, so <code>/echo 123</code> will be run three times.</p>
</dd>
</dl>
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<h3><a name="commands-runin">Run a command in a specific open channel</a></h3>
<p>The <code>/runin</code> command runs a command in the context of a
specific open channel, as if you had entered it into the channel's
inputbox. Without this, commands usually run in the context of the
currently active channel.</p>
<dl class="defList">
<dt><code>/runin [channel] [command]</code></dt>
<dd>The channel must be a regular channel with or without leading "#" (<code>#channelname</code>)
or a whisper channel (<code>$username</code>).</dd>
<dd>The command can be anything you could enter into a chat inputbox.</dd>
</dl>
<p>Examples:</p>
<dl class="defList">
<dt><code>/runin #chan2 /echo abc</code></dt>
<dd>Outputs the info message "abc" in the channel "#chan2" (if it is
open in Chatty).</dd>
<dt><code>//runin #chan2 //echo Channel context: \\$(chan) -> \$(chan)</code></dt>
<dd>This example is entered directly into a chat inputbox and outputs
an info message about the changed channel context in "#chan2". Let's say the
command is entered in the channel "#chan1".</dd>
<dd>The command begins with two slashes (<code>//</code>), so it is
interpreted as an anonymous Custom Command:
<ul>
<li><code>\\$(chan)</code> turns into <code>\#chan1</code> (the <code>\\</code> escaped
the backslash itself, not the <code>$</code>, so the replacement is performed)</li>
<li><code>\$(chan)</code> turns into <code>$(chan)</code> (this <code>\</code> actually escapes the
<code>$</code>, so the replacement is not performed here)</li>
</ul>
The result <code>/runin #chan2 //echo Channel context: \#chan1 -> $(chan)</code>
is run, which runs <code>//echo Channel context: \#chan1 -> $(chan)</code>
in "#chan2".</dd>
<dd>Yet again, the command begins with two slashes (<code>//</code>) and
is interpreted as an anonymous Custom Command:
<ul>
<li><code>\#chan1</code> turns into <code>#chan1</code> (the
backslash removes any special meaning from the following
characters, which in this case is not necessary, but it you
had entered this in a whisper channel <code>$user1</code>
then the <code>$</code> would have had to be escaped)</li>
<li><code>$(chan)</code> turns into <code>#chan2</code> (this
Custom Command is run in the new channel context, so it
turns into the target channel, which does not need to be
escaped further, even if it were <code>$user2</code>, since
it doesn't get interpreted as a Custom Command after this)</li>
</ul>
The resulting command <code>/echo Channel context: #chan1 -> #chan2</code>
is then run and outputs an info message.
</dd>
</dl>
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<h3><a name="commands-timer">Execute a command on a delay</a></h3>
<p>The <code>/timer</code> command allows you to run a delayed command after
a duration or at a certain time. The timed command is run as if it was
entered into the inputbox of the same channel that the <code>/timer</code>
command was entered in (the command is not run at all if the channel is
not a regular channel or not open anymore, unless the <code>-a</code>
option is used).</p>
<p>Certain restrictions apply:</p>
<ul>
<li>A timed command can't contain another <code>/timer</code> command as well as some other commands.</li>
<li>A timed message can only be send to regular channels (not whispers)
and only as a moderator of the channel.</li>
<li>Parameters from the context of where <code>/timer</code> is called
do not carry over into the context when the timed command is executed.
Note that in a lot of cases the parameters would already have been
replaced anyway. Consider a button "Test" added to the User Dialog:
<ul>
<li>In case of <code>Test=/timer 1 /echo $(nick)</code>
replacements are performed on <code>/timer 1 /echo $(nick)</code>,
resulting in <code>/timer 1 /echo someusername</code>, resulting in
<code>/echo someusername</code> one second later.</li>
<li>On the other hand <code>Test=/timer 1 //echo \$(nick)</code>
replacements are performed on <code>/timer 1 //echo \$(nick)</code>
(note that <code>\$(nick)</code> is escaped, so it is not
replaced yet), resulting in <code>/timer 1 //echo $(nick)</code>,
resulting in <code>//echo $(nick)</code> one second later, which
(because of the double-slash) is parsed as a Custom Command and
replacements are performed, which won't find the "nick" parameter
because it didn't carry over. Normally there is no reason to do it
like this though.</li>
</ul>
</ul>
<dl class="defList">
<dt><code>/timer [-options] [:id] &lt;duration|time|'list'|'stop'&gt; &lt;timed command&gt;</code></dt>
<dd>Optionally one or several options (<code>-rs</code>) can be specified:
<ul>
<li><code>-r</code> (Keeps the timer through a restart of Chatty
if it hasn't run yet. The timer is saved in the settings and
restored with the same target time, channel and timed
command. If the target time has already been passed when
Chatty is started again it will immediately run the timed
command.)</li>
<li><code>-o</code> (If a timer of the same id already exists,
overwrite it, without this option the new timer would not be
started in such a case.)</li>
<li><code>-s</code> (Silent, starting the timer successfully
doesn't output a message.)</li>
<li><code>-a</code> (Always run the command, even if the channel
the timer was started in is not open anymore or not valid,
which can make sense if the command being run is not
channel-specific, such as modifying the Addressbook. If the
channel is not open anymore the currently active channel is
used, in which case sending messages it not allowed.)</li>
<li>Full example: <code>/timer -rs 10m /echo hello</code>
(Outputs "hello" in 10 minutes, keeps it when Chatty is
restarted within that time and doesn't output a timer
started message.)</li>
</ul>
</dd>
<dd>The id is used to identify a timer after it has been started (e.g.
to stop it). Can be anything (no spaces), if it ends with <code>*</code>
an automatically generated number will be appended to make the id
unique if used more than once. If no id is specified an
automatically generated number without prefix will be used.
<ul>
<li><code>:abc</code> (the id is "abc")</li>
<li><code>:abc*</code> (the id might be "abc1", "abc2", "abc3", ...)</li>
<li><em>Not specified</em> (the id is an automatically generated number)</li>
<li>Full example: <code>/timer :abc 10m /echo hello</code>
(outputs "hello" in 10 minutes, with the timer id "abc")</li>
</ul>
</dd>
<dd>The duration is in seconds by default, but you can also append a
time unit and several durations that get added up (no spaces):
<ul>
<li><code>5ms</code> (milliseconds)</li>
<li><code>5s</code> (seconds)</li>
<li><code>5m</code> (minutes)</li>
<li><code>5h</code> (hours)</li>
<li><code>5h10m</code> (5 hours 10 minutes)</li>
<li><code>5h10</code> (5 hours 10 minutes)</li>
<li><code>5h10m30</code> (5 hours 10 minutes 30 seconds)</li>
<li>Full example: <code>/timer 5h /echo hello</code> (outputs "hello" in 5 hours)</li>
</ul>
</dd>
<dd>An absolute time is written like a digital clock in 24hr format, a
date can be added in front, in which case it has to be enclosed in
<code>[ ]</code>. With no date specified the next occurence of the
time is used, so e.g. if it's already in the evening a time of 5 in
the morning would be on the next day:
<ul>
<li><code>5:30</code> (5:30 in the morning)</li>
<li><code>17:30</code> (5:30 in the afternoon)</li>
<li><code>5:30:50</code> (5:30 and 50 seconds in the morning)</li>
<li><code>[05:20:00]</code> (the time can also be enclosed in
<code>[ ]</code>)</li>
<li><code>[2022-01-10 5:30]</code> (when including the date the
<code>[ ]</code> is required and the date has to always be
the full date in the format YYYY-MM-DD)</li>
<li>Full example: <code>/timer 16:30 /echo hello</code> (outputs
the info message "hello" at 4:30 PM)</li>
</ul>
</dd>
<dd>Output info about currently active timers:
<ul>
<li><code>list</code> (Lists all timers, soonest to run first.)</li>
<li><code>-q list</code> (Same as above, but the list is in timer start order.)</li>
<li><code>:a* list</code> (Outputs information about timers with ids that begin with "a".)</li>
<li><code>list a*</code> (Same as above, but id in place of the timed command.)</li>
<li>Full example: <code>/timer list a*</code> (Shows all active timers with ids that begin with "a".)</li>
</ul>
</dd>
<dd>Stop active timers:
<ul>
<li><code>:abc1 stop</code> (Stops a timer with the id "abc1".)</li>
<li><code>stop abc1</code> (Same as above, but id in place of the timed command.)</li>
<li><code>:abc* stop</code> (Stops all timers with ids that begin with "abc".)</li>
<li><code>:* stop</code> (Stops all active timers.)</li>
<li>Full example: <code>/timer stop *</code> (Stops all active timers.)</li>
</ul>
</dd>
</dl>
<h2>
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<a name="login">Twitch Login</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
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<p>The login data consists of a <em>username</em> (your account name) and most
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importantly an <em>access token</em>, which is sort of a revokable
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password that can also have different types of access (scopes) associated with
it. You can see the full list of associated scopes under "Main - Account"
(hover over each entry for more information if available).</p>
<p>If getting login data fails, read <a href="help-guide2.html">this guide</a>.
If your login was determined invalid, read <a href="#login-invalid">down below</a>.</p>
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<h3><a name="access">Add or remove access</a></h3>
<p>To change what Chatty is allowed to do, you need to request a new
access token. Go to <code>&lt;Main - Account&gt;</code>,
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delete the login and request it again with the access scopes that you
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want.</p>
<h3><a name="login-security">Security</a></h3>
<p>The access token is saved in the <code>login</code> file in the settings
<a href="help-guide_folders.html">directory</a> and can thus be accessed
by anyone having access to your computer.
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It allows anyone who obtains it to chat in your name and do the other things
that you have allowed Chatty to do. If you think the token may have been
compromised, please immediately go to your Twitch Settings subsection
<a href="http://www.twitch.tv/settings/connections">Connections</a>
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and <em>revoke the accesss</em> there. This will make all tokens previously
requested for Chatty associated with that account invalid. You can then
request a new one for which Twitch will ask you to authorize Chatty again.</p>
<h3><a name="login-invalid">Invalid Login</a></h3>
<p>If your login is determined invalid (either by checking it manually or
when Chatty performed an automatic check), this can mean one of two things:</p>
2016-06-28 12:45:05 +02:00
<ol>
<li>Your login is actually still valid, Twitch is just derping:
<ul>
<li>Sometimes the Twitch API won't recognize any login as valid,
for a while. This is likely the reason if other users have
the same issue at the same time.</li>
<li>How to proceed:
<ul>
<li>In this case, requesting new login data from Twitch probably
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won't help at all. Go to <code>&lt;Main - Account&gt;</code>
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to open the <code>Login configuration</code> and click on <code>[Verify login]</code> a few times
(with a few minutes in between attempts).</li>
<li>If you are already connected to chat, you can just stay
connected. Just try <code>[Verify login]</code> a bit later to
be able to use the features that require Twitch
authorization again.</li>
<li>If <code>[Verify login]</code> keeps returning invalid,
even after a while (especially without other users
having the same issue), your login may actually be
invalid.</li>
</ul></li>
</ul>
</li>
<li>Your login is actually invalid:
<ul>
<li>You have just requested login data and something went wrong, or it
wasn't loaded properly from the settings.</li>
<li>The token was invalidated for some other reason.</li>
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<li>How to proceed:
<ul>
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<li>Go to <code>&lt;Main - Account&gt;</code> to open
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the login configuration (if you don't already have
it open), click <code>[Remove login]</code>
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and create a new login.</li>
</ul>
</li>
</ul>
</li>
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</ol>
<p>What happens when your login is no longer valid:</p>
<ul>
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<li>You can't connect to chat anymore. If you are already connected, you
probably stay connected though.</li>
<li>Various features that require authentication may not work anymore,
such as showing live streams you follow or changing your stream
title.</li>
</ul>
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<h2>
<a name="join">Joining Channels</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>There are various ways of joining channels:</p>
<ul>
<li>The "Settings - Main - On start" setting for when Chatty is started</li>
<li>The "Main - Connect" dialog when connecting</li>
<li>The "Channels - Join Channel" dialog</li>
<li>The "Channels - Favorites / History" dialog</li>
<li>The <code>/join</code> <a href="#commands">command</a></li>
<li>The "Channels - Live Channels" dialog context menu or (if configured
that way) via double-click or space while a stream is selected</li>
<li>Right-clicking a Stream Status Notification</li>
<li>The user context menu</li>
<li>Loading a <a href="#layouts">Layout</a></li>
</ul>
<h3>Channel list format</h3>
<p>In places where you can enter a channel name you can specify several
channels by separating them with a comma. Channels can be entered with
or without leading <code>#</code>. A lot of Twitch links should also
work.</p>
<p>Various special elements can be added that are turned into channels:</p>
<ul>
<li>Can include <a href="help-addressbook.html">Addressbook</a> categories,
e.g. <code>[vip]</code> to join all entries associated with the
"vip" category. Can restrict to just channel entries <code>[vip #]</code>
(would only get Addressbook entries such as "#joshimuz") or
non-channel entries <code>[vip !#]</code> (entries such as "joshimuz").
Note that both channel entries and non-channel entries are otherwise
handled the same, both would join "#joshimuz" in this example.</li>
<li>Instead of Addressbook categories <code>[*]</code> can be used for all
favorited channels (favorited under "Channels - Favorites / History").</li>
<li>Can also restrict to just live channels e.g. <code>[vip live]</code>,
<code>[vip # live]</code> or <code>[* live]</code> (only works for
live channels Chatty already knows the status for, such as followed
channels).</li>
</ul>
<p>Example: <code>/join #joshimuz, esl_csgo, [mod], https://twitch.tv/esamarathon, [* live]</code></p>
(joins <code>#joshimuz</code>, <code>#esl_csgo</code>, any entries
associated with the <code>mod</code> Addressbook category, <code>#esamarathon</code>
and any favorited channels that are live and followed)
<h2>
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<a name="symbols">User Status Symbols</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>There are a few special symbols that are used for users in chat. These
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are displayed in the userlist and - if usericons are disabled - also in chat:</p>
<table class="compact" style="border-collapse: collapse;">
<tr>
<td class="symbol">~</td>
<td>The Broadcaster</td>
</tr>
<tr>
<td class="symbol">@</td>
<td>Moderator</td>
</tr>
<tr>
<td class="symbol">+</td>
<td>Turbo/Prime</td>
</tr>
<tr>
<td class="symbol">%</td>
<td>Subscriber</td>
</tr>
<tr>
<td class="symbol">$</td>
<td>Donated Bits</td>
</tr>
<tr>
<td class="symbol">^</td>
<td>Bot (as recognized by <a href="help-setting_commands.html#bots">local setting</a>, FFZ API and BTTV API)</td>
</tr>
<tr>
<td class="symbol">*</td>
<td>Global Moderator</td>
</tr>
<tr>
<td class="symbol">!</td>
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<td>VIP</td>
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</tr>
<tr>
<td class="symbol">&amp;</td>
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<td>Staff, Admin</td>
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</tr>
</table>
<p>When you copy&amp;paste a message from chat that contains Badges, you may
also encounter the following symbols:</p>
<table class="compact" style="border-collapse: collapse;">
<tr>
<td class="symbol">'</td>
<td>Addon Usericon</td>
</tr>
<tr>
<td class="symbol">?</td>
<td>Unknown Badge (for example special Twitch Badges that may only
be available for some time or in some channels)</td>
</tr>
</table>
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<p><a href="https://frankerfacez.com">FrankerFaceZ</a> provides a custom
mod icon for some channels. You can disable this in the settings if you
want to keep the default one for all channels.</p>
2016-04-26 21:14:25 +02:00
<h2>
<a name="userlist">Userlist</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>The userlist on the side of the channel shows all users currently
considered to be in the channel.</p>
<ul>
<li>A user gets added to the userlist..
<ul>
<li>..when the user says something in chat.</li>
<li>..when Chatty receives a JOIN from Twitch Chat for that user (or
that user is on the received NAMES list).</li>
</ul>
</li>
<li>A user gets removed from the userlist..
<ul>
<li>..when Chatty receives a PART from Twitch Chat for that user.</li>
</ul>
</li>
<li>The userlist gets cleared entirely..
<ul>
<li>..when you close the channel (close the Tab).</li>
<li>..when you rejoin the channel (e.g. when reconnecting).</li>
</ul>
</li>
</ul>
<p>In order to receive JOIN/PART messages, the setting <code>Correct Userlist</code>
under <code>Settings - Advanced - Connection</code> has to be enabled.</p>
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<p><em>Note:</em> The userlist is not very reliable and should only be taken
as a rough estimate of who is currently in the channel. This is because:
</p>
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2017-04-14 06:45:25 +02:00
<ul>
<li>JOIN/PART messages are sent in batches and can be pretty delayed, so
so it may happen that a user who only just started showing up in the
userlist joined half a minute ago (or even already left again).</li>
<li>It can take some time for Twitch to send the userlist when you join
a channel. In big channels it may not be sent at all.</li>
<li>MOD/UNMOD messages are unreliable as well, so mod status in the
userlist may not always be correct. Twitch Chat has also been known to
sometimes spam MOD/UNMOD messages.</li>
</ul>
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<p>Also note that the userlist doesn't necessarily have to do with who
watches your stream. A user can be logged into chat without watching the
stream and vice versa. Overall, just don't take the userlist too
seriously.</p>
<h2>
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<a name="TAB_Completion">TAB Completion</a><a name="nickCompletion"></a>
<a href="#top" class="top">[back to menu]</a>
</h2>
2017-12-26 18:26:29 +01:00
<p>When typing in the inputbox, you can use the following keys by default
(this can be changed in the <a href="help-settings.html#Completion">Completion settings</a>):</p>
<ul>
<li><kbd>TAB</kbd> to complete usernames</li>
<li><kbd>Shift-TAB</kbd> to complete Emoticons</li>
</ul>
<p>Once a completion is initiated, <kbd>TAB</kbd> and <kbd>Shift-TAB</kbd>
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cycle forwards and backward through the results, or use the mouse.</p>
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2019-08-05 18:08:32 +02:00
<p>Some prefixes always force a certain completion type (whether you use
<kbd>TAB</kbd> or <kbd>Shift-TAB</kbd>):</p>
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<ul>
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<li>Prefixing <code>@</code> completes usernames (e.g. <code>@jo</code>)</li>
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<li>Prefixing <code>/</code> completes command names</li>
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<li>Prefixing <code>:</code> completes Emoji codes, and by default also Twitch Emotes (can be changed in the settings)</li>
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<li>Prefixing <code>.</code> performs <a href="help-settings.html#TAB_Completion-custom">Custom completion</a></li>
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<li>Certain commands such as <code>/ban</code> complete usernames for
their first parameter</li>
<li>Setting commands such as <code>/set</code> complete setting names
for their first parameter</li>
</ul>
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<p>Additionally, some prefixes will automatically initiate completion (this
too can be changed in the settings).</p>
<h3>Further usage</h3>
<ul>
<li>Use <kbd>TAB</kbd> to cycle <em>forward</em> through results and
<kbd>Shift-TAB</kbd> to cycle <em>backwards</em> through results</li>
<li>Continue typing, send the message or move the cursor to end completion</li>
<li>Click on a result to choose it, or <kbd>Shift</kbd>-Click to insert
several results</li>
<li>Press ESC to go back to before completion</li>
</ul>
<p>The found matches are all ordered alphabetically, except for nickcompletion
for which you can choose different types of sorting. By default nicknames use
predictive sorting, which means users who recently wrote a message or highlighted
you have a higher priority, increasing the chance that the users you want to
address appear as the first few matches.</p>
<h3>Example: Nick Completion</h3>
<ul>
<li>Enter <code>z</code> in the editbox</li>
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<li>Press <kbd>TAB</kbd> to complete as a nickname (assuming the <a href="help-settings.html#Completion">setting</a> is that)
<ul>
<li>On default settings, this may complete to <code>ze_tt</code>
with two other results</li>
</ul>
</li>
<li>Cycle through to <code>zMASKm</code> by:
<ul>
<li>Pressing <kbd>TAB</kbd>, which cycles fowards to <code>zMASKm</code></li>
<li>Or press <kbd>Shift-TAB</kbd> to cycle backwards to <code>zeblover</code>
and <kbd>Shift-TAB</kbd> again to cycle to <code>zMASKm</code></li>
</ul>
</li>
</ul>
<h3>Example: Emote Completion</h3>
<ul>
<li>Enter <code>dat</code> in the editbox</li>
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<li>Press <kbd>Shift-TAB</kbd> to complete as an emote (assuming the <a href="help-settings.html#Completion">setting</a> is that)
<ul>
<li>On default settings, this may complete to <code>DatHass</code> with two other results</li>
</ul>
</li>
<li>Cycle through to <code>DatSheffy</code> by:
<ul>
<li>Pressing <kbd>TAB</kbd>, which cycles fowards to <code>DatSaunce</code>
and <kbd>TAB</kbd> again to cycle to <code>DatSheffy</code></li>
<li>Or press <kbd>Shift-TAB</kbd> to cycle backwards
to <code>DatSheffy</code></li>
</ul>
</li>
</ul>
<h2>
<a name="inputHistory">Input History</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>Chatty provdes an input history for the chat input box that allows you to
call up lines you entered previously, to make it easier to e.g. repeat
commands with similiar parameters, repeat messages you send to chat or just
look up what you wrote before. You can even save messages to the history
that you haven't send yet to be able to send them later.</p>
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<p><em>Note:</em> On a multiline inputbox you have to hold <kbd>Ctrl</kbd>
to navigate through the Input History (changeable in Chat Settings).</p>
<ul>
<li>How lines are saved in the history:
<ul>
<li>Send a message or enter a command</li>
<li>Press <kbd>Down-Arrow</kbd> after entering/editing a message
(which saves it to the history, but also clears the input box)</li>
<li>Identical lines already in the history are removed (or you
can think of it being moved to the latest position)</li>
</ul>
</li>
<li>Using the history:
<ul>
<li>You can navigate backwards and forwards through the history by
pressing <kbd>Up-Arrow</kbd> and <kbd>Down-Arrow</kbd>.</li>
<li>Pressing <kbd>Up-Arrow</kbd> when you already entered some
text replaces that with the latest history item.</li>
<li>Pressing <kbd>Down-Arrow</kbd> when you already entered some
text clears the input box and but also saves what you entered to
the history (as mentioned above).</li>
<li>When you navigated to a history item and edited it:
<ul>
<li>Pressing <kbd>Up-Arrow</kbd> will move to the previous
history item, allowing you to then press <kbd>Down-Arrow</kbd>
again to go back to the unedited history item</li>
<li>Pressing <kbd>Down-Arrow</kbd> will act as if you
entered a completely new line and add the edited item
to the history and clear the input box</li>
</ul>
</li>
</ul>
</li>
</ul>
<h2>
<a name="channels">Joining more than one channel</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p><em>This does not apply anymore since Twitch changed their system to use
IRCv3 capabilities. Joining several channels does not have any drawbacks.</em></p>
<h2>
<a name="favorites">Favorites / History</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>If enabled, the history automatically saves channels you join and when
you last joined them. By default channels expire from the history after
30 days of not joining them (can be changed).</p>
<p>You can also add channels from the history or any
you enter manually to the favorites, which will always be kept until you
remove them yourself.</p>
<h2>
<a name="highlight">Highlight</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>The highlight system allows you to add words or phrases that make chat
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messages appear in another color and appear in a separate window, which you can
open under <code>View - Highlights</code> (you can clear the highlights window
in it's context menu).</p>
<div class="moreInfo">More information: <a href="help-settings.html#Highlight">Highlight Settings</a></div>
<h2>
<a name="ignore">Ignore</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>The ignore system works very similiar to the highlight system, just that
it hides messages instead of highlighting them. They however also get
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added to a separated window, which you can open under <code>View - Ignored</code>
(you can clear the messagess in the window in it's context menu).</p>
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<p>Right-click on a user in chat to open the User Context Menu, where you
can ignore or unignore that user from the <code>Miscellaneous</code>
submenu. You can view and edit the list of ignored users in the settings.</p>
<div class="moreInfo">More information: <a href="help-settings.html#Ignore">Ignore Settings</a></div>
<h2>
<a name="userColors">User Colors</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>The color of a user is displayed in the User Info Dialog. Color Names
are used where possible, HTML Color Codes are displayed in the Tooltip.
Colors with asterisk (*) are default colors (the user hasn't set one
or hasn't said anything during this session yet). A color in parentheses
means it's the original color, while the other color is the corrected one
that is actually displayed.</p>
<h3>Corrected Colors</h3>
<p>Chatty attempts to make colors more readable automatically by changing
them to increase contrast. This doesn't work very well though, although it
should work for extreme cases like white on white or black on black.</p>
<h3>Custom Colors</h3>
<p>You can also specify custom colors for certain users or types of users
in the settings. Custom colors are indicated by two asterisks (**) in the
User Info Dialog.</p>
<div class="moreInfo">More information: <a href="help-settings.html#Usercolors">Usercolor Settings</a></div>
<h2>
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<a name="emoticons">Emoticons / Emote Dialog</a>
<a href="#top" class="top">[back to menu]</a>
2016-06-28 12:45:05 +02:00
</h2>
<p>Chatty supports the following types of emoticons:</p>
<ul>
<li>Twitch Emoticons (Global, Turbo, Subscriber)</li>
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<li><a href="https://frankerfacez.com/">FrankerFaceZ</a> Emoticons
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<ul>
<li>Global and Channel-specific Emotes</li>
<li>Feature Friday Emotes</li>
<li>Featured Emotes (usually available in Speedrunning Marathons)
<br /><em>Note:</em> These emotes require being connected to
the FFZ Socket Server to be updated. There is an issue where
reconnecting to the server sometimes doesn't work. If you
enter the command <code>/ffzws</code> and it is stuck at
<code>Connecting..</code> for a longer period of time, you
may have to restart Chatty for it to work again.</li>
</ul>
</li>
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<li><a href="https://www.nightdev.com/betterttv/">BetterTTV</a> Emoticons
2016-06-28 12:45:05 +02:00
<ul>
<li>Global and Channel-specific Emotes
<br /><em>Note:</em> BTTV can also contain GIF emotes, some
of which don't work very well in Chatty. (You also have to
opt-in to show them in the settings in the first place.)</li>
<li><strong>Not supported</strong> are Personal Emotes</li>
</ul>
</li>
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<li>Emoji, turns the Unicode Emoji character into an image (you can
enter Emoji either by pasting the character directly, or by entering
a shortcode (e.g. <code>:thinking:</code>) into the inputbox, which
will be turned into the character when you press Enter to send it.</li>
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</ul>
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<p><em>Tip:</em> You can use <a href="#TAB_Completion">TAB Completion</a>
for Emoticon codes (Shift-TAB by default) and Emoji shortcodes.</p>
2016-06-28 12:45:05 +02:00
<p>You can enable/disable Emoticons in general (displaying the images instead
of the text) in the settings under <code>Emoticons</code>. You can also
2016-06-28 12:45:05 +02:00
ignore specific emotes in the same place in the settings.</p>
<p>In chat you can right-click on an emoticon to show some info about it.
Click on the emote code (e.g. <code>FrankerZ</code>) in the context menu
to insert the emote in the inputbox. If it is a subscriber emote, you
also have some more options.</p>
<h3>Emote Dialog</h3>
<p>Use <code>Extra - Emoticons</code> or press <kbd>Ctrl-E</kbd> to open
the Emote Dialog, which has various pages:</p>
<ul>
<li>The <code>Favorites</code> page lists emotes you have added to the favorites
via the Emote Context Menu (right-click on an emote in the dialog or chat and
choose <code>Favorite</code>, emotes that already are favorited can be
removed from favorites the same way).</li>
<li>The <code>My Emotes</code> page lists the emotes you paid for (Subemotes/Turbo).</li>
<li>The <code>Channel</code> page lists the emotes that are specific to the current channel
(FFZ and BTTV, if there are any). It also includes
the subscriber emotes of the current channel (if it has any), whether you
can use them or not (but it displays a message if you are not subscribed).</li>
<li>The <code>Twitch</code> page shows all free global Twitch emotes</li>
<li>The <code>Other</code> page shows all global FZZ/BTTV emotes</li>
</ul>
<p>Click on an emote to insert it into the current channel inputbox. Double-click
on an emote to also close the Emote Dialog in the process, or press <kbd>ESC</kbd> or
<kbd>Ctrl-E</kbd> to close it. Right-click on an emote to show a context menu
with some more information/options.</p>
<p>Right-click on an emote and choose <code>Show Details</code> to open the
Detail View in the Emote Dialog, which shows the emote in different sizes
and some information about it. Clicking on an emote in chat also opens the
Detail View.</p>
<p><em>Note that you need to have joined at least one channel for your subemotes/turbo emotes
to show up, because only then does Twitch Chat send that information to the client.</em></p>
<h2>
<a name="customemotes">Custom Emotes (local)</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>You can add your own local emotes by creating a file called <code>emotes.txt</code>
in the settings directory (enter <code>/dir</code> in Chatty to find the
settings directory, <code>/openDir</code> to directly open it). The
file can have one emote on each line, for example:</p>
<pre>
D: aww.png size:18x18
re:Gr[e|a]yface Kappa.png
# Switching Kappa and MiniK
Kappa http://static-cdn.jtvnw.net/emoticons/v1/3287/1.0
MiniK http://static-cdn.jtvnw.net/emoticons/v1/25/1.0 set:793 id:3287</pre>
<p>This can be used to replace existing emotes, since custom emotes are
checked first and thus take precedence. This is not intended to replace
FFZ or BTTV emotes, just to help configure emotes to your personal
preference. For example you could also add an image for you own name to
have it highlighted in chat in a different way.</p>
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<p><em>Note:</em> The <code>emotes.txt</code> should be saved in the
UTF-8 encoding (or ASCII I guess).</p>
<h3>Syntax</h3>
<p>The syntax per line is (you can use as many spaces or TABs as seperators as you want):</p>
<p><code>[settings] &lt;code&gt; [settings] &lt;image&gt; [settings]</code></p>
<p>Settings can be in any of the shown places, but are always optional. Available settings are:
</p>
<ul>
<li><code>set:&lt;setid&gt;</code> to specify a
Twitch emote set. This will only affect messages you write yourself.</li>
<li><code>id:&lt;emoteid&gt;</code> to specify a Twitch emote id to
replace. This will only affect incoming messages.</li>
<li><code>chan:&lt;channel&gt;</code> to restrict the emote to the
given channel.</li>
<li><code>size:&lt;width&gt;x&lt;height&gt;</code> to specify the
size of the emote (you can omit this if you want to use the image
size).</li>
</ul>
<p>Required:</p>
<ul>
<li>The <strong>code</strong> can be prefixed with <code>re:</code>
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to specify a regular expression. Otherwise it is interpreted as plain text
(the same as regular Twitch emotes, case-sensitive and usually separated
by space from other characters).</li>
<li>The <strong>image file</strong> is relative to the settings directory (where you created
the <code>emotes.txt</code> in), so just put them in the same directory.
You should also be able to use URLs to load the image from the internet.</li>
</ul>
<p>Lines starting with <code>#</code> are ignored and can be used for comments.</p>
<p>The <code>emotes.txt</code> file is loaded when you start Chatty, so if you edit the file
while Chatty is running, you have to use the <code>/reloadCustomEmotes</code>
command for it to take effect.
Emote images may be cached, so if you change the image, you MAY have to
clear the cache (<code>/clearemotecache CUSTOM</code>).</p>
2018-04-02 02:28:44 +02:00
<h2>
<a name="addressbook">Addressbook</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p><em>This has been moved to it's <a href="help-addressbook.html">own page</a></em></p>
<h2>
<a name="userselection">User/Line Selection Mode</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>With this feature, you can select a user in chat with keyboard shortcuts
(if the window is active). So you can e.g. timeout a user with your keyboard
alone.</p>
<p>Press <kbd>Ctrl-Space</kbd> (can be changed in the settings) to enter
this mode. If there are any user
messages in chat, then the newest message will get another background color
which shows that it is selected. In that mode, the focus is on the textpane,
which enables more shortcuts:</p>
<ul>
<li><kbd>W</kbd> to move up a user</li>
<li><kbd>S</kbd> to move down a user</li>
<li><kbd>A</kbd> to move up twice</li>
<li><kbd>D</kbd> to move down twice</li>
<li><kbd>Q</kbd> to quit out of the mode</li>
<li><kbd>E</kbd> to open the User Dialog for the currently selected user</li>
</ul>
<p>When you move up and down, it actually switches to the next user instead
of to the next line. So if the same user send 10 messages in a row, it will
jump to the first message of the next user above it.</p>
<p>In addition to the currently selected message, it will also highlight all
2015-08-10 21:25:24 +02:00
other messages by the same user. You can also hold <kbd>AltGr</kbd> and
click on a username in chat to highlight all that users messages (and enter
User Selection Mode).</p>
<p>You can also click and hold in an empty area of the textpane, which puts
and holds the focus there, so you can just use the shortcuts in the list
above to enter the User Selection Mode and switch between messages. However
if you let go of the mouse key, it will immediately leave the mode again.</p>
<h3>Using Global Hotkeys</h3>
<p>You can also configure global hotkeys with some User Selection actions.
However, if the focus is not on the chat, then the usual shortcuts won't
work, so you'll have to define additional global hotkeys to e.g. timeout the
currently selected user. See the hotkey settings for what actions are
available.</p>
<h2>
<a name="streamchat">Stream Chat</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
2018-12-31 07:36:39 +01:00
<p>Stream Chat is a separate dialog, opened via the <code>/openStreamChat</code>
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command or the <code>Extra</code> menu, which is different from normal chats:</p>
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<ul>
<li>Can contain messages from one or several channels at once (only regular chat messages, no info messages)</li>
<li>Messages can be automatically removed after a certain time</li>
</ul>
<h3>Getting started</h3>
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<p>For chat messages to appear in the Stream Chat, you have to both
enable the channel and join the channel in Chatty normally.</p>
<p>You can enable channels in the Stream Chat context menu (which will
offer to enable currently joined channels) or use the
following setting commands (channel all-lowercase):</p>
<ul>
<li><code>/set streamChatChannels #&lt;channel&gt;</code> - To set
the channel to only this one</li>
<li><code>/add streamChatChannels #&lt;channel&gt;</code> - To add
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a channel</li>
<li><code>/remove streamChatChannels #&lt;channel&gt;</code> - To remove
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a channel</li>
</ul>
2020-05-14 15:39:09 +02:00
<h3>Other settings</h3>
<dl class="defList">
<dt><code>/set streamChatLogos &lt;size&gt;</code></dt>
<dd>Set the channel logo size (pixels). Set to <code>0</code> to disable.</dd>
<dd>Logos are only shown for channels that have been live during the
current session. Changes only affect new messages.</dd>
<dt><code>/set streamChatMessageTimeout &lt;seconds&gt;</code></dt>
<dd>How long messages are displayed before they disappear. Set to
<code>-1</code> to disable.</dd>
<dt><code>/set streamChatBottom &lt;0/1&gt;</code></dt>
<dd>Disable so messages start being inserted at the top.</dd>
<dd>Restart required to apply changes.</dd>
<dt><code>/set streamChatResizable &lt;0/1&gt;</code></dt>
<dd>Whether Stream Chat dialog should be resizable.</dd>
</dl>
<p>In addition, make sure you have <code>Settings - Window - Restore dialogs</code>
set to at least <code>Restore dialogs from last session</code> in order
to keep the position/size of the Stream Chat dialog between sessions.</p>
<h3>Commands</h3>
<ul>
<li><code>/openStreamChat</code> - Opens the Stream Chat dialog</li>
<li><code>/setStreamChatSize &lt;width&gt;x&lt;height&gt;</code> - Set the exact size of the Stream Chat dialog in pixels</li>
<li><code>/getStreamChatSize</code> - Shows the size of the Stream Chat dialog in pixels</li>
<li><code>/clearStreamChat</code> - Removes all messages</li>
<li><code>/streamChatTest [message]</code> - Adds a test message to the Stream Chat dialog, if you don't specify a message
a default one is used</li>
</ul>
<h2>
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<a name="customNames">Custom Names</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>You can give people in chat custom names that will appear in chat and
in the userlist instead of the regular Twitch username and in the User Info
Dialog in addition to the regular Twitch username. In other places (like
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the User Context Menu) the regular Twitch username is used.</p>
<p>TAB Completion also allows you to complete Custom Names and by default
also includes the original name in the results.</p>
<p>The following commands are used to set custom names:</p>
<ul>
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<li><code>/setname &lt;username&gt; &lt;custom name&gt;</code> - to set a custom name</li>
<li><code>/resetname &lt;username&gt;</code> - to remove a custom name</li>
</ul>
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<p>In addition to these commands, you can also view and change Custom Names
via the Settings GUI under <code>Names</code>. You can also right-click
on a user in chat to open the User Context Menu and choose
<code>Miscellaneous - Set name</code> to open the Settings with the name
preset.</p>
<h2>
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<a name="pausechat">Pause Chat / One-click moderation</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
2015-08-10 21:25:24 +02:00
<p>If enabled in the settings under <code>Main - Settings - Chat</code> you
can stop the chat from scrolling down while you move the mouse over chat.
This can prevent misclicks when the chat is moving. The chat will resume
scrolling down as soon as you stop moving the mouse or move it out of
the chat area. When the chat is already paused, you can also hold
<kbd>Ctrl</kbd> to keep the chat paused even without moving the mouse.</p>
<p>Optionally, you can set it to require <kbd>Ctrl</kbd> being pressed in
conjunction with moving the mouse to initiate pausing. You can let go of
<kbd>Ctrl</kbd> as soon as pausing is started and it will stay paused as
long as you move the mouse inside the chat area.</p>
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<p>A little popup in the top-right will indicate that the chat is paused.</p>
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<p><em>Please note:</em> This only works when the chat area is already filled, so the scrollbar is
actually used. In addition, there may be instances where something you
want to click will move anyway, for example if a message is deleted due
to a timeout/ban, causing other messages to move.</p>
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<h3>Scroll up to stop scrolling</h3>
<p>Another way of preventing scrolling down is scrolling up. Once you are
manually scrolled up, chat will stop scrolling down automatically.
However messages may still be removed from the buffer causing the chat
to move despite it not actively scrolling down. It will stop removing
messages to get moving to a minimum as long as you keep holding
<kbd>Ctrl</kbd>.</p>
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<p>A certain time after not moving the scroll position, it will scroll down
automatically (unless <kbd>Ctrl</kbd> is still being pressed).</p>
<h3>One-click moderation</h3>
<p>Holding <kbd>Ctrl</kbd> and clicking on a user in chat can execute a ban
or timeout on that user. Enable this feature and define what it does in
the settings (<code>Main - Settings - Chat</code>).</p>
2015-08-10 21:25:24 +02:00
<p>It is recommended to enable the pause chat feature if you are using this,
or else misclicks could be very common.</p>
2017-04-12 05:28:40 +02:00
<h2>
<a name="automod">AutoMod</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p><a href="https://help.twitch.tv/customer/portal/articles/2662186-how-to-use-automod">AutoMod</a>
is a Twitch feature that filters messages before they are send to the
chat clients. As mod in the channel you can review and either approve
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or deny those filtered messages in different ways:</p>
<ul>
<li>The AutoMod Dialog under <code>Extra - AutoMod</code></li>
<li>Enable <code>Settings - Moderation - Show messages rejected by AutoMod</code>
to show rejected messages directly in chat and..
<ul>
<li>Right-click on the username of a filtered message and
approve/reject from the context menu</li>
<li>Click on the username of a filtered message to open the User
Info Dialog and click the approve/reject button
(<a href="help-custom_commands.html#special-commands">settings</a>)</li>
</ul>
</li>
</ul>
2017-04-12 05:28:40 +02:00
2017-09-12 17:39:01 +02:00
<h3>AutoMod Dialog</h3>
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<p>In the dialog you will see filtered messages of the current channel (if
you are mod). Open the context menu on a message (usually right-click)
to approve or deny that message. Double-click on a message to open the
User Info Dialog for that user to be able to see his previous messages
or ban/timeout the user.</p>
<p>Shortcuts available when you have a message selected:</p>
<ul>
<li><kbd>A</kbd> to approve, <kbd>D</kbd> to deny message</li>
<li><kbd>W</kbd> to move up in the list, <kbd>Alt+W</kbd> to jump over
already handled messages</li>
<li><kbd>S</kbd> to move down in the list, <kbd>Alt+S</kbd> to jump over
already handled messages</li>
</ul>
<p>Messages can have different prefixes depending on their status:</p>
<ul>
<li>No prefix - The message has not been approved/denied yet</li>
<li><code>Approved</code> - You have approved the message</li>
<li><code>Denied</code> - You have denied the message</li>
<li><code>Handled</code> - The message has been handled already,
probably by another mod (the API does not return whether it's been
approved or denied)</li>
<li><code>Pending</code> - Your action is being sent to the Twitch API</li>
<li><code>N/A</code> - The message is no longer available to be
approved or denied (this seems to be the case after a few minutes)</li>
<li><code>Error</code> - An error occured sending your action to the
Twitch API</li>
</ul>
<p>Messages that have already been handled or that are older than 5 minutes
(and can thus <em>probably</em> not be approved/denied anymore) are
shown greyed out.</p>
<h2>
<a name="channelinfo">Channel Info / History</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>The Channel Info Dialog shows the current stream status of the active
stream. The data is requested from the Twitch API in a semi-regular interval,
so it can take some time to update.</p>
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<h3>Stream Uptime</h3>
<p>If the stream is online, the <code>Live: 1h 30m</code>
shows how long ago the stream was started. That time comes directly from the
Twitch API, so it is able to show the correct online time, even if you started
Chatty after the stream started.</p>
<p>If there is a time in parentheses
(like <code>1h 30m (2h)</code>), then that time denotes how long the stream
was online, but including small offline periods (PICNICs) of at most 10 minutes,
which means that this time is more of a guess of what might be expected as
stream online time and also depends on when Chatty got the data (if you join
the channel after a PICNIC, then it won't include the time before, because it
never received the data for it).</p>
<h3>History Graph</h3>
<p>The History is a graph that shows the development of the viewers
of the currently active channel and also indicates stream status changes
(online/offline/title/game) by different colors.</p>
<p>Hover over points to display the stream status and viewercount
at that time. Right-click for a context-menu.</p>
<table>
<tr>
<td>
<p>There are two ways to change which time range is being displayed:</p>
<ul>
<li><strong>Time Range</strong> means only the last <em>x hours</em>
are being displayed. For example if the whole data spans 10 hours
you can choose to only display the last 2 hours. This will display
the <em>maximum range</em> after the <em>actual range</em>
(even if the <em>actual range</em> isn't as long as the
<em>maximum range</em>):<br />
<code>15:32 - 19:14 (2h)</code><br />
You can change this via the context menu.
</li>
<li style="padding-top: 5px"><strong>Fixed Start/End</strong> means that either
the beginning of the displayed data is fixed or both the
beginning and end of the data are fixed, meaning that the
displayed graph will never change. The times that show the
<em>actual range</em> indicate whether they are fixed:<br />
<code>|15:58| - 19:14</code> or <code>|15:58| - |18:20|</code><br />
Double-click on a point to set it as a fixed start, then
double-click on another point to set it as a fixed end.
Double-click anywhere else to clear fixed start/end.
This setting is channel-specific and isn't saved when you
close Chatty.</li>
</ul>
</td>
<td>
<img src="viewerhistory_small.gif" alt="History Demonstration" />
</td>
</tr>
</table>
<p>The History is recorded while you have the channel open in Chatty
as well as for all followed channels, if you have that feature
enabled.</p>
<p>The shown data usually fits to the available vertical space
(so if the min/max viewercounts were 341/403 then only this
range is shown). If you choose <code>Toggle Vertical</code> in
the context-menu, you can switch between the shown range
(min/max) and the full range (0-max).</p>
<h2>
<a name="notifications">Live Streams / Notifications</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>Chatty can show Notifications when the status of a stream changes.
There is also a Live Streams window (<code>Channels - Live Channels</code>)
that shows the currently live streams. Both these features always include channels you have
joined and - if enabled - channels you have followed. Streams that are
no longer online, or whose channels you have left and you don't follow,
are added to a list that you can open in the Live Streams window context
menu (<code>Removed streams..</code>).</p>
<h3>Notifications</h3>
<p>Chatty Notifications are little info boxes that can be shown for stream
status changes and highlighted messages. When you left-click on a notification
it is closed immediately, right-clicking closes it as well and in addition
also joins the associated channel.</p>
<div class="moreInfo">More information: <a href="help-settings.html#Notifications">Notification Settings</a></div>
<h3><a name="followed">Followed Streams</a></h3>
<p>Chatty can request a list of streams you follow on a regular basis, so
you have both an overview of currently live streams as well as be
informed about status changes (offline -> online, title change, game change).
This is always available for streams whose channels you have joined in chat,
but with this feature enabled, this works for all streams you follow even
without joining their channel.</p>
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<p>This feature requires <code>Show followed streams</code> access, so Chatty can
request your followed streams. Read the <a href="#login">section about login</a>
to learn more about login data and access.</p>
<p>You can enable/disable this feature in the Settings under <code>Notifications</code>.</p>
<h2>
<a name="admin">Admin Dialog</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p><em>This has been moved to it's <a href="help-admin.html">own page</a></em></p>
<h2>
<a name="followers">Followers/Subscribers List</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>You can open a list of the <em>Followers</em> of a channel by joining that channel
and then opening the Followers Dialog via <code>Extra - Followers</code>.
It always opens on the currently active channel, or if you are in no channel
at all, your own channel.</p>
<p>You can open a list of your <em>Subscribers</em> by opening the Subscribers Dialog
via <code>Extra - Subscribers</code>. It always opens on your own channel,
because you can only display the Subscribers of your own channel. If you don't
have any Subscribers, it will simply show an empty list (and an error). You
also need to have selected the necessary <a href="#login">access</a> when
requesting login data.</p>
<p>You can save the current list to a file by right-clicking on the dialog
(not the list) and selecting the format.</p>
<h3>Usage</h3>
<p>Both the Followers and Subscribers Dialog otherwise work in pretty much
the same way. Data is only requested as long as you have the dialog open. It
is requested in a semi-regular interval and then displays that data in the
list (and some stats).</p>
<p>If followers/following is mentioned below, then the same applies for
subscribers/subscribing in the appropriate dialog.</p>
<table>
<tr>
<td valign="top">
<p>At the top it shows some stats:</p>
<ul>
<li><strong>Total:</strong> The total number of followers (not to be confused
with the followers shown in the list, which are the most recent 100).
After the total number, it shows the change compared
to the last update, e.g. <code>Total: 3.190 (+2)</code>,
which will stay there until the next update.</li>
<li><strong>Week/Day/Hour:</strong> These are some stats based
on the current list shown below. It shows how many followers
there are in the list that followed in the last 7 days (Week), 24 hours (Day) and
60 minutes (Hour). (So <em>Day</em> does NOT mean <em>Today</em>
as in since 0:00.)<br /><br />
If it says <code>99+</code> it means that there are more than
99 followers in that timespan, but Chatty can't determine whether
it's 100 or more than 100, because the list only contains the
100 most recent followers.</li>
</ul>
<p>There are different background colors for some entries:</p>
<ul>
<li><span style="background-color:#FFF5D2">New entries</span> (meaning entries
that appeared first in the last update)</li>
<li><span style="background-color:#FFFAF0">Entries of the last 15 minutes</span></li>
<li><span style="background-color:#F5F5F5">Entries of the last hour</span></li>
</ul>
<p>The time has different colors for older entries:</p>
<ul>
<li><span style="color:#787878">Entries older than a day</span></li>
<li><span style="color:#B4B4B4">Entries older than a week</span></li>
</ul>
<p>At the bottom, it shows approximately how long ago data was last received,
or a short error message if an error occured.</p>
</td>
<td valign="top"><img src="followers.jpg" alt="Followers Dialog" /></td>
</tr>
</table>
<h3>About New Followers/Refollows</h3>
<p>Everything that determines whether a follower is new or a refollow is
saved per session. So if you restart Chatty, it assumes that all followers
except from the first request are new. So if you start Chatty, open the
Followers Dialog on your channel, it will load the followers for the first
time and show none of them as new. Now if it updates a minute later, and there
are users it hasn't seen as having followed before, then it assumes these
users as new followers.</p>
<p>Now a user of course might have been a follower for a year, then unfollow
and follow again. Chances are that Chatty won't notice that and assume a new
follower. What it however does is that it only shows each user as new follower
<em>once per session</em>. So if someone follows and Chatty shows that user as a new follower,
then that user unfollows and follows again, Chatty will notice that the first
and the second follow time are different, and will show this user as a refollow
(the name slightly grey).</p>
<p>So this basicially just prevents the same user from e.g. making a sound
go off (if you have that enabled) several times just by refollowing several
times. At most that will happen once per session. Other than that
the data is mostly shown just as it comes in from Twitch. It will still
show refollows on the top of the list.</p>
<h2>
2018-12-31 07:36:39 +01:00
<a name="streamhighlights">Stream Highlights / Markers</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>Chatty can help you with creating Highlights of your stream by recording
the stream time (how long the stream has been online) using a command or
hotkey. When you add a Stream Highlight in Chatty, it is written to a file
which you can then view later.</p>
<p>The following commands are available:</p>
<ul>
<li><code>/addStreamHighlight [comment]</code> - Adds a highlight at
the current time, with a comment if you want to.</li>
<li><code>/openStreamHighlights</code> - Opens the file where the stream
highlights are stored in your default text editor.</li>
</ul>
<p>You can also add a hotkey to add stream highlights, so you can also do it
yourself while streaming out of a game (given that global hotkeys work in
the game).</p>
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<p>The highlights are written to the file <code>stream_highlights.txt</code>
in the <code>exported</code> subfolder of the settings directory (which
you can open with the <code>/openDir</code> and show with the
<code>/dir</code> command).</p>
2019-02-14 14:18:03 +01:00
<h3>Chat Command</h3>
<p>You can also let users in chat (e.g. Mods/VIPs) add Stream Highlights
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(<code>!highlight [comment]</code>), which you can configure under
<code>Main - Settings - Stream Highlights</code>.</p>
<h3>Stream Markers</h3>
<p>Twitch offers a way to add
<a href="https://help.twitch.tv/customer/portal/articles/2955281-creating-highlights-and-stream-markers">Stream Markers</a>
which show up when creating Highlights on the website. You can use the
<code>/marker</code> command or add a Stream Marker automatically when
adding a Stream Highlight (changeable in the Stream Highlights settings).</p>
<p>For creating Stream Markers you need the <code>Edit broadcast</code>
<a href="#login">scope</a>, so if you don't have that yet, you have to
request a new login token.</p>
<h2>
<a name="ignoreJoinsParts">Ignore joins/parts</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p><em>Both the ignore joins/parts and Twitch Client Version 3 option have
been removed. You can now disable the <a href="help-settings.html#Advanced-Userlist">Correct Userlist</a>
setting to not get any joins/parts if you think it could improve performance.</em></p>
2016-04-26 21:14:25 +02:00
<h2>
<a name="custom-processes">Run custom processes</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>Using the <code>/proc</code> command you can start processes directly out
of Chatty. An example of where this is already integrated into Chatty is
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starting Streamlink, however this is a more basic implementation.</p>
<p><em>You should only use this if you know what you are doing, running
system processes can be dangerous if done wrong. Take special care when
unsafe/unpredictable text is being used, for example from chat messages,
which may need to be properly quoted/escaped depending on context.</em></p>
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<ul>
<li><code>/proc exec &lt;command and parameters&gt;</code> - Try to
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start a process on your computer. The command and parameters are
split by spaces, unless enclosed by quotes.<br /><br />
A quote can be escaped by adding a backslash in front <code>\"</code>
(note that if there is no closing quote, the last quote, even if
escaped, is used as closing quote). Adding another backslash, e.g.
<code>\\"</code> will still escape the quote. The debug log shows
both the original command text and how it was split up.</li>
<li><code>/proc execEcho &lt;command and parameters&gt;</code> - Same as
above, but prints the output of the process to the current tab.</li>
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<li><code>/proc list</code> - List of processes currently running out of
Chatty.</li>
<li><code>/proc kill &lt;id&gt;</code> - Forcefully end the process with
the given id (get the id from the list of processes).</li>
</ul>
<p>Example: <code>/proc exec notepad H:\hl.txt</code> will start Notepad
and open the given file.</p>
<p><em>Note:</em> Commands and output of the process is logged in the Debug Log which
is written to file and output to <code>Extra&nbsp;-&nbsp;Debug window</code>.</p>
<h2>
<a name="launch">Launch options</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>There are a few options you can launch Chatty with, that will override
2018-10-26 20:06:54 +02:00
settings loaded from the settings file or change how Chatty is started. You
need to run Chatty from the commandline or
<a href="help-guide_create_shortcut.html">Create a shortcut</a> to use
these. If you're using the Standalone version you can also specify launch
options in the <a href="help-standalone.html#cfg-launch">Chatty.cfg</a>.</p>
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<dl class="dl-settings">
<dt><code>-server &lt;host/ip&gt;</code></dt>
<dd>Specify a different server to connect to</dd>
<dt><code>-port &lt;port&gt;</code></dt>
<dd>Specify a different port to use for connecting</dd>
<dt><code>-user &lt;username&gt;</code></dt>
<dd>Your username</dd>
<dt><code>-password [password]</code></dt>
<dd>Login with password instead of access token, optionally
also the actual password to use. <em>Twitch doesn't allow
password login anymore.</em></dd>
<dt><code>-token [token]</code></dt>
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<dd>Login with the given token.</dd>
<dd>The username currently saved in Chatty must match the account
associated with the given token. If no login data is currently
saved in Chatty or the username is different, you have to use
<code>-user</code> to set the correct username.</dd>
<dt><code>-connect</code></dt>
<dd>Connect immediately when starting Chatty</dd>
<dt><code>-channel &lt;channel&gt;</code></dt>
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<dd>The channel to join (you can specify more than one channel by
separating them with a comma)</dd>
<dt><code>-ds</code></dt>
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<dd>Don't save settings automatically (they can still be saved manually
via "Main - Save..")</dd>
<dt><code>-cd</code></dt>
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<dd>Use current working directory as settings directory.
This can be useful to make Chatty more portable or use several
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different setting files on the same computer.
<a href="help-guide_folders.html">More information..</a></dd>
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<dt><code>-d &lt;dir&gt;</code></dt>
<dd>Same as <code>-cd</code>, except that you directly specify the
settings directory to use. The specified directory has to already
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exist (even if you just created an empty directory for it).</dd>
<dt><code>-portable</code></dt>
<dd>Creates a directory called "portable_settings" next to where the
"Chatty.jar" is located and uses that as settings directory.</dd>
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<dt><code>-debugdir &lt;dir&gt;</code></dt>
<dd>Specify the debug log directory. The specified directory has to
already exist, same as with <code>-d</code>.</dd>
<dt><code>-set:&lt;settingName&gt; &lt;setting value&gt;</code></dt>
<dd>Change any setting that can be edited via the <code>/set</code>
command (see <a href="help-setting_commands.html">Setting Commands</a>).</dd>
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<dt><code>-single [port]</code></dt>
<dd>Run in single instance mode, which means if you start Chatty while
it's already running the parameters are forwarded to the already
running instance instead of starting another one. You have to
specify the <code>-single</code> parameter with the same port (or
no port to use the default one) for all instances that you want to
have run in the same single instance mode.</dd>
<dd>The port is listened to locally to check if any instance is already
running and to forward the commandline parameters. If you don't
supply a port a default one is used. If the used port is already
taken by another program you have to specify one that works or else
no instance of Chatty will be able to start.</dd>
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<dd>Currently only the <code>-channel</code> and <code>-cc</code>
parameters are forwarded to an already running instance.</dd>
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<dt><code>-cc &lt;name&gt; [parameters]</code></dt>
<dd>Execute the Custom Command with the given name on start. The
parameters are optional. When used in combination with
<code>-single</code>, the command will be executed on the already
running instance.</dd>
</dl>
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<h2>
<a name="settings">Setting commands</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
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<div class="moreInfo">Go to: <a href="help-setting_commands.html">Setting Commands</a></div>
<h2>
<a name="settingFiles">Setting files</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
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<div class="moreInfo">Go to: <a href="help-guide_folders.html">Chatty directories and files</a></div>
<h2>
<a name="contact">Contact</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<ul>
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<li>Website: <a href="https://chatty.github.io">https://chatty.github.io</a></li>
<li>E-Mail: chattyclient@gmail.com</li>
<li>Twitter: <a href="https://twitter.com/ChattyClient">@ChattyClient</a></li>
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<li>Mastodon: <a href="https://mstdn.social/@chattyclient">mstdn.social/@chattyclient</a></li>
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<li>Discord: <a href="https://discord.gg/WTuqGeJ">Chatty Discord Invite</a></li>
</ul>
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<p>If you are reporting an issue, please read the page on <a href="help-report_issue.html">Reporting Issues</a>.</p>
<p>If you are referring to a specific version of Chatty, please provide the
actual version number, which you can find on the top of the main help page in Chatty
(this one if you are reading this in Chatty, otherwise go to Chatty and open
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<code>Help - About/Help</code> or press <kbd>F1</kbd>). You can also use the
<code>/appinfo</code> command.</p>
<h2>
<a name="about">About/License</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
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<div class="moreInfo">Go to: <a href="help-about.html">About page</a></div>
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