Merge pull request #175 from ryannathans/update

update notes for Oct-11-2022
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---
title: Authentic Alchemy and More
tags: news
layout: newspost
collection: Game Updates
date: 2022-10-11 00:00:00 +0000
authors: ryannathans
excerpt: "Numerous fixes, improvements and authentic alchemy at last!"
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<p>Greetings Explorers</p>
<p>There have been some more changes in Gielinor:</p><ul>
<li>Added agility grappling shortcut from Catherby to Taverley (one way)<br />
Updated ContentAPI to have a method for checking if any item from a given set of items is equipped by the player</li>
<li>Unstuck green dragon bots<br />
<br />
Converted Edgeville <-> GE Shortcut to use Listener<br />
Made Green Dragon bots use that listener so they don't all get stuck outside the GE tunnel<br />
::botinfo no longer requires moderator privileges<br />
Added option to ForceMovement that lets the entity stay locked</li>
<li>Implemented imp teleporting<br />
<br />
Added behavior to little red imps to allow them to teleport around<br />
Imps have a 1/10 chance on each hit of teleporting away<br />
Imps have a 1/75 chance on each tick of teleporting away</li>
<li>Update README to point to more up to date guides provided by the Wiki</li>
<li>Alchemy value now derived from item value (from cache)<br />
Removed all alchemy value overrides from item config json<br />
All items should now have authentic alchemy values</li>
<li>Fixed value parsing from item definitions</li>
<li>Kalphite Drop Table Updates<br />
<br />
Updated Kalphite Queen DT<br />
Set Dragon Chainbody to 1/256<br />
Set Dragon 2h Sword to 1/256<br />
Set Clue Scroll to 1/128<br />
Updated Kalphite Guardian DT<br />
Removed noted potato cactus drop<br />
Corrected rune armor drops</li>
<li>Adventure bots no longer get stuck at Falador wall, Draynor bank or east of Catherby<br />
Added moderator+ command ::botinfo that lets you see what a bot is up to</li>
<li>Fixed Earth Elementals dropping unusable coins</li>
<li>Removed some inappropriate and non-era-accurate bot names</li>
<li>Adjusted DTs for Dagannoth Rex, Prime, and Supreme<br />
<br />
Set Warrior's Ring to 1/128<br />
Set Berserker's Ring to 1/128<br />
Set Archer's Ring to 1/128<br />
Set Seer's Ring to 1/128<br />
Set Dragon Axe to 1/128<br />
Set Mud Battlestaff to 1/128<br />
Set Seercull to 1/128</li>
<li>Fixed ItemActionPacket which broke useWith in some situations<br />
<br />
Fixes Dwarf Cannon Quest<br />
Fixes Witch's House Quest<br />
Fixes Demon Slayer Quest</li>
<li>God Wars Dungeon DT Updates<br />
<br />
Adjusted General Graardor DT<br />
Set Bandos Chestplate, Tassets, and Boots to 1/270<br />
Set Bandos Hilt to 1/380<br />
Set Godsword Shards to 1/540<br />
Rewrote Sergeant Strongstack, Sergeant Steelwill, and Sergeant Grimspike DTs<br />
Set Bandos Chestplate, Tassets, and Boots to 1/4500<br />
Set Godsword Shards to 1/1500<br />
Adjusted Kree'arra DT<br />
Set Armadyl Helmet, Chestplate, and Plateskirt to 1/270<br />
Set Armadyl Hilt to 1/380<br />
Set Godsword Shards to 1/540<br />
Rewrote Wingman Skree, Flockleader Geerin, and Flight Kilisa DTs<br />
Set Armadyl Helmet, Chestplate, and Plateskirt to 1/4500<br />
Set Godsword Shards to 1/1500<br />
Adjusted Zilyana DT<br />
Set Saradomin Sword to 1/90<br />
Set Saradomin Hilt to 1/380<br />
Set Godsword Shards to 1/540<br />
Rewrote Starlight, Growler, and Bree DTs<br />
Set Saradomin Sword to 1/1500<br />
Set Godsword Shards to 1/1500<br />
Adjusted K'ril Tsutsaroth DT<br />
Set Zamorakian Spear to 1/90<br />
Set Zamorak Hilt to 1/380<br />
Set Godsword Shards to 1/540<br />
Rewrote Balfrug Kreeyath, Zakl'n Gritch, and Tstanon Karlak DTs<br />
Set Zamorakian Spear to 1/1500<br />
Set Godsword Shards to 1/1500</li>
<li>Fixed dialogue where player speaks instead of Kolodion</li>
<li>Lunar spell Fertile Soil translated to Kotlin</li>
<li>Fixed unneeded comma in item_config.json</li>
<li>Fixed over 500 items tradability, alch values, weights & examine texts<br />
<br />
All Canifis shop clothes<br />
All Kelgadrim shop clothes<br />
All Tree gnome shop clothes<br />
Infinity boots, rock-shell plate, couple of misc clothes, HAM, Fremmenik etc<br />
All (g) and (t) d'hides<br />
Every flatpack furniture & bagged plants + other misc items related to construction</li>
<li>Separated round and pointy shelled snail NPCs & gave each their respective shell drops, thus fixing the remaining uncompletable clue scrolls</li>
<li>Updated Dust devils drop table<br />
<br />
Removed ashes from 100% drops, supposed to only be bones<br />
Removed some items that are RDT only<br />
Removed duplicate steel axe<br />
Removed single Law rune drop<br />
Added extra entries for Fire runes & coins<br />
Some other small tweaks for authenticity<br />
Changed Dragon Chainbody to 1/32768</li>
<li>Fixed issues in Hetty's dialogue repeating in Witch's Potion Quest</li>
<li>Fixed bug with barbarian strength mix consumption, now decrements doses correctly</li>
<li>Fixed issue where gourmet impling was not moving</li>
<li>TzHaar Drop Table Changes<br />
<br />
Added Obsidian Charms to the 4 TzHaar units (Ket, Xil, Hur, and Mej) and their proper charm drop table<br />
Removed Obsidian Charms from the 4 TzHaar unit's main drop tables<br />
Filled in the empty space with increased Tokkul and Nothing drops<br />
Reset all Obsidian Items to 1/512<br />
Reset TzHaar-Mej-Tal to 1/4096</li>
<li>Implemented the authentic interaction with Abador Crank if you manage to enter morytania without Priest in Peril<br />
Corrected the teleother spell to play the correct graphics on the target</li>
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