SBSPSS/Utils/MkLevel/MkLevel.cpp

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/*********************/
/*** MkLevel Class ***/
/*********************/
#include "stdio.h"
#include <misc.hpp>
#include <GFName.hpp>
#include <conio.h>
#include <iostream.h>
#include <vector>
#include <DaveLib.h>
#include "MkLevel.h"
#include "Layers\MkLevelLayer.h"
#include "Layers\MkLevelLayerTile.h"
#include "Layers\MkLevelLayer3d.h"
#include "Layers\MkLevelLayerShade.h"
#include "Layers\MkLevelLayerCollision.h"
#include "Layers\MkLevelLayerActor.h"
#include "Layers\MkLevelLayerItem.h"
#include "Layers\MkLevelLayerPlatform.h"
#include "Layers\MkLevelLayerFX.h"
#include "Layers\MkLevelLayerTrigger.h"
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#include "Layers\MkLevelLayerHazard.h"
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#include "Layers\MkLevelLayerRGB.h"
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#define PSX_TILE2D_HEIGHT (12)
#define PSX_TILE3D_HEIGHT (16)
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//***************************************************************************
struct sLayerNameTable
{
int Type,SubType;
char *Name;
};
sLayerNameTable LayerNameTable[]=
{
{LAYER_TYPE_SHADE,LAYER_SUBTYPE_BACK,"Shade"},
{LAYER_TYPE_TILE,LAYER_SUBTYPE_MID,"Mid"},
{LAYER_TYPE_TILE,LAYER_SUBTYPE_ACTION,"Action"},
{LAYER_TYPE_COLLISION,LAYER_SUBTYPE_NONE,"Collision"},
{LAYER_TYPE_ACTOR,LAYER_SUBTYPE_NONE,"Actor List"},
{LAYER_TYPE_ITEM,LAYER_SUBTYPE_NONE,"Item List"},
{LAYER_TYPE_PLATFORM,LAYER_SUBTYPE_NONE,"Platform List"},
{LAYER_TYPE_TRIGGER,LAYER_SUBTYPE_NONE,"Trigger List"},
{LAYER_TYPE_FX,LAYER_SUBTYPE_NONE,"FX List"},
{LAYER_TYPE_HAZARD,LAYER_SUBTYPE_NONE,"Hazard List"},
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{LAYER_TYPE_RGB,LAYER_SUBTYPE_NONE,"RGB"},
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};
#define LayerNameTableSize sizeof(LayerNameTable)/sizeof(sLayerNameTable)
//***************************************************************************
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int TSize,QSize,VSize;
int Tile2dSize,Tile3dSize;
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const char *ModelExcludeGroupName="ModelExcludeList";
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const char *ModelOtOfsGroupName="ModelOtOfs";
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int LocalOptCount=0;
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//***************************************************************************
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const GString ConfigFilename="MkLevel.ini";
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sExpLayerTile BlankTile={0,0};
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const float InElemXMin=-0.5f;
const float InElemXMax=+0.5f;
const float InElemYMin=-0.0f;
const float InElemYMax=+1.0f;
const float InElemZMin=-4.0f;
const float InElemZMax=+4.0f;
const float OutElemXMin=-0.5f;
const float OutElemXMax=+0.5f;
const float OutElemYMin=-0.5f;
const float OutElemYMax=+0.5f;
const float OutElemZMin=-4.0f;
const float OutElemZMax=+4.0f;
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Vector3 DefVtxTable[8]=
{
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Vector3(OutElemXMin,OutElemYMin,OutElemZMin), // FLU
Vector3(OutElemXMax,OutElemYMin,OutElemZMin), // FRU
Vector3(OutElemXMin,OutElemYMax,OutElemZMin), // FLD
Vector3(OutElemXMax,OutElemYMax,OutElemZMin), // FRD
Vector3(OutElemXMin,OutElemYMin,OutElemZMax), // BLU
Vector3(OutElemXMax,OutElemYMin,OutElemZMax), // BRU
Vector3(OutElemXMin,OutElemYMax,OutElemZMax), // BLD
Vector3(OutElemXMax,OutElemYMax,OutElemZMax), // BRD
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};
#define DefVtxTableSize sizeof(DefVtxTable)/sizeof(Vector3)
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//***************************************************************************
CMkLevel::CMkLevel()
{
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memset(&LevelHdr,0,sizeof(sLevelHdr));
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// Add Blanks
AddTile2d(BlankTile);
AddTile3d(BlankTile);
OutElem3d.resize(1);
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}
//***************************************************************************
CMkLevel::~CMkLevel()
{
}
//***************************************************************************
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void CMkLevel::SetAppDir(const char *AppPath)
{
#ifdef _DEBUG
AppDir="\\spongebob\\tools\\data\\bin\\";
#else
GFName Path=AppPath;
Path.File("");
Path.Ext("");
AppDir=Path.FullName();
#endif
}
//***************************************************************************
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void CMkLevel::Init(const char *Filename,const char *OutFilename,const char *IncDir,int TPBase,int TPW,int TPH,int _PakW,int _PakH,bool _LocalGeom,float _SnapThresh)
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{
// Setup filenames and paths
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GFName Path;
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char *Ptr;
char Buffer[256];
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strcpy(Buffer,Filename);
Ptr=Buffer;
while (*Ptr)
{
if (*Ptr=='\\' || *Ptr=='/') *Ptr=' ';
Ptr++;
}
while (*Ptr!=' ') Ptr--;
*Ptr--=0;
while (*Ptr!=' ') Ptr--; Ptr--;
while (*Ptr!=' ') Ptr--; Ptr++;
LevelName=Ptr;
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InFilename=Filename;
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Path=Filename;
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// LevelName=Path.File();
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Path.File("");
Path.Ext("");
InPath=Path.FullName();
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Path=OutFilename;
Path.Ext("");
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LevelFullName=Path.File();
LevelFullName.Upper();
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OutName=Path.FullName();
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OutIncName=IncDir;
OutIncName+=Path.File();
OutIncName+="_INF.h";
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// Load ini file
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Config.LoadAndImport(GString(AppDir+ConfigFilename));
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// Setup Texgrab
if (TPBase==-1 || TPW==-1 || TPH==-1)
GObject::Error(ERR_FATAL,"TPage not set\n");
TexGrab.SetTPage(TPBase,TPW,TPH);
TexGrab.SetOutFile(GString(OutName+".Tex"));
TexGrab.SetDebug(DebugOn);
TexGrab.SetDebugOut(GString(OutName+".Lbm"));
TexGrab.NoSort();
TexGrab.AnimatedHeadersOnly(true);
TexGrab.DontOutputBoxes(true);
TexGrab.AllowRotate(false);
TexGrab.ShrinkToFit(false);
// Set up other stuph
FlatFace[0].vtx[0].x=+0.5f; FlatFace[0].vtx[0].y=+1.0f; FlatFace[0].vtx[0].z=-4.0f;
FlatFace[0].vtx[1].x=-0.5f; FlatFace[0].vtx[1].y= 0.0f; FlatFace[0].vtx[1].z=-4.0f;
FlatFace[0].vtx[2].x=+0.5f; FlatFace[0].vtx[2].y= 0.0f; FlatFace[0].vtx[2].z=-4.0f;
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FlatFace[0].uv[0][0]=1; FlatFace[0].uv[0][1]=1;
FlatFace[0].uv[1][0]=0; FlatFace[0].uv[1][1]=0;
FlatFace[0].uv[2][0]=1; FlatFace[0].uv[2][1]=0;
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FlatFace[0].Flags=0;
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FlatFace[1].vtx[0].x=-0.5f; FlatFace[1].vtx[0].y= 0.0f; FlatFace[1].vtx[0].z=-4.0f;
FlatFace[1].vtx[1].x=+0.5f; FlatFace[1].vtx[1].y=+1.0f; FlatFace[1].vtx[1].z=-4.0f;
FlatFace[1].vtx[2].x=-0.5f; FlatFace[1].vtx[2].y=+1.0f; FlatFace[1].vtx[2].z=-4.0f;
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FlatFace[1].uv[0][0]=0; FlatFace[1].uv[0][1]=0;
FlatFace[1].uv[1][0]=1; FlatFace[1].uv[1][1]=1;
FlatFace[1].uv[2][0]=0; FlatFace[1].uv[2][1]=1;
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FlatFace[1].Flags=0;
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// Setup Extra Info
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PakW=_PakW;
PakH=_PakH;
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LocalGeom=_LocalGeom;
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SnapThresh=_SnapThresh;
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AddDefVtx(OutVtxList);
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}
//***************************************************************************
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void CMkLevel::AddDefVtx(vector<sVtx> &VtxList)
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{
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CFaceStore F;
for (int i=0; i<DefVtxTableSize; i++)
{
F.AddVtx(VtxList,DefVtxTable[i]);
}
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}
//***************************************************************************
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int CMkLevel::AddModel(const char *Name,int TriStart,int TriCount)
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{
sMkLevelModel ThisModel;
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int ModelID;
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GString ModelName=Name;
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ThisModel.Name=Name;
ThisModel.TriStart=TriStart;
ThisModel.TriCount=TriCount;
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if (Config.FindKey(ModelExcludeGroupName,Name)!=-1)
{
ThisModel.TriCount=0;
}
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ModelID=ModelList.Add(ThisModel);
return(ModelID);
}
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//***************************************************************************
void CMkLevel::PreProcessModels()
{
int i,ListSize=ModelList.size();
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for (i=0; i<ListSize; i++)
{
sMkLevelModel &ThisModel=ModelList[i];
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int OtOfs=0;
Config.GetInt(ModelOtOfsGroupName,ThisModel.Name,OtOfs);
if (OtOfs)
printf("ModelOTOfs %s %i\n",ThisModel.Name,OtOfs);
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ThisModel.ElemID=Create3dElem(ThisModel.TriCount,ThisModel.TriStart,false,OtOfs); // always all models as global for the moment
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}
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}
//***************************************************************************
void CMkLevel::ProcessModels()
{
}
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//***************************************************************************
//*** Load ******************************************************************
//***************************************************************************
void CMkLevel::Load()
{
FILE *File;
sExpFileHdr *FileHdr;
int Size;
printf("Load %s\n",LevelName);
File=fopen(InFilename,"rb");
if (!File)
GObject::Error(ERR_FATAL,"%s Not found\n",InFilename);
// Calc File Size
fseek(File,0,SEEK_END);
Size=ftell(File);
fseek(File,0,SEEK_SET);
FileHdr=(sExpFileHdr*)malloc(Size);
// Load It
fread(FileHdr,Size,1,File);
fclose(File);
LoadTiles(FileHdr);
LoadLayers(FileHdr);
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if (SnapThresh!=0.0f) SnapTiles();
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free(FileHdr);
}
//***************************************************************************
void CMkLevel::LoadStrList(CList<GString> &List,char *TexPtr,int Count)
{
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char FullName[1024];
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GString FilePath;
for (int i=0; i<Count; i++)
{
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GString InName=InPath;
InName+=TexPtr;
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_fullpath( FullName, InName, 1024);
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List.push_back(GString(FullName));
TexPtr+=strlen(TexPtr)+1;
}
}
//***************************************************************************
void CMkLevel::LoadTiles(sExpFileHdr *FileHdr)
{
u8 *ByteHdr=(u8*)FileHdr;
int i,ListSize;
int RGBSize;
TileW=FileHdr->TileW;
TileH=FileHdr->TileH;
RGBSize=TileW*TileH*3;
// Load SetNames
LoadStrList(InSetNameList,(char*) &ByteHdr[FileHdr->SetNameOfs],FileHdr->SetNameCount);
// Load TexNames
LoadStrList(InTexNameList,(char*) &ByteHdr[FileHdr->TexNameOfs],FileHdr->TexNameCount);
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// Load Tris
sExpTri *TriPtr=(sExpTri*) &ByteHdr[FileHdr->TriOfs];
InTriList.resize(FileHdr->TriCount);
for (i=0; i<FileHdr->TriCount; i++)
{
InTriList[i]=TriPtr[i];
}
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// Load Tiles
u8 *TilePtr=(u8*) &ByteHdr[FileHdr->TileOfs];
InTileList.resize(FileHdr->TileCount);
for (i=0; i<FileHdr->TileCount; i++)
{
sExpTile *ThisTilePtr=(sExpTile*)TilePtr;
sExpTile &InTile=InTileList[i];
InTile=*ThisTilePtr;
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// Skip RGB Image, not needed (and too buggy)
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// InTile.RGB=(u8*)malloc(RGBSize);
// memcpy(InTile.RGB,TilePtr+sizeof(sExpTile),RGBSize);
InTile.RGB=0;
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TilePtr+=RGBSize+sizeof(sExpTile);
}
// Load 2d bitmaps
ListSize=InSetNameList.size();
BmpList.resize(ListSize);
for (i=0; i<ListSize; i++)
{
GString Ext=GFName(InSetNameList[i]).Ext();
if (Ext=="BMP")
{
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BmpList[i].LoadBMP(InSetNameList[i]);
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}
}
}
//***************************************************************************
void CMkLevel::LoadLayers(sExpFileHdr *FileHdr)
{
u8 *ByteHdr=(u8*)FileHdr;
for (int i=0; i<FileHdr->LayerCount; i++)
{
sExpLayerHdr *LayerHdr=(sExpLayerHdr *)&ByteHdr[FileHdr->LayerOfs[i]];
switch(LayerHdr->Type)
{
case LAYER_TYPE_TILE:
switch (LayerHdr->SubType)
{
case LAYER_SUBTYPE_ACTION:
LayerList.push_back(new CMkLevelLayer3d(LayerHdr));
break;
case LAYER_SUBTYPE_MID:
LayerList.push_back(new CMkLevelLayerTile(LayerHdr));
break;
case LAYER_SUBTYPE_BACK:
default:
break;
}
break;
case LAYER_TYPE_COLLISION:
LayerList.push_back(new CMkLevelLayerCollision(LayerHdr));
break;
case LAYER_TYPE_SHADE:
LayerList.push_back(new CMkLevelLayerShade(LayerHdr));
break;
case LAYER_TYPE_ACTOR:
LayerList.push_back(new CMkLevelLayerActor(LayerHdr));
break;
case LAYER_TYPE_ITEM:
LayerList.push_back(new CMkLevelLayerItem(LayerHdr));
break;
case LAYER_TYPE_PLATFORM:
LayerList.push_back(new CMkLevelLayerPlatform(LayerHdr));
break;
case LAYER_TYPE_TRIGGER:
LayerList.push_back(new CMkLevelLayerTrigger(LayerHdr));
break;
case LAYER_TYPE_FX:
LayerList.push_back(new CMkLevelLayerFX(LayerHdr));
break;
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case LAYER_TYPE_HAZARD:
LayerList.push_back(new CMkLevelLayerHazard(LayerHdr));
break;
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case LAYER_TYPE_RGB:
LayerList.push_back(new CMkLevelLayerRGB(LayerHdr));
break;
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default:
GObject::Error(ERR_FATAL,"Unknown Layer Type\n");
}
}
}
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//***************************************************************************
void CMkLevel::SnapTiles()
{
int i,ListSize=InTileList.size();
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float SnapXMin=InElemXMin+SnapThresh;
float SnapXMax=InElemXMax-SnapThresh;
float SnapYMin=InElemYMin+SnapThresh;
float SnapYMax=InElemYMax-SnapThresh;
float SnapZMin=InElemZMin+SnapThresh;
float SnapZMax=InElemZMax-SnapThresh;
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for (i=0;i<ListSize;i++)
{
sExpTile &ThisTile=InTileList[i];
for (int T=0; T<ThisTile.TriCount; T++)
{
sExpTri &ThisTri=InTriList[ThisTile.TriStart+T];
for (int p=0;p<3; p++)
{
Vector3 &V=ThisTri.vtx[p];
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if (V.x<SnapXMin) V.x=InElemXMin;
if (V.x>SnapXMax) V.x=InElemXMax;
if (V.y<SnapYMin) V.y=InElemYMin;
if (V.y>SnapYMax) V.y=InElemYMax;
if (V.z<SnapZMin) V.z=InElemZMin;
if (V.z>SnapZMax) V.z=InElemZMax;
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}
}
}
}
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//***************************************************************************
//*** Process ***************************************************************
//***************************************************************************
void CMkLevel::Process()
{
printf("PreProcess Layers\n");
PreProcessLayers();
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printf("PreProcess ElemBanks\n");
PreProcessElemBank2d();
PreProcessElemBank3d();
printf("PreProcess Models\n");
PreProcessModels();
printf("Process Textures\n");
TexGrab.Process();
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printf("Process ElemBanks\n");
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ProcessElemBank2d();
ProcessElemBank3d();
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printf("Process Layers\n");
ProcessLayers();
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printf("Process Models\n");
ProcessModels();
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}
//***************************************************************************
void CMkLevel::PreProcessLayers()
{
int LayerCount=LayerList.size();
for (int i=0; i<LayerCount; i++)
{
LayerList[i]->PreProcess(this);
}
}
//***************************************************************************
void CMkLevel::ProcessLayers()
{
int LayerCount=LayerList.size();
for (int i=0; i<LayerCount; i++)
{
LayerList[i]->Process(this);
}
}
//***************************************************************************
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int CMkLevel::AddTile2d(sExpLayerTile &InTile)
{
sUsedTile2d ThisTile;
ThisTile.Tile=InTile.Tile;
ThisTile.Flags=InTile.Flags;
return(UsedTile2dList.Add(ThisTile));
}
//***************************************************************************
int CMkLevel::AddTile3d(sExpLayerTile &InTile)
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{
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sUsedTile3d ThisTile;
ThisTile.Tile=InTile.Tile;
ThisTile.Flags=InTile.Flags;
int TileID=UsedTile3dList.Add(ThisTile);
int TileIdx=(TileID<<2) | (InTile.Flags & PC_TILE_FLAG_MIRROR_XY);
return(TileIdx);
}
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//***************************************************************************
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void CMkLevel::PreProcessElemBank2d()
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{
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int i,ListSize=UsedTile2dList.size();
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// Extract Tex data from list
for (i=1; i<ListSize; i++)
{ // Skip blank
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sUsedTile2d &ThisTile=UsedTile2dList[i];
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ThisTile.TexID=Create2dTile(ThisTile.Tile,ThisTile.Flags,PSX_TILE2D_HEIGHT);
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}
}
//***************************************************************************
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void CMkLevel::ProcessElemBank2d()
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{
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int i,ListSize=UsedTile2dList.size();
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vector<sTexOutInfo> &TexInfo=TexGrab.GetTexInfo();
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OutElem2d.resize(ListSize);
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for (i=1; i<ListSize; i++)
{ // Skip blank
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sUsedTile2d &InTile=UsedTile2dList[i];
sElem2d &OutElem=OutElem2d[i];
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SetUpTileUV(OutElem,TexInfo[InTile.TexID]);
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}
}
//***************************************************************************
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void CMkLevel::PreProcessElemBank3d()
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{
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int i,ListSize=UsedTile3dList.size();
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for (i=1; i<ListSize; i++)
{ // Skip Blank
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sUsedTile3d &ThisTile=UsedTile3dList[i];
ThisTile.Tile=Create3dTile(ThisTile.Tile,ThisTile.Flags);
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}
}
//***************************************************************************
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int MaxElemTri=0,MaxElemQuad=0,MaxElemVtx=0;
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void CMkLevel::ProcessElemBank3d()
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{
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//int i,ListSize=UsedTile3dList.size(); <--- UsedTile3dList is tiles only!!
int i,ListSize=OutElem3d.size();
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for (i=0; i<ListSize; i++)
{
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ProcessElem3d(OutElem3d[i]);
}
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printf("Max Elem Tri =%i\tMax Elem Quad =%i\tMax Elem Vtx =%i\n",MaxElemTri,MaxElemQuad,MaxElemVtx);
if (LocalGeom)
{
printf("LocalGeom Optimised %i/%i\n",LocalOptCount,ListSize);
}
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}
//***************************************************************************
void CMkLevel::ProcessElem3d(sOutElem3d &ThisElem)
{
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CFaceStore &ThisList=ThisElem.FaceStore;
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ThisList.setMaxStripLength(StripLength);
ThisElem.Elem3d.TriStart=OutTriList.size();
ThisElem.Elem3d.QuadStart=OutQuadList.size();
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if (!LocalGeom)
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{ // Global Geom
ThisList.Process(OutTriList,OutQuadList,OutVtxList);
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CalcOtOfs(OutTriList,OutVtxList,ThisElem.Elem3d.TriStart,ThisList.GetTriFaceCount());
CalcOtOfs(OutQuadList,OutVtxList,ThisElem.Elem3d.QuadStart,ThisList.GetQuadFaceCount());
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}
else
{ // Local Geom
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vector<sVtx> LocalVtxList;
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int VtxStart=0;
if (!ThisElem.Model)
{
AddDefVtx(LocalVtxList);
VtxStart=8;
}
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ThisList.Process(OutTriList,OutQuadList,LocalVtxList);
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ThisElem.Elem3d.VtxIdxStart=OutLocalVtxIdxList.size();
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int ListSize=LocalVtxList.size();
int LocalVtxCount=0;
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for (int v=VtxStart; v<ListSize; v++)
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{
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u16 Idx=CFaceStore::AddVtx(OutVtxList,LocalVtxList[v]);
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OutLocalVtxIdxList.push_back(Idx);
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LocalVtxCount++;
}
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if (LocalVtxCount==0)
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{
LocalOptCount++;
LocalVtxCount=0;
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}
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ThisElem.Elem3d.VtxTriCount=LocalVtxCount/3;
if (LocalVtxCount%3) ThisElem.Elem3d.VtxTriCount++;
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CalcOtOfs(OutTriList,LocalVtxList,ThisElem.Elem3d.TriStart,ThisList.GetTriFaceCount());
CalcOtOfs(OutQuadList,LocalVtxList,ThisElem.Elem3d.QuadStart,ThisList.GetQuadFaceCount());
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}
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ThisElem.Elem3d.TriCount=ThisList.GetTriFaceCount();
ThisElem.Elem3d.QuadCount=ThisList.GetQuadFaceCount();
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if (!ThisElem.Model)
{ // Gen max polys per tile (NOT MODEL)
if (MaxElemTri<ThisElem.Elem3d.TriCount) MaxElemTri=ThisElem.Elem3d.TriCount;
if (MaxElemQuad<ThisElem.Elem3d.QuadCount) MaxElemQuad=ThisElem.Elem3d.QuadCount;
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if (MaxElemVtx<ThisElem.Elem3d.VtxTriCount*3) MaxElemVtx=ThisElem.Elem3d.VtxTriCount*3;
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}
}
//***************************************************************************
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int OTMin=0;
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int OTMax=15-1;
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void CMkLevel::CalcOtOfs(vector<sTri> &PList,vector<sVtx> &VtxList,int Start,int Count)
{
int ZOfs=+4*Scale;
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int PntCount=3;
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for (int i=0;i<Count;i++)
{
sTri &P=PList[Start+i];
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float OtOfs=0;
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int Z[3];
// Get VtxZ
Z[0]=VtxList[P.P0].vz+ZOfs;
Z[1]=VtxList[P.P1].vz+ZOfs;
Z[2]=VtxList[P.P2].vz+ZOfs;
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for (int p=0; p<PntCount; p++)
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{
OtOfs+=Z[p]*Z[p];
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}
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OtOfs=sqrt(OtOfs/PntCount);
OtOfs/=8;
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// printf("%i\n",P.OTOfs);
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OtOfs+=P.OTOfs;
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if (OtOfs>OTMax) OtOfs=OTMax;
if (OtOfs<OTMin) OtOfs=OTMin;
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P.OTOfs=OtOfs;
}
}
//***************************************************************************
void CMkLevel::CalcOtOfs(vector<sQuad> &PList,vector<sVtx> &VtxList,int Start,int Count)
{
int ZOfs=+4*Scale;
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int PntCount=4;
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for (int i=0;i<Count;i++)
{
sQuad &P=PList[Start+i];
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float OtOfs=0;
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int Z[4];
// Get VtxZ
Z[0]=VtxList[P.P0].vz+ZOfs;
Z[1]=VtxList[P.P1].vz+ZOfs;
Z[2]=VtxList[P.P2].vz+ZOfs;
Z[3]=VtxList[P.P3].vz+ZOfs;
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for (int p=0; p<PntCount; p++)
{
OtOfs+=Z[p]*Z[p];
}
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OtOfs=sqrt(OtOfs/PntCount);
OtOfs/=8;
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OtOfs+=P.OTOfs;
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if (OtOfs>OTMax) OtOfs=OTMax;
if (OtOfs<OTMin) OtOfs=OTMin;
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P.OTOfs=OtOfs;
}
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}
//***************************************************************************
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void CMkLevel::SetUpTileUV(sElem2d &Out, sTexOutInfo &Info)
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{
int W = Info.w-1;
int H = Info.h-1;
float Inx0, Iny0;
u8 Outx0, Outy0;
// Allow for upside textures now :oP
Inx0=0;
Iny0=1-0;
if (Info.Rotated)
{
GObject::Error(ERR_FATAL,"Rotated Texure, cant cope!\n");
}
Outx0 = Info.u + round(Inx0 * W);
Outy0 = (Info.v + H) - round(Iny0 * H);
Out.u0=Outx0; Out.v0=Outy0;
Out.TPage=Info.Tpage;
Out.Clut=Info.Clut;
}
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//***************************************************************************
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//***************************************************************************
//***************************************************************************
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void CMkLevel::ExpTri2Face(sExpTri &ThisTri,CFace &F,bool ImportTex)
{
if (ImportTex)
{
F.TexName=InTexNameList[ThisTri.TexID];
F.Mat=-1;
}
else
{
F.Mat=ThisTri.TexID;
}
for (int p=0; p<3; p++)
{
F.vtx[p]=ThisTri.vtx[p];
F.vtx[p].y=F.vtx[p].y;
F.uvs[p].u=ThisTri.uv[p][0];
F.uvs[p].v=ThisTri.uv[p][1];
}
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}
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//***************************************************************************
CMkLevelLayer *CMkLevel::FindLayer(int Type,int SubType)
{
int ListSize=LayerList.size();
for (int i=0; i<ListSize; i++)
{
if (LayerList[i]->IsType(Type,SubType)) return(LayerList[i]);
}
return(0);
}
//***************************************************************************
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int CMkLevel::Create3dTile(int Tile,int Flags)
{
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sExpTile &SrcTile=InTileList[Tile];
int ElemID;
if (SrcTile.TriCount)
{
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ElemID=Create3dElem(SrcTile.TriCount,SrcTile.TriStart,true,0);
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}
else
{
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ElemID=Create2dElem(Tile);
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}
return(ElemID);
}
//***************************************************************************
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int CMkLevel::Create3dElem(int TriCount,int TriStart,bool IsTile,int OtOfs)
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{
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CFace F;
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int i,ListSize;
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CList<sExpTri> SortList;
CList<float> ZPosList;
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int ElemID=OutElem3d.size();
OutElem3d.resize(ElemID+1);
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sOutElem3d &ThisElem=OutElem3d[ElemID];
CFaceStore &FaceList=ThisElem.FaceStore;
FaceList.SetTexGrab(TexGrab);
for (i=0; i<TriCount; i++)
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{
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int ListPos;
sExpTri &ThisTri=InTriList[TriStart+i];
float ThisZPos;
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ThisZPos=ThisTri.vtx[0].z;
if (ThisZPos<ThisTri.vtx[1].z) ThisZPos=ThisTri.vtx[1].z;
if (ThisZPos<ThisTri.vtx[2].z) ThisZPos=ThisTri.vtx[2].z;
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ListSize=SortList.size();
for (ListPos=0; ListPos<ListSize; ListPos++)
{
if (ZPosList[ListPos]>ThisZPos) break;
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}
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SortList.insert(ListPos,ThisTri);
ZPosList.insert(ListPos,ThisZPos);
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}
// Add sorted list to main list
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for (i=0; i<TriCount; i++)
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{
sExpTri &ThisTri=SortList[i];
CFace F;
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F.TexName=InTexNameList[ThisTri.TexID];
F.Mat=-1;
for (int p=0; p<3; p++)
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{
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// F.vtx[p]=ThisTri.vtx[p];
F.vtx[p].x=+ThisTri.vtx[p].x;
F.vtx[p].y=-ThisTri.vtx[p].y;
F.vtx[p].z=+ThisTri.vtx[p].z;
if (IsTile)
{
F.vtx[p].y+=0.5f;
}
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F.uvs[p].u=ThisTri.uv[p][0];
F.uvs[p].v=ThisTri.uv[p][1];
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}
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F.OtOfs=OtOfs;
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FaceList.SetTPageFlag(F,ThisTri.Flags);
FaceList.AddFace(F,true);
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}
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ThisElem.Model=!IsTile;
return(ElemID);
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}
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//***************************************************************************
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int CMkLevel::Create2dElem(int Tile)
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{
CFace F;
int i;
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int TexID=Create2dTile(Tile,0,PSX_TILE3D_HEIGHT);
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int ElemID=OutElem3d.size();
OutElem3d.resize(ElemID+1);
sOutElem3d &ThisElem=OutElem3d[ElemID];
CFaceStore &FaceList=ThisElem.FaceStore;
FaceList.SetTexGrab(TexGrab);
for (i=0; i<2; i++)
{
sExpTri &ThisTri=FlatFace[i];
CFace F;
F.Mat=TexID;
for (int p=0; p<3; p++)
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{
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F.vtx[p].x=+ThisTri.vtx[p].x;
F.vtx[p].y=-ThisTri.vtx[p].y;
F.vtx[p].z=+ThisTri.vtx[p].z;
F.vtx[p].y+=0.5f; // Adjust for tile offset (2dElems Always Tile)
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F.uvs[p].u=ThisTri.uv[p][0];
F.uvs[p].v=ThisTri.uv[p][1];
}
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F.OtOfs=0;
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FaceList.SetTPageFlag(F,0);
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FaceList.AddFace(F,true);
}
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ThisElem.Model=false;
ThisElem.OTOfs=0;
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return(ElemID);
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}
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//***************************************************************************
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int CMkLevel::Create2dTile(int Tile,int Flags,int Height)
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{
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sExpTile &SrcTile=InTileList[Tile];
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sMkLevelTex InTex;
int Idx;
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InTex.Tile=Tile;
InTex.Flags=Flags;
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InTex.Height=Height;
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Idx=Tex2dList.Find(InTex);
if (Idx!=-1)
{
return(Tex2dList[Idx].TexID);
}
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// Must be new, add it
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InTex.TexID=BuildTileTex(SrcTile,Flags,InTex.Height);
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Tex2dList.push_back(InTex);
return(InTex.TexID);
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}
//***************************************************************************
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int CMkLevel::BuildTileTex(sExpTile &SrcTile,int Flags,int Height)
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{
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Frame &InFrame=BmpList[SrcTile.Set];
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Frame ThisFrame;
Rect ThisRect;
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GString Name=GFName(InSetNameList[SrcTile.Set]).File();
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GString TexName;
int BmpW=InFrame.GetWidth();
int BmpH=InFrame.GetHeight();
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int TexID;
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if (SrcTile.XOfs*16>BmpW)
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{
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printf("AARGH!!! %s(%i) wants X=%i,tile is only %i Wide\n",Name,SrcTile.Set,SrcTile.XOfs*16,BmpW);
SrcTile.XOfs=0;
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}
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if (SrcTile.YOfs*16>BmpH)
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{
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printf("AARGH!!! %s(%i) wants Y=%i,tile is only %i High\n",Name,SrcTile.Set,SrcTile.YOfs*16,BmpH);
SrcTile.YOfs=0;
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}
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MakeTexName(SrcTile,Flags,TexName);
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ThisRect.X=SrcTile.XOfs*16;
ThisRect.Y=SrcTile.YOfs*16;
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ThisRect.W=16;
ThisRect.H=16;
ThisFrame.Grab(InFrame,ThisRect);
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if (Flags& PC_TILE_FLAG_MIRROR_X) ThisFrame.FlipX();
if (Flags & PC_TILE_FLAG_MIRROR_Y) ThisFrame.FlipY();
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if (Height!=16)
{
ThisFrame.Resize(16,Height);
}
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TexID=TexGrab.AddMemFrame(TexName,ThisFrame);
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#ifdef _DEBUG
if (0)
{
if (!ThisFrame.IsBlank())
{
char DbgName[256];
sprintf(DbgName,"/x/%s.lbm",TexName);
ThisFrame.SaveLbm(DbgName);
}
}
#endif
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return(TexID);
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}
//***************************************************************************
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void CMkLevel::MakeTexName(sExpTile &SrcTile,int Flags,GString &OutStr)
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{
char NewName[256];
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GString Name=GFName(InSetNameList[SrcTile.Set]).File();
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sprintf(NewName,"%s_%02d_%02d_%01d_",Name,SrcTile.XOfs,SrcTile.YOfs,Flags&PC_TILE_FLAG_MIRROR_XY);
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OutStr=NewName;
}
//***************************************************************************
//*** Write *****************************************************************
//***************************************************************************
void CMkLevel::Write()
{
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GString OutFilename=OutName+".Lvl";
File=fopen(OutFilename,"wb");
fwrite(&LevelHdr,1,sizeof(sLevelHdr),File);
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WriteLevel();
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WriteElemBanks();
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// rewrite header
fseek(File,0,SEEK_SET);
fwrite(&LevelHdr,1,sizeof(sLevelHdr),File);
fclose(File);
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// Write Info header File
WriteIncFile();
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// Write Sizes
ReportLayers();
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}
//***************************************************************************
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void CMkLevel::WriteElemBanks()
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{
int i,ListSize;
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// 2d Elem
LevelHdr.ElemBank2d=(sElem2d*)ftell(File);
ListSize=OutElem2d.size();
printf("%i 2d Elems\t(%i Bytes)\n",ListSize,ListSize*sizeof(sElem2d));
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for (i=0; i<ListSize; i++)
{
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sElem2d &OutElem=OutElem2d[i];
fwrite(&OutElem,1,sizeof(sElem2d),File);
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}
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// 3d Elem
LevelHdr.ElemBank3d=(sElem3d*)ftell(File);
ListSize=OutElem3d.size();
printf("%i 3d Elems\t(%i Bytes)\n",ListSize,ListSize*sizeof(sElem3d));
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for (i=0; i<ListSize; i++)
{
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sElem3d &OutElem=OutElem3d[i].Elem3d;
fwrite(&OutElem,1,sizeof(sElem3d),File);
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}
// TriList
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LevelHdr.TriList=(sTri*)WriteTriList();
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// QuadList
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LevelHdr.QuadList=(sQuad*)WriteQuadList();
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// VtxList
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LevelHdr.VtxList=(sVtx*)WriteVtxList();
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// VtxIdxList
LevelHdr.VtxIdxList=(u16*)ftell(File);
ListSize=OutLocalVtxIdxList.size();
for (i=0; i<ListSize; i++)
{
u16 &ThisIdx=OutLocalVtxIdxList[i];
fwrite(&ThisIdx,1,sizeof(u16),File);
}
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}
//***************************************************************************
int CMkLevel::WriteTriList()
{
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int ThisPos=ftell(File);
int i,ListSize=OutTriList.size();
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for (i=0;i<ListSize;i++)
{
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sTri &T=OutTriList[i];
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fwrite(&T,1,sizeof(sTri),File);
}
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printf("%i Tris\t(%i Bytes)\n",ListSize,ListSize*sizeof(sTri));
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return(ThisPos);
}
//***************************************************************************
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int CMkLevel::WriteQuadList()
{
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int ThisPos=ftell(File);
int i,ListSize=OutQuadList.size();
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for (i=0;i<ListSize;i++)
{
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sQuad &Q=OutQuadList[i];
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fwrite(&Q,1,sizeof(sQuad),File);
}
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printf("%i Quads\t(%i Bytes)\n",ListSize,ListSize*sizeof(sQuad));
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return(ThisPos);
}
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//***************************************************************************
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int CMkLevel::WriteVtxList()
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{
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int i,ListSize=OutVtxList.size();
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int Pos=ftell(File);
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sVtx Min={+100,+100,+100};
sVtx Max={-100,-100,-100};
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for (i=0; i<ListSize; i++)
{
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sVtx const &In=OutVtxList[i];
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sVtx Out;
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Out.vx=+In.vx;
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Out.vy=+In.vy;
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Out.vz=+In.vz;
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Min.vx=__min(Min.vx,Out.vx);
Min.vy=__min(Min.vy,Out.vy);
Min.vz=__min(Min.vz,Out.vz);
Max.vx=__max(Max.vx,Out.vx);
Max.vy=__max(Max.vy,Out.vy);
Max.vz=__max(Max.vz,Out.vz);
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// Out.rgb=(Out.vz+64)/8;
// printf("%i\n",Out.rgb);
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fwrite(&Out,1,sizeof(sVtx),File);
}
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printf("%i Vtx\t(%i Bytes)\n",ListSize,ListSize*sizeof(sVtx));
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printf("MinX: %i\tMaxX: %i\n",Min.vx,Max.vx);
printf("MinY: %i\tMaxY: %i\n",Min.vy,Max.vy);
printf("MinZ: %i\tMaxZ: %i\n",Min.vz,Max.vz);
// printf("Min %i %i %i\n",Min.vx,Min.vy,Min.vz);
// printf("Max %i %i %i\n",Max.vx,Max.vy,Max.vz);
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return(Pos);
}
//***************************************************************************
//*** Write *****************************************************************
//***************************************************************************
void CMkLevel::WriteLevel()
{
WriteLayers();
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}
//***************************************************************************
void CMkLevel::WriteLayers()
{
// Back (Shade)
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LevelHdr.BackLayer=WriteLayer(LAYER_TYPE_SHADE,LAYER_SUBTYPE_BACK);
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// Mid
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LevelHdr.MidLayer=WriteLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_MID);
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// Action
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LevelHdr.ActionLayer=WriteLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_ACTION);
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// Collision
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LevelHdr.CollisionLayer=WriteLayer(LAYER_TYPE_COLLISION,LAYER_SUBTYPE_NONE);
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// RGB
LevelHdr.RGBLayer=WriteLayer(LAYER_TYPE_RGB,LAYER_SUBTYPE_NONE);
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// Things
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int ThingStart=ftell(File);
LevelHdr.ActorList=WriteThings(LAYER_TYPE_ACTOR);
LevelHdr.ItemList=WriteThings(LAYER_TYPE_ITEM);
LevelHdr.PlatformList=WriteThings(LAYER_TYPE_PLATFORM);
LevelHdr.TriggerList=WriteThings(LAYER_TYPE_TRIGGER);
LevelHdr.FXList=WriteThings(LAYER_TYPE_FX);
LevelHdr.HazardList=WriteThings(LAYER_TYPE_HAZARD);
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LevelHdr.ModelList=(sModel*)WriteModelList();
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printf("Things =\t(%i Bytes)\n",ftell(File)-ThingStart);
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}
//***************************************************************************
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int CMkLevel::WriteLayer(int Type,int SubType,bool Warn)
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{
CMkLevelLayer *ThisLayer=FindLayer(Type,SubType);
int Ofs;
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char *LayerName=GetLayerName(Type,SubType);
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if (!ThisLayer)
{
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if (Warn) GObject::Error(ERR_WARNING,"No %s Layer Found in %s!!\n",LayerName,LevelName);
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return(0);
}
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Ofs=ThisLayer->Write(this,File,LayerName);
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PadFile(File);
return(Ofs);
}
//***************************************************************************
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int CMkLevel::WriteThings(int Type,bool Warn)
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{
CMkLevelLayer *ThisLayer=FindLayer(Type,LAYER_SUBTYPE_NONE);
int Ofs;
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char *LayerName=GetLayerName(Type,LAYER_SUBTYPE_NONE);
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if (!ThisLayer)
{
GFName Name=InFilename;
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if (Warn) GObject::Error(ERR_WARNING,"No %s Layer Found in %s!!\n",LayerName,Name.File());
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return(0);
}
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Ofs=ThisLayer->Write(this,File,LayerName);
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// printf("%s %i\n",LayerName,Ofs);
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PadFile(File);
return(Ofs);
}
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//***************************************************************************
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int CMkLevel::WriteModelList()
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{
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int i,ListSize=ModelList.size();
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int Ofs=ftell(File);
for (i=0; i<ListSize; i++)
{
sModel Out;
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sMkLevelModel &ThisModel=ModelList[i];
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sOutElem3d &ThisElem=OutElem3d[ThisModel.ElemID];
sBBox &ElemBBox=ThisElem.FaceStore.GetBBox();
Out.ElemID=ThisModel.ElemID;
Out.BBox=ElemBBox;
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if (ThisModel.TriCount==0)
printf("Writing Model E:%i - %s - Dummy --\n",Out.ElemID,ThisModel.Name);
else
printf("Writing Model E:%i - %s - T:%i Q:%i BBox:%i,%i->%i,%i\n",Out.ElemID,ThisModel.Name,ThisElem.Elem3d.TriCount,ThisElem.Elem3d.QuadCount,Out.BBox.XMin,Out.BBox.YMin,Out.BBox.XMax,Out.BBox.YMax);
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fwrite(&Out,1,sizeof(sModel),File);
}
return(Ofs);
}
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//***************************************************************************
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//*** Inf File **************************************************************
//***************************************************************************
void CMkLevel::AddInfItem(const char *Name,int Val)
{
sInfItem Item;
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GString ReplaceBadFileChars(GString s); // Dodgy extern from TexGrab Lib!
Item.Name=ReplaceBadFileChars(Name);
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Item.Name.Upper();
Item.Val=Val;
InfList.Add(Item);
}
//***************************************************************************
void CMkLevel::WriteIncFile()
{
GString DefStr;
DefStr=LevelFullName+"_INF";
File=fopen(OutIncName,"wt");
fprintf(File,"// %s Info Header\n",LevelFullName);
fprintf(File,"\n");
fprintf(File,"#ifndef\t__%s_INF_HEADER__\n",LevelFullName);
fprintf(File,"#define\t__%s_INF_HEADER__\n",LevelFullName);
fprintf(File,"\n");
fprintf(File,"\n");
fprintf(File,"enum\t%s\n",DefStr);
fprintf(File,"{\n");
int ListSize=InfList.size();
for (int i=0; i<ListSize; i++)
{
sInfItem &ThisItem=InfList[i];
fprintf(File,"\t%s_%s\t\t=%i,\n",DefStr,ThisItem.Name,ThisItem.Val);
}
fprintf(File,"};\n");
fprintf(File,"\n");
fprintf(File,"#endif\n");
fclose(File);
}
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//***************************************************************************
//***************************************************************************
//***************************************************************************
void CMkLevel::ReportLayers()
{
int i,ListSize=LayerList.size();
for (i=0; i<ListSize; i++)
{
CMkLevelLayer *ThisLayer=LayerList[i];
char *LayerName=GetLayerName(ThisLayer->GetType(),ThisLayer->GetSubType());
printf("Layer %s= %i bytes\n",LayerName,ThisLayer->GetSize());
}
}
//***************************************************************************
char *CMkLevel::GetLayerName(int Type,int SubType)
{
for (int i=0; i<LayerNameTableSize; i++)
{
if (LayerNameTable[i].Type==Type && LayerNameTable[i].SubType==SubType) return(LayerNameTable[i].Name);
}
return(0);
}