SBSPSS/source/enemy/nclam.cpp

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/*=========================================================================
nclam.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
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#ifndef __ENEMY_NCLAM_H__
#include "enemy\nclam.h"
#endif
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#ifndef __PLATFORM_PCLAM_H__
#include "platform\pclam.h"
#endif
#ifndef __PLATFORM_PLATFORM_H__
#include "platform\platform.h"
#endif
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#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
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#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
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#ifndef __ANIM_CLAM_HEADER__
#include <ACTOR_CLAM_ANIM.h>
#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcClamEnemy::processEnemyCollision( CThing *thisThing )
{
// do nothing
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcClamEnemy::processUserCollision( CThing *thisThing )
{
// do nothing
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool CNpcClamEnemy::processSensor()
{
switch( m_sensorFunc )
{
case NPC_SENSOR_NONE:
return( false );
default:
{
if ( playerXDistSqr + playerYDistSqr < 10000 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
m_extendDir = EXTEND_UP;
m_extension = 0;
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CSoundMediator::playSfx( CSoundMediator::SFX_CLAM_MOVE );
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return( true );
}
else
{
return( false );
}
}
}
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcJumpingClamEnemy::postInit()
{
CNpcClamEnemy::postInit();
m_drawRotation = m_heading + 1024;
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcJumpingClamEnemy::setupWaypoints( sThingActor *ThisActor )
{
u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
u16 newXPos, newYPos;
u16 startXPos, startYPos, endXPos, endYPos;
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m_npcPath.setWaypointCount( ThisActor->PointCount - 1 );
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startXPos = newXPos = (u16) *PntList;
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setWaypointPtr( PntList );
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PntList++;
startYPos = newYPos = (u16) *PntList;
PntList++;
setStartPos( newXPos, newYPos );
m_maxExtension = 10;
if ( ThisActor->PointCount > 1 )
{
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newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
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endXPos = newXPos;
endYPos = newYPos;
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setHeading( newXPos, newYPos );
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s32 xDist = ( endXPos - startXPos ) << 4;
s32 yDist = ( endYPos - startYPos ) << 4;
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m_maxExtension = isqrt2( ( xDist * xDist ) + ( yDist * yDist ) );
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}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcJumpingClamEnemy::processClose( int _frames )
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{
s32 velocity;
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if ( m_extendDir == EXTEND_UP )
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{
velocity = m_speed * _frames;
m_extension += velocity;
if ( m_extension > m_maxExtension )
{
m_extension = m_maxExtension;
m_extendDir = EXTEND_DOWN;
}
Pos = m_base;
Pos.vx += ( m_extension * rcos( m_heading ) ) >> 12;
Pos.vy += ( m_extension * rsin( m_heading ) ) >> 12;
if ( !m_animPlaying )
{
m_animPlaying = true;
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m_animNo = 0;//ANIM_CLAM_SNAPUP;
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m_frame = 0;
}
}
else if ( m_extendDir == EXTEND_DOWN )
{
velocity = -_frames;
m_extension += velocity;
if ( m_extension < 0 )
{
m_extension = 0;
if ( !m_animPlaying )
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_timerFunc = NPC_TIMER_ATTACK_DONE;
m_timerTimer = GameState::getOneSecondInFrames();
m_sensorFunc = NPC_SENSOR_NONE;
}
}
Pos = m_base;
Pos.vx += ( m_extension * rcos( m_heading ) ) >> 12;
Pos.vy += ( m_extension * rsin( m_heading ) ) >> 12;
}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcStaticClamEnemy::postInit()
{
CNpcClamEnemy::postInit();
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m_isStunned = 0;
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// create platform in same place
CNpcClamPlatform *platform = new ("clam platform") CNpcClamPlatform;
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platform->setThingSubType(CNpcClamPlatform::NPC_CLAM_PLATFORM);
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platform->setGraphic( (u8) 0 );
platform->init( Pos );
platform->setTiltable( false );
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platform->postInit();
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m_animPlaying = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcStaticClamEnemy::processClose( int _frames )
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{
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if ( !m_animPlaying && m_isStunned == 0 )
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{
m_animPlaying = true;
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m_animNo = ANIM_CLAM_SIDESNAP;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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if ( m_isStunned )
{
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m_isStunned -= _frames;
if ( m_isStunned < 0 )
{
m_isStunned = 0;
}
}
if ( !m_isStunned )
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcStaticClamEnemy::collidedWith( CThing *_thisThing )
{
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if ( m_isActive && !m_isCaught && !m_isDying )
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{
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switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
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if ( m_frame < ( 5 << 8 ) )
{
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if ( m_frame != 0 )
{
m_frame = 0;
CSoundMediator::playSfx( CSoundMediator::SFX_CLAM_ATTACK );
}
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m_isStunned = 2 * GameState::getOneSecondInFrames();
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m_animPlaying = false;
}
else
{
m_oldControlFunc = m_controlFunc;
m_controlFunc = NPC_CONTROL_COLLISION;
}
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break;
}
default:
break;
}
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}
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcStaticClamEnemy::processCollision()
{
CPlayer *player = GameScene.getPlayer();
player->takeDamage( m_data[m_type].damageToUserType,REACT__GET_DIRECTION_FROM_THING,(CThing*)this );
processUserCollision( (CThing *) player );
m_controlFunc = m_oldControlFunc;
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if ( !m_animPlaying && m_isStunned == 0 )
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{
m_animPlaying = true;
m_animNo = ANIM_CLAM_SIDESNAP;
m_frame = 0;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
s32 CNpcStaticClamEnemy::getFrameShift( int _frames )
{
return( ( _frames << 8 ) >> 2 );
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcStaticClamEnemy::processAnimFrames( int _frames )
{
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if ( m_animPlaying && ( ( m_isDying && m_data[m_type].playDeathAnim ) || !m_isDying ) )
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{
s32 frameCount;
frameCount = getFrameCount();
s32 frameShift = getFrameShift( _frames );
if ( ( frameCount << 8 ) - m_frame > frameShift )
{
m_frame += frameShift;
}
else
{
m_frame = 0;
m_animPlaying = false;
CSoundMediator::playSfx( CSoundMediator::SFX_CLAM_ATTACK );
}
}
}