SBSPSS/source/player/pmbloon.cpp

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/*=========================================================================
pmbloon.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
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#include "player\pmbloon.h"
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#ifndef __PAD_VIBE_H__
#include "pad\vibe.h"
#endif
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#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h"
#endif
#ifndef __LEVEL_LEVEL_H__
#include "level\level.h"
#endif
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#include "game/game.h"
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/* Std Lib
------- */
/* Data
---- */
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#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
#endif
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#ifndef __SPR_SPRITES_H__
#include <sprites.h>
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#endif
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/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
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static PlayerMetrics s_playerMetrics=
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{ {
DEFAULT_PLAYER_JUMP_VELOCITY, // PM__JUMP_VELOCITY
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DEFAULT_PLAYER_MAX_JUMP_FRAMES, // PM__MAX_JUMP_FRAMES
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DEFAULT_PLAYER_MAX_SAFE_FALL_FRAMES, // PM__MAX_SAFE_FALL_FRAMES
DEFAULT_PLAYER_MAX_RUN_VELOCITY, // PM__MAX_RUN_VELOCITY
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DEFAULT_PLAYER_RUN_SPEEDUP, // PM__RUN_SPEEDUP
DEFAULT_PLAYER_RUN_REVERSESLOWDOWN, // PM__RUN_REVERSESLOWDOWN
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DEFAULT_PLAYER_RUN_SLOWDOWN, // PM__RUN_SLOWDOWN
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DEFAULT_PLAYER_PLAYER_GRAVITY/3, // PM__GRAVITY
DEFAULT_PLAYER_TERMINAL_VELOCITY/3, // PM__TERMINAL_VELOCITY
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DEFAULT_BUTT_FALL_VELOCITY, // PM__BUTT_FALL_VELOCITY
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DEFAULT_HITREACT_XVELOCITY, // PM__HITREACT_XVELOCITY
DEFAULT_HITREACT_YVELOCITY, // PM__HITREACT_YVELOCITY
DEFAULT_HITREACT_FRAMES, // PM__HITREACT_FRAMES
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} };
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeBalloon::enter()
{
CPlayerModeBase::enter();
m_timer=0;
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m_playedPopSound=false;
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}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeBalloon::think()
{
CPlayerModeBase::think();
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if(++m_timer>BALLOON_TIMEOUT)
{
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if(!m_playedPopSound)
{
CSoundMediator::playSfx(CSoundMediator::SFX_BALLOON_POP);
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CPadVibrationManager::setVibration(0,CPadVibrationManager::VIBE_SHORT);
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}
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m_player->setMode(PLAYER_MODE_BASICUNARMED);
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}
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}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int balloonx=-14;
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int balloony=-120;
int balloonsize=350;
void CPlayerModeBalloon::render(DVECTOR *_pos)
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{
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DVECTOR pos;
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int frame;
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CPlayerModeBase::render();
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pos.vx=_pos->vx+balloonx;
pos.vy=_pos->vy+balloony;
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if(m_timer<BALLOON_TIMEOUT-BALLOON_POP_FRAMES)
{
frame=FRM__BALLOON;
}
else
{
frame=FRM__BALLOONBURST;
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if(!m_playedPopSound)
{
CSoundMediator::playSfx(CSoundMediator::SFX_BALLOON_POP);
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CPadVibrationManager::setVibration(0,CPadVibrationManager::VIBE_SHORT);
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m_playedPopSound=true;
}
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}
CGameScene::getSpriteBank()->printFT4Scaled(frame,pos.vx,pos.vy,0,0,5,balloonsize);
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}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeBalloon::renderModeUi()
{
if(m_timer<BALLOON_TIMEOUT-BALLOON_FLASH_TIME||m_timer&2)
{
SpriteBank *sb;
sFrameHdr *fh;
sb=CGameScene::getSpriteBank();
fh=sb->getFrameHeader(FRM__BALLOON);
sb->printFT4Scaled(fh,CPlayer::POWERUPUI_ICONX,CPlayer::POWERUPUI_ICONY,0,0,CPlayer::POWERUPUI_OT,384);
}
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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const struct PlayerMetrics *CPlayerModeBalloon::getPlayerMetrics()
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{
return &s_playerMetrics;
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeBalloon::setAnimNo(int _animNo)
{
// I think I'll overload the JUMP anim to the BALLOONJUMP here..
// Just 'cos I can :)
if(_animNo==ANIM_SPONGEBOB_JUMP)
{
_animNo=ANIM_SPONGEBOB_BALLOONJUMP;
}
CPlayerModeBase::setAnimNo(_animNo);
}
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/*===========================================================================
end */