SBSPSS/source/level/layertile.h

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/************************/
/*** Tile Layer Class ***/
/************************/
#ifndef __LAYER_TILE_H__
#define __LAYER_TILE_H__
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#include <dstructs.h>
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#include "gfx\prim.h"
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/*****************************************************************************/
const s32 LayerOT=MAX_OT-1;
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/*****************************************************************************/
class CLayerTile
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{
public:
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enum LAYER_TILE_TYPE
{ // Stored reverse for rendering :o)
LAYER_TILE_TYPE_ACTION,
LAYER_TILE_TYPE_MID,
LAYER_TILE_TYPE_BACK,
LAYER_TILE_TYPE_MAX
};
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CLayerTile(sLevelHdr *LevelHdr,sLayerHdr *Hdr);
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virtual ~CLayerTile();
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virtual void init(DVECTOR &MapPos,int Shift);
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virtual void shutdown();
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virtual void think(DVECTOR &MapPos);
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virtual void render();
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int GetMapOfs() {return(MapXY.vx+(MapXY.vy*MapWidth));}
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//virtual sTileMapElem *GetMapPos() {return(Map+GetMapOfs());}
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virtual sTileMapElem *getMapPtr(int _x,int _y) {return(&Map[(_x>>4)+((_y>>4)*MapWidth)]);}
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protected:
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sLayerHdr *LayerHdr;
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sElem2d *ElemBank2d;
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int MapWidth,MapHeight,MapXYShift;
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int RenderW,RenderH;
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DVECTOR MapXY;
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u16 ShiftX,ShiftY;
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sTileMapElem *Map;
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TSPRT *PrimBank[2];
int PrimBankID;
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};
/*****************************************************************************/
#endif