2001-04-23 20:58:30 +02:00
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/*=========================================================================
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pcart.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PCART_H__
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#include "platform\pcart.h"
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#endif
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2001-04-23 22:40:13 +02:00
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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2001-05-08 20:57:00 +02:00
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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2001-04-23 20:58:30 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcCartPlatform::postInit()
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{
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2001-05-05 15:54:34 +02:00
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CNpcPlatform::postInit();
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2001-05-04 18:20:10 +02:00
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m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
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2001-05-09 23:27:23 +02:00
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m_carSpeed = m_speed << 8;
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2001-06-11 21:32:41 +02:00
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m_isActivated = false;
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sBBox boundingBox = m_modelGfx->GetBBox();
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boundingBox.YMin = boundingBox.YMax - 32;
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
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calculateNonRotatedCollisionData();
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2001-06-28 17:34:05 +02:00
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m_playerAttached = false;
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2001-07-10 18:09:56 +02:00
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m_falling = false;
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2001-07-06 21:42:07 +02:00
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m_rebound = false;
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2001-07-10 18:09:56 +02:00
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m_inJump = false;
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2001-04-23 20:58:30 +02:00
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcCartPlatform::processMovement( int _frames )
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{
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2001-05-04 18:20:10 +02:00
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s32 fallSpeed = 2;
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2001-04-23 20:58:30 +02:00
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s8 yMovement = fallSpeed * _frames;
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s32 distX, distY, heading;
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s32 groundHeight;
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s32 moveX = 0;
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s32 moveY = 0;
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bool pathComplete;
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2001-07-10 18:09:56 +02:00
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if ( !m_playerAttached && !m_falling )
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2001-06-28 17:34:05 +02:00
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{
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m_playerAttached = true;
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CPlayer *player = GameScene.getPlayer();
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DVECTOR newPos = Pos;
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2001-07-23 21:26:37 +02:00
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CRECT const &collisionArea=getCollisionArea();
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2001-06-28 17:34:05 +02:00
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newPos.vy = collisionArea.y1;
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player->setPos( newPos );
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player->setPlatform( this );
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m_contact = true;
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}
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2001-06-11 21:32:41 +02:00
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if ( m_isActivated )
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2001-04-23 20:58:30 +02:00
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{
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2001-07-10 18:09:56 +02:00
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if ( m_falling )
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{
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m_vertSpeed += 192;
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if ( m_vertSpeed > ( 8 << 8 ) )
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{
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m_vertSpeed = 8 << 8;
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}
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moveY = ( m_vertSpeed >> 8 ) * _frames;
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Pos.vy += moveY;
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2001-07-23 21:26:37 +02:00
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DVECTOR const &offset = CLevel::getCameraPos();
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2001-07-10 18:09:56 +02:00
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s32 yPos = Pos.vy - offset.vy;
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if ( yPos < 0 || yPos > VidGetScrH() )
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{
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setToShutdown();
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}
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}
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else if ( m_rebound )
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2001-05-04 18:20:10 +02:00
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{
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2001-07-06 21:42:07 +02:00
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moveX = -4 * _frames;
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2001-04-23 20:58:30 +02:00
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2001-06-28 17:34:05 +02:00
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m_vertSpeed += 192;
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2001-04-23 20:58:30 +02:00
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2001-07-10 18:09:56 +02:00
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if ( m_vertSpeed > ( 8 << 8 ) )
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2001-06-12 01:12:58 +02:00
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{
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2001-07-10 18:09:56 +02:00
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m_vertSpeed = 8 << 8;
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2001-06-12 01:12:58 +02:00
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}
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else if ( m_vertSpeed < -( 6 << 8 ) )
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{
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m_vertSpeed = -( 6 << 8 );
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}
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2001-05-04 18:20:10 +02:00
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2001-06-12 01:12:58 +02:00
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moveY = ( m_vertSpeed >> 8 ) * _frames;
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2001-04-23 20:58:30 +02:00
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2001-07-06 21:42:07 +02:00
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groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx + moveX, Pos.vy + moveY, 16 );
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2001-04-23 20:58:30 +02:00
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2001-06-12 01:12:58 +02:00
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if ( groundHeight < 0 )
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{
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// have touched down
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2001-07-06 21:42:07 +02:00
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m_rebound = false;
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2001-06-12 15:45:45 +02:00
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moveY += groundHeight;
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2001-06-12 01:12:58 +02:00
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}
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2001-07-06 21:42:07 +02:00
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Pos.vx += moveX;
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Pos.vy += moveY;
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2001-06-11 21:32:41 +02:00
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}
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else
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{
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2001-07-06 21:42:07 +02:00
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m_npcPath.thinkFlat( Pos, &pathComplete, &distX, &distY, &heading );
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2001-04-23 20:58:30 +02:00
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2001-07-06 21:42:07 +02:00
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if ( !pathComplete )
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{
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moveX = ( m_carSpeed >> 8 ) * _frames;
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2001-05-04 18:20:10 +02:00
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2001-07-06 21:42:07 +02:00
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if ( heading == 2048 )
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{
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moveX = -moveX;
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}
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}
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2001-05-04 18:20:10 +02:00
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2001-07-06 21:42:07 +02:00
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if ( m_inJump )
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2001-06-11 21:32:41 +02:00
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{
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2001-07-06 21:42:07 +02:00
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m_vertSpeed += 192;
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if ( m_vertSpeed > ( 5 << 8 ) )
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{
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m_vertSpeed = 5 << 8;
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}
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else if ( m_vertSpeed < -( 6 << 8 ) )
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{
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m_vertSpeed = -( 6 << 8 );
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}
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moveY = ( m_vertSpeed >> 8 ) * _frames;
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2001-07-10 18:09:56 +02:00
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groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx + moveX, Pos.vy, moveY + 16 );
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2001-06-12 01:12:58 +02:00
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2001-07-10 18:09:56 +02:00
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if ( groundHeight < moveY )
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2001-07-06 21:42:07 +02:00
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{
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// have touched down
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m_inJump = false;
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moveY += groundHeight;
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}
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2001-06-12 01:12:58 +02:00
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}
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else
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{
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2001-07-06 21:42:07 +02:00
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// check for vertical movement
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2001-06-12 01:12:58 +02:00
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2001-07-06 21:42:07 +02:00
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s32 checkDist = yMovement + 50;
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2001-06-11 21:32:41 +02:00
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2001-07-06 21:42:07 +02:00
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groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx + moveX, Pos.vy, checkDist );
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2001-06-12 01:12:58 +02:00
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2001-07-06 21:42:07 +02:00
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if ( groundHeight < checkDist )
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2001-06-12 01:12:58 +02:00
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{
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2001-07-06 21:42:07 +02:00
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// groundHeight <= yMovement indicates either just above ground or on or below ground
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moveY = groundHeight;
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2001-06-12 01:12:58 +02:00
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}
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2001-07-06 21:42:07 +02:00
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else
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{
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// fall
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2001-06-12 01:12:58 +02:00
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2001-07-06 21:42:07 +02:00
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moveY = yMovement;
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}
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if ( moveY < 0 )
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{
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m_carSpeed -= 1;
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if ( m_carSpeed < ( 2 << 8 ) )
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{
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m_carSpeed = ( 2 << 8 );
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}
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}
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else if ( moveY > 0 )
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2001-06-12 01:12:58 +02:00
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{
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2001-07-06 21:42:07 +02:00
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m_carSpeed += 20;
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2001-07-10 18:09:56 +02:00
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if ( m_carSpeed > ( 5 << 8 ) )
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2001-07-06 21:42:07 +02:00
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{
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2001-07-10 18:09:56 +02:00
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m_carSpeed = ( 5 << 8 );
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2001-07-06 21:42:07 +02:00
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}
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2001-06-12 01:12:58 +02:00
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}
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2001-06-11 21:32:41 +02:00
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}
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2001-05-04 18:20:10 +02:00
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2001-07-06 21:42:07 +02:00
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Pos.vx += moveX;
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Pos.vy += moveY;
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}
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2001-05-08 20:57:00 +02:00
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2001-06-11 21:32:41 +02:00
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// sort out draw rotation
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2001-05-08 20:57:00 +02:00
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2001-06-11 21:32:41 +02:00
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DVECTOR testPos1, testPos2;
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2001-05-08 20:57:00 +02:00
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2001-06-11 21:32:41 +02:00
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testPos1 = testPos2 = Pos;
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testPos1.vx -= 10;
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testPos2.vx += 10;
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2001-05-08 20:57:00 +02:00
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2001-06-11 21:32:41 +02:00
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u8 sensorDist = 16;
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2001-05-08 20:57:00 +02:00
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2001-08-02 16:51:29 +02:00
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s32 yDiff1, yDiff2;
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2001-05-08 20:57:00 +02:00
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2001-08-02 16:51:29 +02:00
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yDiff1 = CGameScene::getCollision()->getHeightFromGroundCart( testPos1.vx, testPos1.vy, sensorDist + 1 );
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2001-05-08 20:57:00 +02:00
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2001-08-02 16:51:29 +02:00
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if ( abs( yDiff1 ) <= sensorDist )
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2001-06-11 21:32:41 +02:00
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{
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// only use if there is ground present
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2001-05-08 20:57:00 +02:00
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2001-08-02 16:51:29 +02:00
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yDiff2 = CGameScene::getCollision()->getHeightFromGroundCart( testPos2.vx, testPos2.vy, sensorDist + 1 );
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2001-05-08 20:57:00 +02:00
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2001-08-02 16:51:29 +02:00
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if ( abs( yDiff2 ) <= sensorDist )
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{
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// only use if there is ground present
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2001-06-11 21:32:41 +02:00
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2001-08-02 16:51:29 +02:00
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testPos1.vy += yDiff1;
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testPos2.vy += yDiff2;
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}
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2001-06-11 21:32:41 +02:00
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}
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s32 xDist = testPos2.vx - testPos1.vx;
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s32 yDist = testPos2.vy - testPos1.vy;
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heading = ratan2( yDist, xDist );
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2001-05-08 20:57:00 +02:00
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2001-06-11 21:32:41 +02:00
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setCollisionAngle( heading );
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2001-07-06 21:42:07 +02:00
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2001-07-28 17:44:00 +02:00
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testPos2 = Pos;
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testPos2.vx += 32;
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2001-08-02 16:51:29 +02:00
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yDiff1 = CGameScene::getCollision()->getHeightFromGroundCart( testPos2.vx, testPos2.vy, sensorDist + 1 );
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2001-07-28 17:44:00 +02:00
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2001-08-02 16:51:29 +02:00
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if ( yDiff1 <= sensorDist )
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2001-07-28 17:44:00 +02:00
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{
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// only use if there is ground present
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2001-08-02 16:51:29 +02:00
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testPos2.vy += yDiff1;
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2001-07-28 17:44:00 +02:00
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}
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2001-07-10 18:09:56 +02:00
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switch ( CGameScene::getCollision()->getCollisionBlock( testPos2.vx, testPos2.vy - 8 ) & COLLISION_TYPE_MASK )
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2001-07-06 21:42:07 +02:00
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{
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2001-07-10 18:09:56 +02:00
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case COLLISION_TYPE_FLAG_DAMAGE:
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2001-07-06 21:42:07 +02:00
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{
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2001-07-25 13:39:26 +02:00
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if ( m_rebound )
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2001-07-06 21:42:07 +02:00
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{
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m_vertSpeed = -8 << 8;
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m_rebound = true;
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Pos.vy -= 8;
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}
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2001-07-10 18:09:56 +02:00
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break;
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}
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2001-07-13 18:25:18 +02:00
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default:
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break;
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}
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switch ( CGameScene::getCollision()->getCollisionBlock( Pos.vx, Pos.vy ) & COLLISION_TYPE_MASK )
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{
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2001-07-10 18:09:56 +02:00
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case COLLISION_TYPE_FLAG_DEATH_FALL:
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{
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m_playerAttached = false;
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m_falling = true;
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break;
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2001-07-06 21:42:07 +02:00
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}
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2001-07-10 18:09:56 +02:00
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default:
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break;
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2001-07-06 21:42:07 +02:00
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}
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2001-05-08 20:57:00 +02:00
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}
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2001-06-11 21:32:41 +02:00
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else
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{
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2001-07-06 21:42:07 +02:00
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groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx, Pos.vy, yMovement + 16 );
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2001-06-11 21:32:41 +02:00
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if ( groundHeight <= yMovement )
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{
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moveY = groundHeight;
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}
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else
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{
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// fall
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2001-05-08 20:57:00 +02:00
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2001-06-11 21:32:41 +02:00
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moveY = yMovement;
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}
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2001-05-08 20:57:00 +02:00
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2001-06-11 21:32:41 +02:00
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Pos.vy += moveY;
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2001-05-08 20:57:00 +02:00
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2001-06-11 21:32:41 +02:00
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if ( m_contact )
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{
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m_isActivated = true;
|
|
|
|
}
|
|
|
|
}
|
2001-05-08 20:57:00 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void CNpcCartPlatform::render()
|
|
|
|
{
|
|
|
|
if ( m_isActive )
|
|
|
|
{
|
|
|
|
CPlatformThing::render();
|
|
|
|
|
2001-05-10 18:16:57 +02:00
|
|
|
if (canRender())
|
2001-05-08 20:57:00 +02:00
|
|
|
{
|
2001-05-10 18:16:57 +02:00
|
|
|
DVECTOR &renderPos=getRenderPos();
|
|
|
|
SVECTOR rotation;
|
|
|
|
|
|
|
|
rotation.vx = 0;
|
|
|
|
rotation.vy = 0;
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|
|
|
rotation.vz = getCollisionAngle();
|
2001-05-08 20:57:00 +02:00
|
|
|
|
2001-05-10 18:16:57 +02:00
|
|
|
VECTOR scale;
|
|
|
|
scale.vx = ONE;
|
|
|
|
scale.vy = ONE;
|
|
|
|
scale.vz = ONE;
|
2001-05-08 20:57:00 +02:00
|
|
|
|
2001-05-10 18:16:57 +02:00
|
|
|
m_modelGfx->Render(renderPos,&rotation,&scale);
|
2001-05-08 20:57:00 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2001-06-12 01:12:58 +02:00
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void CNpcCartPlatform::jump()
|
|
|
|
{
|
2001-08-14 20:46:33 +02:00
|
|
|
if ( !m_inJump && !m_rebound && m_trackContact )
|
2001-06-12 01:12:58 +02:00
|
|
|
{
|
|
|
|
m_inJump = true;
|
2001-06-28 17:34:05 +02:00
|
|
|
m_vertSpeed = -8 << 8;
|
2001-07-12 18:53:21 +02:00
|
|
|
CSoundMediator::playSfx(CSoundMediator::SFX_SPONGEBOB_JUMP);
|
2001-06-12 01:12:58 +02:00
|
|
|
}
|
|
|
|
}
|
2001-06-12 15:45:45 +02:00
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void CNpcCartPlatform::collidedWith( CThing *_thisThing )
|
|
|
|
{
|
2001-07-10 18:09:56 +02:00
|
|
|
if ( !m_falling )
|
2001-06-12 15:45:45 +02:00
|
|
|
{
|
2001-07-10 18:09:56 +02:00
|
|
|
switch(_thisThing->getThingType())
|
2001-06-12 15:45:45 +02:00
|
|
|
{
|
2001-07-10 18:09:56 +02:00
|
|
|
case TYPE_PLAYER:
|
|
|
|
{
|
|
|
|
CPlayer *player;
|
2001-07-23 21:26:37 +02:00
|
|
|
// DVECTOR playerPos;
|
|
|
|
// CRECT collisionArea;
|
|
|
|
// CRECT playerCollisionArea;
|
2001-06-12 15:45:45 +02:00
|
|
|
|
2001-07-10 18:09:56 +02:00
|
|
|
// Only interested in SBs feet colliding with the box (pkg)
|
|
|
|
player=(CPlayer*)_thisThing;
|
2001-07-23 21:26:37 +02:00
|
|
|
DVECTOR const & playerPos=player->getPos();
|
|
|
|
CRECT const & playerCollisionArea = player->getCollisionArea();
|
|
|
|
CRECT const & collisionArea=getCollisionArea();
|
2001-06-12 15:45:45 +02:00
|
|
|
|
2001-07-10 18:09:56 +02:00
|
|
|
s32 threshold = abs( collisionArea.y2 - collisionArea.y1 );
|
2001-06-12 15:45:45 +02:00
|
|
|
|
2001-07-10 18:09:56 +02:00
|
|
|
if ( threshold > 16 )
|
2001-06-12 15:45:45 +02:00
|
|
|
{
|
2001-07-10 18:09:56 +02:00
|
|
|
threshold = 16;
|
2001-06-12 15:45:45 +02:00
|
|
|
}
|
2001-07-10 18:09:56 +02:00
|
|
|
|
2001-07-12 16:10:26 +02:00
|
|
|
//if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 )
|
|
|
|
if( playerCollisionArea.x2 >= collisionArea.x1 && playerCollisionArea.x1 <= collisionArea.x2 )
|
2001-06-12 15:45:45 +02:00
|
|
|
{
|
2001-07-10 18:09:56 +02:00
|
|
|
if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) )
|
2001-06-12 15:45:45 +02:00
|
|
|
{
|
2001-07-10 18:09:56 +02:00
|
|
|
player->setPlatform( this );
|
2001-06-12 15:45:45 +02:00
|
|
|
|
2001-07-10 18:09:56 +02:00
|
|
|
m_contact = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 )
|
|
|
|
{
|
|
|
|
if ( m_isActivated || player->getPosDelta().vy >= 0 )
|
2001-06-12 15:45:45 +02:00
|
|
|
{
|
2001-07-10 18:09:56 +02:00
|
|
|
int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
|
|
|
|
|
|
|
|
if ( height >= -threshold && height < 1 )
|
|
|
|
{
|
|
|
|
player->setPlatform( this );
|
2001-06-12 15:45:45 +02:00
|
|
|
|
2001-07-10 18:09:56 +02:00
|
|
|
m_contact = true;
|
|
|
|
}
|
2001-06-12 15:45:45 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2001-07-10 18:09:56 +02:00
|
|
|
break;
|
|
|
|
}
|
2001-06-12 15:45:45 +02:00
|
|
|
|
2001-07-10 18:09:56 +02:00
|
|
|
case TYPE_NPC:
|
|
|
|
case TYPE_HAZARD:
|
|
|
|
break;
|
2001-06-12 15:45:45 +02:00
|
|
|
|
2001-07-10 18:09:56 +02:00
|
|
|
default:
|
|
|
|
ASSERT(0);
|
|
|
|
break;
|
|
|
|
}
|
2001-06-12 15:45:45 +02:00
|
|
|
}
|
|
|
|
}
|