SBSPSS/source/hazard/hrwheel.cpp

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2001-05-23 20:43:44 +02:00
/*=========================================================================
hrwheel.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __HAZARD_HRWHEEL_H__
#include "hazard\hrwheel.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcRisingWeightWheelHazard::init()
{
CNpcHazard::init();
m_rotation = 0;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcRisingWeightWheelHazard::setWaypoints( sThingHazard *ThisHazard )
{
u16 *PntList=(u16*)MakePtr(ThisHazard,sizeof(sThingHazard));
u16 newXPos, newYPos;
// get init pos
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
DVECTOR startPos;
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startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
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Pos = startPos;
m_base = Pos;
m_wheelPos.vx = newXPos;
m_wheelPos.vy = newYPos;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcRisingWeightWheelHazard::collidedWith( CThing *_thisThing )
{
if ( m_isActive )
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
CPlayer *player = (CPlayer *) _thisThing;
ATTACK_STATE playerState = player->getAttackState();
if ( playerState == ATTACK_STATE__BUTT_BOUNCE )
{
m_weight->setTriggered();
m_rotation += 128;
m_rotation &= 4095;
}
break;
}
default:
ASSERT(0);
break;
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcRisingWeightWheelHazard::render()
{
CHazardThing::render();
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
SVECTOR rotation;
rotation.vx = 0;
rotation.vy = 0;
rotation.vz = m_rotation;
VECTOR scale;
scale.vx = ONE;
scale.vy = ONE;
scale.vz = ONE;
m_modelGfx->Render(renderPos,&rotation,&scale);
}
}