2001-01-25 18:19:08 +01:00
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/*=========================================================================
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nsshark.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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2001-04-20 22:22:16 +02:00
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#ifndef __ENEMY_NSSHARK_H__
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#include "enemy\nsshark.h"
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#endif
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2001-01-25 18:19:08 +01:00
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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2001-02-28 22:05:39 +01:00
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#ifndef __ANIM_SHARKSUB_HEADER__
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2001-05-03 23:39:27 +02:00
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#include <ACTOR_SHARKSUB_ANIM.h>
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2001-02-28 22:05:39 +01:00
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#endif
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2001-06-11 23:49:49 +02:00
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2001-02-28 22:05:39 +01:00
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2001-04-20 22:22:16 +02:00
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void CNpcSubSharkEnemy::postInit()
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{
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m_state = SUB_SHARK_MINE_1;
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m_extendDir = EXTEND_RIGHT;
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2001-05-03 23:39:27 +02:00
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m_npcPath.setPathType( CNpcPath::PONG_PATH );
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2001-05-16 21:04:40 +02:00
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m_salvoCount = 0;
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2001-04-20 22:22:16 +02:00
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}
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2001-06-11 23:49:49 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2001-04-20 22:22:16 +02:00
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void CNpcSubSharkEnemy::processMovement( int _frames )
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2001-01-25 18:19:08 +01:00
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{
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2001-02-28 22:05:39 +01:00
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if ( !m_animPlaying )
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{
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2001-03-13 18:01:35 +01:00
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if ( playerXDistSqr + playerYDistSqr < 100 && !m_salvoCount )
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{
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m_animPlaying = true;
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2001-05-03 23:39:27 +02:00
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m_animNo = ANIM_SHARKSUB_SWIPE;
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2001-03-13 18:01:35 +01:00
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m_frame = 0;
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}
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else
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{
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m_animPlaying = true;
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2001-05-03 23:39:27 +02:00
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m_animNo = ANIM_SHARKSUB_SWIM;
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2001-03-13 18:01:35 +01:00
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m_frame = 0;
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}
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2001-02-28 22:05:39 +01:00
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}
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2001-01-25 18:19:08 +01:00
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if ( m_timerTimer <= 0 )
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{
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if ( m_salvoCount > 0 )
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{
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// drop mine
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CProjectile *projectile;
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2001-06-14 18:07:48 +02:00
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projectile = CProjectile::Create();
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2001-01-25 18:19:08 +01:00
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projectile->init( Pos, 1024 );
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m_salvoCount--;
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m_timerTimer = GameState::getOneSecondInFrames() * 1;
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}
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}
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if ( m_movementTimer > 0 )
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{
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m_movementTimer -= _frames;
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2001-03-13 18:01:35 +01:00
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}
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2001-01-25 18:19:08 +01:00
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2001-05-03 23:39:27 +02:00
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s32 moveX = 0, moveY = 0;
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s32 moveVel = 0;
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s32 moveDist = 0;
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processGenericFixedPathMove( _frames, &moveX, &moveY, &moveVel, &moveDist );
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if ( moveX > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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Pos.vx += moveX;
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Pos.vy += moveY;
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if ( m_movementTimer <= 0 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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/*if ( m_extendDir == EXTEND_RIGHT )
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2001-03-13 18:01:35 +01:00
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{
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s32 xDist = 600 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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s32 yDist = m_base.vy - Pos.vy;
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s32 yDistSqr = yDist * yDist;
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2001-01-25 18:19:08 +01:00
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2001-03-13 18:01:35 +01:00
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if ( ( xDistSqr + yDistSqr ) > 100 )
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{
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2001-05-09 23:27:23 +02:00
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processGenericGotoTarget( _frames, xDist, yDist, m_speed );
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2001-01-25 18:19:08 +01:00
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}
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else
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{
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2001-03-13 18:01:35 +01:00
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m_extendDir = EXTEND_LEFT;
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2001-01-25 18:19:08 +01:00
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2001-03-13 18:01:35 +01:00
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if ( m_movementTimer <= 0 )
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2001-01-25 18:19:08 +01:00
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{
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2001-03-13 18:01:35 +01:00
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m_controlFunc = NPC_CONTROL_CLOSE;
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2001-01-25 18:19:08 +01:00
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}
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}
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}
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else
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{
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2001-03-13 18:01:35 +01:00
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s32 xDist = 100 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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s32 yDist = m_base.vy - Pos.vy;
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s32 yDistSqr = yDist * yDist;
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if ( ( xDistSqr + yDistSqr ) > 100 )
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{
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2001-05-09 23:27:23 +02:00
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processGenericGotoTarget( _frames, xDist, yDist, m_speed );
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2001-03-13 18:01:35 +01:00
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}
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else
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{
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m_extendDir = EXTEND_RIGHT;
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if ( m_movementTimer <= 0 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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}
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2001-05-03 23:39:27 +02:00
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}*/
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2001-01-25 18:19:08 +01:00
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}
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2001-06-11 23:49:49 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2001-04-20 22:22:16 +02:00
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void CNpcSubSharkEnemy::processClose( int _frames )
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2001-01-25 18:19:08 +01:00
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{
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2001-03-13 18:01:35 +01:00
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if ( m_state != SUB_SHARK_SWALLOW )
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2001-01-25 20:57:29 +01:00
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{
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2001-03-13 18:01:35 +01:00
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if ( playerXDist > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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2001-01-25 20:57:29 +01:00
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}
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2001-01-25 18:19:08 +01:00
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switch( m_state )
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{
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case SUB_SHARK_MINE_1:
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2001-03-13 18:01:35 +01:00
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case SUB_SHARK_MINE_2:
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2001-01-25 18:19:08 +01:00
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{
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2001-05-03 23:39:27 +02:00
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SWIM;
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m_frame = 0;
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}
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2001-05-09 23:27:23 +02:00
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processGenericGotoTarget( _frames, playerXDist, 0, m_speed );
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2001-03-13 18:01:35 +01:00
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2001-06-05 16:54:56 +02:00
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( Pos.vx < minX || Pos.vx > maxX || playerXDistSqr < 100 )
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2001-01-25 18:19:08 +01:00
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{
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// fire at player
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m_salvoCount = 5;
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2001-03-13 18:01:35 +01:00
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m_state++;
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2001-01-25 18:19:08 +01:00
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m_movementTimer = GameState::getOneSecondInFrames() * 8;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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break;
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}
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2001-03-13 18:01:35 +01:00
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case SUB_SHARK_CYCLE:
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2001-01-25 18:19:08 +01:00
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{
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2001-03-13 18:01:35 +01:00
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// charge player
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if ( !m_animPlaying )
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2001-01-25 18:19:08 +01:00
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{
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2001-03-13 18:01:35 +01:00
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m_animPlaying = true;
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2001-05-03 23:39:27 +02:00
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m_animNo = ANIM_SHARKSUB_SPRINTOPEN;
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2001-03-13 18:01:35 +01:00
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m_frame = 0;
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2001-01-25 18:19:08 +01:00
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}
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2001-03-13 18:01:35 +01:00
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processGenericGotoTarget( _frames, playerXDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
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2001-06-05 16:54:56 +02:00
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( Pos.vx < minX || Pos.vx > maxX || playerXDistSqr < 10000 )
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2001-01-25 18:19:08 +01:00
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{
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2001-03-13 18:01:35 +01:00
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m_animPlaying = true;
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2001-05-03 23:39:27 +02:00
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m_animNo = ANIM_SHARKSUB_CHOMP;
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2001-03-13 18:01:35 +01:00
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m_frame = 0;
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2001-01-25 18:19:08 +01:00
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2001-03-13 18:01:35 +01:00
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m_state = SUB_SHARK_SWALLOW;
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2001-01-25 18:19:08 +01:00
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}
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break;
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}
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2001-03-13 18:01:35 +01:00
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case SUB_SHARK_SWALLOW:
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2001-01-25 18:19:08 +01:00
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{
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2001-03-13 18:01:35 +01:00
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// if ( collision )
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// else
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2001-01-25 18:19:08 +01:00
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2001-06-05 16:54:56 +02:00
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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2001-03-13 18:01:35 +01:00
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if ( m_extendDir == EXTEND_RIGHT )
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2001-01-25 18:19:08 +01:00
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{
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2001-06-05 16:54:56 +02:00
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//s32 xDist = 600 - Pos.vx;
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s32 xDist = maxX - Pos.vx;
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2001-03-13 20:46:15 +01:00
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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2001-01-25 18:19:08 +01:00
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}
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else
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{
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2001-06-05 16:54:56 +02:00
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//s32 xDist = 100 - Pos.vx;
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s32 xDist = minX - Pos.vx;
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2001-03-13 20:46:15 +01:00
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
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}
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else
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{
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m_extendDir = EXTEND_RIGHT;
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}
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2001-03-13 18:01:35 +01:00
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}
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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2001-05-03 23:39:27 +02:00
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m_animNo = ANIM_SHARKSUB_SWIM;
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2001-03-13 18:01:35 +01:00
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m_frame = 0;
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2001-01-25 18:19:08 +01:00
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 8;
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m_state = SUB_SHARK_MINE_1;
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}
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break;
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}
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}
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2001-06-11 23:49:49 +02:00
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSubSharkEnemy::processShot( int _frames )
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{
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switch( m_data[m_type].shotFunc )
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{
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case NPC_SHOT_NONE:
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{
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// do nothing
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break;
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}
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case NPC_SHOT_GENERIC:
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{
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switch ( m_state )
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{
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case NPC_GENERIC_HIT_CHECK_HEALTH:
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{
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m_health -= 5;
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if ( m_health < 0 )
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{
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m_state = NPC_GENERIC_HIT_DEATH_START;
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m_isDying = true;
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}
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else
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{
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m_state = NPC_GENERIC_HIT_RECOIL;
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m_animPlaying = true;
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m_animNo = m_data[m_type].recoilAnim;
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m_frame = 0;
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}
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break;
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}
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case NPC_GENERIC_HIT_RECOIL:
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{
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if ( !m_animPlaying )
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{
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m_state = 0;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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break;
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}
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case NPC_GENERIC_HIT_DEATH_START:
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].dieAnim;
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m_frame = 0;
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m_state = NPC_GENERIC_HIT_DEATH_END;
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m_isDying = true;
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|
|
|
|
|
|
if ( m_data[m_type].deathSfx < CSoundMediator::NUM_SFXIDS )
|
|
|
|
{
|
|
|
|
CSoundMediator::playSfx( m_data[m_type].deathSfx );
|
|
|
|
}
|
|
|
|
|
|
|
|
m_speed = -5;
|
|
|
|
|
|
|
|
if (m_data[m_type].skelType)
|
|
|
|
{
|
|
|
|
m_actorGfx->SetOtPos( 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case NPC_GENERIC_HIT_DEATH_END:
|
|
|
|
{
|
|
|
|
if ( !m_animPlaying )
|
|
|
|
{
|
|
|
|
m_drawRotation += 64 * _frames;
|
|
|
|
m_drawRotation &= 4095;
|
|
|
|
|
|
|
|
Pos.vy += m_speed * _frames;
|
|
|
|
|
|
|
|
if ( m_speed < 5 )
|
|
|
|
{
|
|
|
|
m_speed++;
|
|
|
|
}
|
|
|
|
|
|
|
|
DVECTOR offset = CLevel::getCameraPos();
|
|
|
|
|
|
|
|
if ( Pos.vy - offset.vy > VidGetScrH() )
|
|
|
|
{
|
|
|
|
if ( m_data[m_type].respawning )
|
|
|
|
{
|
|
|
|
m_isActive = false;
|
|
|
|
|
|
|
|
m_timerFunc = NPC_TIMER_RESPAWN;
|
|
|
|
m_timerTimer = 4 * GameState::getOneSecondInFrames();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
setToShutdown();
|
2001-06-12 20:12:34 +02:00
|
|
|
CGameScene::setBossHasBeenKilled();
|
2001-06-11 23:49:49 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|