SBSPSS/source/level/layertile3d.h

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/***************************/
/*** 3d Tile Layer Class ***/
/***************************/
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#ifndef __LAYER_TILE_3D_Hx__
#define __LAYER_TILE_3D_Hx__
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#define CMX_SetRotMatrixXY( r0 ) __asm__ ( \
"lw $12, 0( %0 );" \
"lw $13, 4( %0 );" \
"ctc2 $12, $0;" \
"ctc2 $13, $2;" \
: \
: "r"( r0 ) \
: "$12", "$13")
struct sFlipTable
{
s16 Mtx[4];
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DVECTOR *DeltaTab[8];
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s32 ClipCode;
};
extern sFlipTable FlipTable[];
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/*****************************************************************************/
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class FontBank;
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class CLayerTile3d : public CLayerTile
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{
public:
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CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr);
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~CLayerTile3d();
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void init(DVECTOR &MapPos,int Shift);
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void shutdown();
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void think(DVECTOR &MapPos);
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void render();
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protected:
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void CacheElemVtx(sElem3d *Elem);
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void CalcDelta();
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sElem3d *ElemBank3d;
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sTri *TriList;
sQuad *QuadList;
sVtx *VtxList;
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u16 *VtxIdxList;
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DVECTOR RenderOfs;
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s16 *FTableX[16];
s16 *FTableY[16];
s16 *BTableX[16];
s16 *BTableY[16];
DVECTOR DeltaFOfs;
DVECTOR DeltaBOfs;
s16 DeltaF,DeltaB;
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};
/*****************************************************************************/
#endif