SBSPSS/source/enemy/nmjfish.cpp

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/*=========================================================================
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nmjfish.cpp
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Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
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#ifndef __ENEMY_NMJFISH_H__
#include "enemy\nmjfish.h"
#endif
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#ifndef __ENEMY_NPROJJF_H__
#include "enemy\nprojjf.h"
#endif
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#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
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#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
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#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
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#ifndef __PROJECTL_PROJECTL_H__
#include "projectl\projectl.h"
#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::postInit()
{
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m_state = MOTHER_JELLYFISH_CYCLE;
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m_spawnTimer = 0;
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m_meterOn=false;
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if ( CLevel::getIsBossRespawn() )
{
m_health = CLevel::getBossHealth();
}
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legsPos[0].vx = 80;
legsPos[0].vy = -5;
legsPos[1].vx = 40;
legsPos[1].vy = 0;
legsPos[2].vx = -40;
legsPos[2].vy = -5;
legsPos[3].vx = -80;
legsPos[3].vy = 0;
for ( int i = 0 ; i < 4 ; i++ )
{
legs[i] = (CFXJellyFishLegs*)CFX::Create(CFX::FX_TYPE_JELLYFISH_LEGS,this);
legs[i]->Setup( legsPos[i].vx, legsPos[i].vy, i > 1 );
}
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m_RGB = MJ_PINK;
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targetPos = Pos;
m_movementTimer = GameState::getOneSecondInFrames() * 5;
m_pulsateTimer = GameState::getOneSecondInFrames();
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m_renderScale = 2048 + ( ( ( 4096 - 2048 ) * m_health ) / m_data[m_type].initHealth );
m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth );
m_pauseTimer = m_maxPauseTimer = ( GameState::getOneSecondInFrames() * m_health ) / m_data[m_type].initHealth;
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m_invulnerableTimer = 0;
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m_attackCounter = 0;
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m_energyBar = NULL;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::setupWaypoints( sThingActor *ThisActor )
{
u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
u16 newXPos, newYPos;
s32 startX = 0;
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m_npcPath.setWaypointCount( ThisActor->PointCount - 1 );
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newXPos = (u16) *PntList;
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setWaypointPtr( PntList );
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PntList++;
newYPos = (u16) *PntList;
PntList++;
setStartPos( newXPos, newYPos );
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startX = ( newXPos << 4 ) + 8;
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if ( ThisActor->PointCount > 1 )
{
for (int pointNum = 1 ; pointNum < ThisActor->PointCount ; pointNum++ )
{
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
if ( pointNum == 1 )
{
setHeading( newXPos, newYPos );
}
if ( pointNum == ThisActor->PointCount - 2 )
{
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startX = ( newXPos << 4 ) + 8;
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m_base.vx = startX;
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m_base.vy = ( newYPos << 4 ) + 16;
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}
else if ( pointNum == ThisActor->PointCount - 1 )
{
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m_cycleWidth = abs( startX - ( ( newXPos << 4 ) + 8 ) );
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m_halfCycleWidth = m_cycleWidth >> 1;
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m_base.vx += m_halfCycleWidth;
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}
}
}
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s32 minX, maxX, minY, maxY;
m_npcPath.getPathXExtents( &minX, &maxX );
m_npcPath.getPathYExtents( &minY, &maxY );
m_thinkArea.x1 = minX;
m_thinkArea.x2 = maxX;
m_thinkArea.y1 = minY;
m_thinkArea.y2 = maxY;
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}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::processMovement( int _frames )
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{
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if ( m_invulnerableTimer > 0 )
{
m_invulnerableTimer -= _frames;
}
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switch( m_state )
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{
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case MOTHER_JELLYFISH_CYCLE:
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{
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if ( m_movementTimer <= 0 )
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{
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if ( m_pulsateTimer <= 0 )
{
if ( m_pauseTimer <= 0 )
{
// fire at player
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s16 heading = ratan2( playerYDist, playerXDist ) & 4095;
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CProjectile *projectile;
projectile = CProjectile::Create();
DVECTOR newPos = Pos;
projectile->init( newPos, heading );
projectile->setGraphic( FRM__LIGHTNING1 );
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m_movementTimer = GameState::getOneSecondInFrames() * 5;
m_pulsateTimer = GameState::getOneSecondInFrames();
m_pauseTimer = m_maxPauseTimer;
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m_RGB = MJ_PINK;
m_attackCounter++;
if ( m_attackCounter > 2 )
{
m_attackCounter = 0;
m_state = MOTHER_JELLYFISH_STRAFE_START;
s32 minX, maxX, minY, maxY;
m_npcPath.getPathXExtents( &minX, &maxX );
m_npcPath.getPathYExtents( &minY, &maxY );
targetPos.vx = minX;
targetPos.vy = minY;
}
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}
else
{
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if ( m_RGB == MJ_PINK )
{
m_RGB = MJ_WHITE;
}
else
{
m_RGB = MJ_PINK;
}
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m_pauseTimer -= _frames;
}
}
else
{
m_pulsateTimer -= _frames;
m_renderScale = 2048 + ( ( ( 4096 - 2048 ) * m_health ) / m_data[m_type].initHealth );
m_renderScale += ( ( 256 * rsin( ( ( m_pulsateTimer << 14 ) / GameState::getOneSecondInFrames() ) & 4095 ) ) >> 12 );
}
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}
else
{
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m_movementTimer -= _frames;
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s32 distX, distY;
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distX = targetPos.vx - Pos.vx;
distY = targetPos.vy - Pos.vy;
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if( abs( distX ) < 10 && abs( distY ) < 10 )
{
s32 minX, maxX, minY, maxY;
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m_npcPath.getPathXExtents( &minX, &maxX );
m_npcPath.getPathYExtents( &minY, &maxY );
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targetPos.vx = minX + ( getRnd() % ( maxX - minX + 1 ) );
targetPos.vy = minY + ( getRnd() % ( maxY - minY + 1 ) );
}
else
{
processGenericGotoTarget( _frames, distX, distY, m_speed );
}
}
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break;
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}
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case MOTHER_JELLYFISH_BEGIN_CIRCLE:
{
s32 distX, distY;
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distX = playerXDist + 70;
distY = playerYDist;
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if ( abs( distX ) > 10 || abs( distY ) > 10 )
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{
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processGenericGotoTarget( _frames, distX, distY, m_speed );
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}
else
{
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m_state = MOTHER_JELLYFISH_CIRCLE;
m_extension = 0;
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}
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break;
}
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case MOTHER_JELLYFISH_CIRCLE:
{
m_extension += 64 * _frames;
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if ( m_extension < 3072 )
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{
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CPlayer *player = GameScene.getPlayer();
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DVECTOR playerPos = player->getPos();
Pos.vx = playerPos.vx + ( ( 70 * rcos( m_extension ) ) >> 12 );
Pos.vy = playerPos.vy + ( ( 70 * rsin( m_extension ) ) >> 12 );
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}
else
{
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m_state = MOTHER_JELLYFISH_EXIT;
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}
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break;
}
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case MOTHER_JELLYFISH_EXIT:
{
Pos.vx += 8 * _frames;
DVECTOR offset = CLevel::getCameraPos();
if ( Pos.vx - offset.vx > VidGetScrW() )
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{
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m_isActive = false;
setToShutdown();
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CGameScene::setBossHasBeenKilled();
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}
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break;
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}
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case MOTHER_JELLYFISH_STRAFE_START:
{
s32 distX, distY;
distX = targetPos.vx - Pos.vx;
distY = targetPos.vy - Pos.vy;
if( abs( distX ) < 10 && abs( distY ) < 10 )
{
s32 minX, maxX, minY, maxY;
m_npcPath.getPathXExtents( &minX, &maxX );
m_npcPath.getPathYExtents( &minY, &maxY );
targetPos.vx = maxX;
targetPos.vy = minY;
m_state = MOTHER_JELLYFISH_STRAFE;
}
else
{
processGenericGotoTarget( _frames, distX, distY, m_speed );
}
break;
}
case MOTHER_JELLYFISH_STRAFE:
{
if ( m_RGB == MJ_PINK )
{
m_RGB = MJ_WHITE;
}
else
{
m_RGB = MJ_PINK;
}
s32 distX, distY;
distX = targetPos.vx - Pos.vx;
distY = targetPos.vy - Pos.vy;
if( abs( distX ) < 10 && abs( distY ) < 10 )
{
s32 minX, maxX, minY, maxY;
m_npcPath.getPathXExtents( &minX, &maxX );
m_npcPath.getPathYExtents( &minY, &maxY );
targetPos.vx = minX + ( getRnd() % ( maxX - minX + 1 ) );
targetPos.vy = minY + ( getRnd() % ( maxY - minY + 1 ) );
m_state = MOTHER_JELLYFISH_CYCLE;
m_RGB = MJ_PINK;
}
else
{
processGenericGotoTarget( _frames, distX, distY, m_speed );
}
break;
}
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}
/*s32 xDist, yDist;
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s32 xDistSqr, yDistSqr;
switch( m_state )
{
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case MOTHER_JELLYFISH_RETURN_TO_START_1:
case MOTHER_JELLYFISH_RETURN_TO_START_2:
case MOTHER_JELLYFISH_RETURN_TO_START_3:
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{
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xDist = m_base.vx - this->Pos.vx - m_halfCycleWidth;
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xDistSqr = xDist * xDist;
yDist = m_base.vy - this->Pos.vy;
yDistSqr = yDist * yDist;
if ( xDistSqr + yDistSqr > 100 )
{
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processGenericGotoTarget( _frames, xDist, yDist, m_speed );
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}
else
{
// have arrived at base position
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m_movementTimer = GameState::getOneSecondInFrames() * 10;
m_state++;
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m_extension = -m_halfCycleWidth;
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m_extendDir = EXTEND_RIGHT;
}
break;
}
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case MOTHER_JELLYFISH_CYCLE_1:
case MOTHER_JELLYFISH_CYCLE_2:
case MOTHER_JELLYFISH_CYCLE_3:
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{
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m_movementTimer -= _frames;
s32 xExtension;
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if ( m_extendDir == EXTEND_RIGHT )
{
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if ( m_extension < m_halfCycleWidth )
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{
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m_extension += 3 * _frames;
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xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12;
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Pos.vx = m_base.vx + xExtension;
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Pos.vy = m_base.vy - ( ( 50 * rsin( ( xExtension << 12 ) / m_cycleWidth ) ) >> 12 );
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m_heading = 0;
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}
else
{
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m_extendDir = EXTEND_LEFT;
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if ( m_movementTimer < 0 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
m_state++;
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m_jellyfishCount = 3;
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}
}
}
else
{
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if ( m_extension > -m_halfCycleWidth )
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{
m_extension -= 3 * _frames;
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xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12;
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Pos.vx = m_base.vx + xExtension;
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Pos.vy = m_base.vy + ( ( 50 * rsin( ( xExtension << 12 ) / m_cycleWidth ) ) >> 12 );
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m_heading = 2048;
}
else
{
m_extendDir = EXTEND_RIGHT;
if ( m_movementTimer < 0 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
m_state++;
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m_jellyfishCount = 3;
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}
}
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}
break;
}
default:
break;
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}*/
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::processClose( int _frames )
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{
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/*switch( m_state )
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{
case MOTHER_JELLYFISH_ATTACK_PLAYER_SHOCK:
{
// seek position above user
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CPlayer *player = GameScene.getPlayer();
DVECTOR playerPos = player->getPos();
DVECTOR seekPos;
s32 xDist, yDist;
s32 xDistSqr, yDistSqr;
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seekPos = playerPos;
seekPos.vy -= 100;
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xDist = seekPos.vx - this->Pos.vx;
xDistSqr = xDist * xDist;
yDist = seekPos.vy - this->Pos.vy;
yDistSqr = yDist * yDist;
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if ( xDistSqr + yDistSqr > 400 )
{
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processGenericGotoTarget( _frames, xDist, yDist, m_speed );
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}
else
{
// fire at user
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_state = MOTHER_JELLYFISH_RETURN_TO_START_1;
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CSoundMediator::playSfx( CSoundMediator::SFX_JELLYFISH_ATTACK );
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}
break;
}
default:
{
s32 xExtension;
if ( m_extendDir == EXTEND_RIGHT )
{
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if ( m_extension < m_halfCycleWidth )
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{
m_extension += 3 * _frames;
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xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12;
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Pos.vx = m_base.vx + xExtension;
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Pos.vy = m_base.vy - ( ( 50 * rcos( ( xExtension << 11 ) / m_cycleWidth ) ) >> 12 );
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m_heading = 0;
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//spawnJellyfish( _frames );
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}
else
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_state++;
}
}
else
{
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if ( m_extension > -m_halfCycleWidth )
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{
m_extension -= 3 * _frames;
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xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12;
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Pos.vx = m_base.vx + xExtension;
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Pos.vy = m_base.vy + ( ( 50 * rcos( ( xExtension << 11 ) / m_cycleWidth ) ) >> 12 );
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m_heading = 2048;
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//spawnJellyfish( _frames );
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}
else
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_state++;
}
}
break;
}
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}*/
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::shutdown()
{
if ( m_isActive )
{
CLevel::setIsBossRespawn( true );
CLevel::setBossHealth( m_health );
}
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if ( m_energyBar )
{
m_energyBar->setToShutdown();
}
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CNpcEnemy::shutdown();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/*void CNpcMotherJellyfishEnemy::spawnJellyfish( int _frames )
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{
if ( m_jellyfishCount )
{
if ( m_spawnTimer > 0 )
{
m_spawnTimer -= _frames;
}
else
{
CNpcEnemy *enemy;
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enemy = CNpcEnemy::Create( NPC_PROJECTILE_JELLYFISH );
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enemy->setStartPos( Pos.vx >> 4, ( Pos.vy + 20 ) >> 4 );
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enemy->setWaypointCount( m_npcPath.getWaypointCount() );
enemy->setWaypointPtr( m_npcPath.getWaypointPtr() );
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enemy->setPathType( CNpcPath::PONG_PATH );
enemy->postInit();
m_jellyfishCount--;
m_spawnTimer = 1 * GameState::getOneSecondInFrames();
}
}
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}*/
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::render()
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{
SprFrame = NULL;
if ( m_isActive )
{
CEnemyThing::render();
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if (canRender())
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{
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if (!m_meterOn)
{
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m_energyBar=(CFXNRGBar*)CFX::Create(CFX::FX_TYPE_NRG_BAR,this);
m_energyBar->SetMax(m_data[m_type].initHealth);
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m_meterOn=true;
}
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DVECTOR &renderPos=getRenderPos();
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SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),false);
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m_actorGfx->RotateScale( SprFrame, renderPos, 0, m_renderScale, m_renderScale );
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setRGB0( SprFrame, ( m_RGB & 255 ), ( ( m_RGB >> 8 ) & 255 ), ( ( m_RGB >> 16 ) & 255 ) );
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sBBox boundingBox = m_actorGfx->GetBBox();
setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
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}
}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/*void CNpcMotherJellyfishEnemy::processUserCollision( CThing *thisThing )
{
}*/
void CNpcMotherJellyfishEnemy::processShot( int _frames )
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{
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s16 scale;
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scale = 2048 + ( ( ( 4096 - 2048 ) * m_health ) / m_data[m_type].initHealth );
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for ( int i = 0 ; i < 4 ; i++ )
{
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legs[i]->Setup( ( legsPos[i].vx * scale ) >> 12, legsPos[i].vy, i > 1 );
legs[i]->setScale( scale );
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}
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switch ( m_state )
{
case NPC_GENERIC_HIT_CHECK_HEALTH:
{
if ( m_health > 0 )
{
m_health -= 5;
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m_renderScale = 2048 + ( ( ( 4096 - 2048 ) * m_health ) / m_data[m_type].initHealth );
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m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth );
m_maxPauseTimer = ( GameState::getOneSecondInFrames() * m_health ) / m_data[m_type].initHealth;
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m_state = MOTHER_JELLYFISH_CYCLE;
}
else
{
m_state = MOTHER_JELLYFISH_BEGIN_CIRCLE;
}
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_RGB = MJ_PINK;
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m_invulnerableTimer = 2 * GameState::getOneSecondInFrames();
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break;
}
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}
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::collidedWith(CThing *_thisThing)
{
if ( m_state == MOTHER_JELLYFISH_CYCLE )
{
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if ( m_isActive && !m_isCaught && !m_isDying )
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
CPlayer *player = (CPlayer *) _thisThing;
ATTACK_STATE playerState = player->getAttackState();
if(playerState==ATTACK_STATE__NONE)
{
if ( !player->isRecoveringFromHit() )
{
switch( m_data[m_type].detectCollision )
{
case DETECT_NO_COLLISION:
{
// ignore
break;
}
case DETECT_ALL_COLLISION:
{
m_oldControlFunc = m_controlFunc;
m_controlFunc = NPC_CONTROL_COLLISION;
processUserCollision( _thisThing );
break;
}
case DETECT_ATTACK_COLLISION_GENERIC:
{
processAttackCollision();
processUserCollision( _thisThing );
break;
}
}
}
}
else if ( m_invulnerableTimer <= 0 )
{
// player is attacking, respond appropriately
if ( m_controlFunc != NPC_CONTROL_SHOT )
{
if(playerState==ATTACK_STATE__BUTT_BOUNCE)
{
player->justButtBouncedABadGuy();
}
m_controlFunc = NPC_CONTROL_SHOT;
m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
drawAttackEffect();
}
}
break;
}
case TYPE_ENEMY:
{
CNpcEnemy *enemy = (CNpcEnemy *) _thisThing;
if ( canCollideWithEnemy() && enemy->canCollideWithEnemy() )
{
processEnemyCollision( _thisThing );
}
break;
}
default:
ASSERT(0);
break;
}
}
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}
}