SBSPSS/source/level/layertile3d.h

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/***************************/
/*** 3d Tile Layer Class ***/
/***************************/
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#ifndef __LAYER_TILE_3D_Hx__
#define __LAYER_TILE_3D_Hx__
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/*****************************************************************************/
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class FontBank;
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class CLayerTile3d : public CLayerTile
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{
public:
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CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr);
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~CLayerTile3d();
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enum
{
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TILE3D_WIDTH =16,
TILE3D_HEIGHT =16,
BLOCK_MULT =16,
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SCREEN_TILE_ADJ_UP =1,
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SCREEN_TILE_ADJ_LEFT =3,
SCREEN_TILE3D_WIDTH =40,
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SCREEN_TILE3D_HEIGHT =18,
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RENDER_X_PIX_OFS =-8,
RENDER_Y_PIX_OFS =0,
RENDER_X_OFS =-(BLOCK_MULT*15)-(SCREEN_TILE_ADJ_LEFT*BLOCK_MULT)+RENDER_X_PIX_OFS,
RENDER_Y_OFS =-(BLOCK_MULT*7)-(SCREEN_TILE_ADJ_UP*BLOCK_MULT)+RENDER_Y_PIX_OFS,
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};
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void init(DVECTOR &MapPos,int Shift);
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void shutdown();
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void think(DVECTOR &MapPos);
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void render();
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protected:
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sTile3d *TileBank3d;
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sTri *TriList;
sQuad *QuadList;
sVtx *VtxList;
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DVECTOR RenderOfs;
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};
/*****************************************************************************/
#endif