SBSPSS/source/player/psrun.cpp

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/*=========================================================================
psrun.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\psrun.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
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#ifndef __PLAYER_PMODES_H__
#include "player\pmodes.h"
#endif
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/* Std Lib
------- */
/* Data
---- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
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CPlayerStateRun s_stateRun;
CPlayerStateWalk s_stateWalk;
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CPlayerStateRun::enter(CPlayerModeBase *_playerMode)
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{
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int controlHeld;
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controlHeld=_playerMode->getPadInputHeld();
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if(_playerMode->getMoveVelocity().vx)
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{
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_playerMode->setAnimNo(getLoopFrame());
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}
else
{
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int frame;
frame=getStartFrame();
if(frame==-1)
{
frame=getLoopFrame();
}
_playerMode->setAnimNo(frame);
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}
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if(controlHeld&PI_LEFT)
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{
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_playerMode->setFacing(FACING_LEFT);
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}
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else if(controlHeld&PI_RIGHT)
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{
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_playerMode->setFacing(FACING_RIGHT);
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}
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m_numberOfTimesAnimHasLooped=0;
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CPlayerStateRun::think(CPlayerModeBase *_playerMode)
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{
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int controlDown,controlHeld;
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int switchedState=false;
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controlDown=_playerMode->getPadInputDown();
controlHeld=_playerMode->getPadInputHeld();
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if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
{
_playerMode->setAnimNo(getLoopFrame());
m_numberOfTimesAnimHasLooped++;
}
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if(controlDown&PI_JUMP)
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{
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switchedState=_playerMode->setState(STATE_JUMP);
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}
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if(controlDown&PI_DOWN)
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{
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switchedState=_playerMode->setState(STATE_LOOKDOWN);
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}
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else if(controlDown&PI_UP)
{
switchedState=_playerMode->setState(STATE_LOOKUP);
}
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if(controlHeld&PI_LEFT)
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{
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CPlayer *player = _playerMode->getPlayer();
player->setMoveLeftRight( player->getMoveLeftRight() - 1 );
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_playerMode->moveLeft();
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}
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else if(controlHeld&PI_RIGHT)
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{
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CPlayer *player = _playerMode->getPlayer();
player->setMoveLeftRight( player->getMoveLeftRight() + 1 );
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_playerMode->moveRight();
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}
else
{
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if(!switchedState)
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{
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if(_playerMode->slowdown())
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{
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_playerMode->setState(STATE_IDLE);
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if(m_numberOfTimesAnimHasLooped>=4)
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{
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int frame;
frame=getStartFrame();
if(frame!=-1)
{
_playerMode->setAnimNo(getEndFrame());
}
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}
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return;
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}
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}
}
}
/*===========================================================================
end */