SBSPSS/source/pickups/phealth.cpp

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dsasdasda
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/*=========================================================================
phealth.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
#endif
#include "pickups\phealth.h"
#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
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#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
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#ifndef __GFX_OTPOS_H__
#include "gfx\otpos.h"
#endif
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#include "game/game.h"
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/* Std Lib
------- */
/* Data
---- */
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#ifndef __SPR_SPRITES_H__
#include <sprites.h>
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#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBaseHealthPickup::init()
{
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sFrameHdr *fh;
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CBasePickup::init();
m_sin=0;
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fh=CGameScene::getSpriteBank()->getFrameHeader(getFrameNumber());
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setCollisionSize(fh->W,fh->H);
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}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CBaseHealthPickup::getSizeForPlacement()
{
DVECTOR size;
sFrameHdr *fh;
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fh=CGameScene::getSpriteBank()->getFrameHeader(getFrameNumber());
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size.vx=fh->W;
size.vy=fh->H;
return size;
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBaseHealthPickup::collect(class CPlayer *_player)
{
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_player->addHealth(getHealthPoints());
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CBasePickup::collect(_player);
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int health_rotatespeed=200;
int health_rotatescale=200;
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void CBaseHealthPickup::thinkPickup(int _frames)
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{
m_sin=(m_sin+(_frames*health_rotatespeed))&4095;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CBaseHealthPickup::renderPickup(DVECTOR *_pos)
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{
SpriteBank *sprites;
sFrameHdr *fh;
int angle;
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sprites=CGameScene::getSpriteBank();
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fh=sprites->getFrameHeader(getFrameNumber());
angle=((msin(m_sin)*health_rotatescale)>>12)&4095;
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sprites->printRotatedScaledSprite(fh,_pos->vx,_pos->vy,4096,4096,angle,OTPOS__PICKUP_POS);
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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int CLargeHealthPickup::getHealthPoints()
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{
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return 5;
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}
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int CLargeHealthPickup::getFrameNumber()
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{
return FRM__HEALTH100;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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int CMediumHealthPickup::getHealthPoints()
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{
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return 3;
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}
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int CMediumHealthPickup::getFrameNumber()
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{
return FRM__HEALTH50;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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int CSmallHealthPickup::getHealthPoints()
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{
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return 1;
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}
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int CSmallHealthPickup::getFrameNumber()
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{
return FRM__HEALTH25;
}
/*===========================================================================
end */