SBSPSS/source/pickups/pspatula.cpp

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/*=========================================================================
pspatula.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
#endif
#include "pickups\pspatula.h"
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#ifndef __GFX_OTPOS_H__
#include "gfx\otpos.h"
#endif
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#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
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#ifndef __GAME_GAMESLOT_H__
#include "game\gameslot.h"
#endif
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#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
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#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
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/* Std Lib
------- */
/* Data
---- */
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#ifndef __SPR_SPRITES_H__
#include <sprites.h>
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#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CSpatulaPickup::init()
{
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sFrameHdr *fh;
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CBasePickup::init();
m_glint=0;
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m_glintRot=0;
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fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__SPATULA);
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setCollisionSize(fh->W,fh->H);
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}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CSpatulaPickup::getSizeForPlacement()
{
DVECTOR size;
sFrameHdr *fh;
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fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__SPATULA);
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size.vx=fh->W;
size.vy=fh->H;
return size;
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CSpatulaPickup::collect(class CPlayer *_player)
{
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_player->addSpatula();
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CBasePickup::collect(_player);
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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int spat_maxglint=50;
int spat_glintgrowspeed=3;
int spat_glintrotspeed=90;
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DVECTOR spat_gxy={20,0};
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static const int spat_glintFrames[]={FRM__GLINT1,FRM__GLINT2,FRM__GLINT3,FRM__GLINT4,FRM__GLINT4,FRM__GLINT3,FRM__GLINT2,FRM__GLINT1};
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void CSpatulaPickup::thinkPickup(int _frames)
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{
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m_glint+=_frames;
m_glint&=0xff;
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m_glintRot+=_frames*spat_glintrotspeed;
m_glintRot&=4095;
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CSpatulaPickup::renderPickup(DVECTOR *_pos)
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{
SpriteBank *sprites;
sFrameHdr *fh;
int x,y;
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sprites=CGameScene::getSpriteBank();
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fh=sprites->getFrameHeader(FRM__SPATULA);
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x=_pos->vx-(fh->W/2);
y=_pos->vy-(fh->H/2);
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sprites->printFT4(fh,x,y,0,0,OTPOS__PICKUP_POS);
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if(m_glint<=spat_maxglint)
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{
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fh=sprites->getFrameHeader(spat_glintFrames[(m_glint>>spat_glintgrowspeed)&0x07]);
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x=x+spat_gxy.vx;
y=y+spat_gxy.vy;
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sprites->printRotatedScaledSprite(fh,x,y,4095,4095,m_glintRot,OTPOS__PICKUP_POS-1);
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}
}
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/*===========================================================================
end */