SBSPSS/source/gui/gui.cpp

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/*=========================================================================
gui.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "gui\gui.h"
#ifndef __SYSTEM_DBG_H__
#include "system\dbg.h"
#endif
#ifndef __GFX_FONT_H__
#include "gfx\font.h"
#endif
#ifndef __PRIM_HEADER__
#include "gfx\prim.h"
#endif
/* Std Lib
------- */
/* Data
---- */
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#ifndef __SPR_SPRITES_H__
#include <sprites.h>
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#endif
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/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
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static SpriteBank *s_uiSpriteBank=0;
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CGUIObject::init(CGUIObject *_parent,GUIId _id)
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{
ASSERT(this!=m_this);
m_id=_id;
m_x=m_y=m_w=m_h=0;
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m_flags=getInitialFlags();
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m_this=this;
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m_parent=_parent;
m_child=NULL;
m_next=NULL;
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// Link in with the parent
if(m_parent)
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{
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if(m_parent->m_child)
{
CGUIObject *pGUI;
pGUI=m_parent->m_child;
while(pGUI->m_next)
{
pGUI=pGUI->m_next;
}
pGUI->m_next=this;
}
else
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{
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m_parent->m_child=this;
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}
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setOt(m_parent->getOt()-1);
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}
else
{
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// This object is a bastard :)
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setOt(INITIAL_OT);
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}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CGUIObject::shutdown()
{
ASSERT(this==m_this);
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if(m_child)m_child->shutdown(); m_child=NULL;
if(m_next)m_next->shutdown(); m_next=NULL;
m_parent=NULL;
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m_this=NULL;
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// Is this actually safe? Possibly not.. (PKG)
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delete this;
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}
/*----------------------------------------------------------------------
Function:
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Purpose:
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Params:
Returns:
---------------------------------------------------------------------- */
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#ifdef __USER_paul__
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int forceBorderDraw=false;
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#endif
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void CGUIObject::render()
{
ASSERT(this==m_this);
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if(m_child)m_child->render();
if(m_next)m_next->render();
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if(isHidden())
{
return;
}
if(getFlags(FLAG_DRAWBORDER))
{
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POLY_F4 *f4;
int x,y,w,h;
int ot;
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x=getX()+getParentX();
y=getY()+getParentY();
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w=getW();
h=getH();
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ot=getOt();
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// Border
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drawBambooBorder(x,y,w,h,ot);
// Background
f4=GetPrimF4();
setXYWH(f4,x,y,w,h);
setRGB0(f4, 0, 0, 90);
setSemiTrans(f4,true);
AddPrimToList(f4,ot);
/*
g4=GetPrimG4();
setXYWH(g4,x,y,w,h/2);
setRGB0(g4,107,105, 98);
setRGB1(g4,107,105, 98);
setRGB2(g4, 0, 0, 90);
setRGB3(g4, 0, 0, 90);
setSemiTrans(g4,true);
AddPrimToList(g4,ot);
g4=GetPrimG4();
setXYWH(g4,x,y+h/2,w,h/2);
setRGB0(g4, 0, 0, 90);
setRGB1(g4, 0, 0, 90);
setRGB2(g4,107,105, 98);
setRGB3(g4,107,105, 98);
setSemiTrans(g4,true);
AddPrimToList(g4,ot);
*/
}
#ifdef __USER_paul__
if(forceBorderDraw)
{
int x,y,w,h;
int ot;
int r,g,b;
x=getX()+getParentX();
y=getY()+getParentY();
w=getW();
h=getH();
ot=getOt();
r=g=b=200;
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DrawLine(x ,y ,x+w,y ,r,g,b,ot);
DrawLine(x ,y ,x ,y+h,r,g,b,ot);
DrawLine(x+w,y ,x+w,y+h,r,g,b,ot);
DrawLine(x ,y+h,x+w,y+h,r,g,b,ot);
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x+=1;y+=1;w-=2;h-=2;
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DrawLine(x ,y ,x+w,y ,r,g,b,ot);
DrawLine(x ,y ,x ,y+h,r,g,b,ot);
DrawLine(x+w,y ,x+w,y+h,r,g,b,ot);
DrawLine(x ,y+h,x+w,y+h,r,g,b,ot);
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x+=1;y+=1;w+=1;h+=1;
DrawLine(x ,y ,x+w,y ,0,0,0,ot);
DrawLine(x ,y ,x ,y+h,0,0,0,ot);
DrawLine(x+w,y ,x+w,y+h,0,0,0,ot);
DrawLine(x ,y+h,x+w,y+h,0,0,0,ot);
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}
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#endif
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CGUIObject::think(int _frames)
{
ASSERT(this==m_this);
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if(m_child)m_child->think(_frames);
if(m_next)m_next->think(_frames);
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}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CGUIObject::recalc()
{
ASSERT(this==m_this);
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if(m_child)m_child->recalc();
if(m_next)m_next->recalc();
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}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CGUIObjectWithFont::init(CGUIObject *_parent,GUIId _id)
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{
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CGUIObject::init(_parent,_id);
m_fontBank=new ("GUIObjectWithFont:fontBank") FontBank();
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m_fontBank->initialise(&standardFont);
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m_fontBank->setJustification(FontBank::JUST_CENTRE);
m_fontBank->setOt(getOt());
m_fontBank->setColour(DEFAULT_FONT_R,DEFAULT_FONT_G,DEFAULT_FONT_B);
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CGUIObjectWithFont::shutdown()
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{
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CGUIObject::shutdown();
m_fontBank->dump();
delete(m_fontBank);
m_fontBank=NULL;
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CGUIObjectWithFont::setFlags(GUI_FLAGS _flags)
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{
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CGUIObject::setFlags(_flags);
if(_flags&FLAG_SELECTED)
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{
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FontBank *fb=getFontBank();
fb->setColour(CGUIObjectWithFont::SELECTED_FONT_R,CGUIObjectWithFont::SELECTED_FONT_G,CGUIObjectWithFont::SELECTED_FONT_B);
fb->setWobble(true);
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}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CGUIObjectWithFont::clearFlags(GUI_FLAGS _flags)
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{
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CGUIObject::clearFlags(_flags);
if(_flags&FLAG_SELECTED)
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{
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FontBank *fb=getFontBank();
fb->setColour(CGUIObjectWithFont::DEFAULT_FONT_R,CGUIObjectWithFont::DEFAULT_FONT_G,CGUIObjectWithFont::DEFAULT_FONT_B);
fb->setWobble(false);
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}
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CGUIObjectWithFont::setOt(int _ot)
{
CGUIObject::setOt(_ot);
getFontBank()->setOt(_ot);
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CGUIObjectWithFont::recalc()
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{
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int x,y,w,h;
CGUIObject::recalc();
x=getX()+getParentX()+BORDERWIDTH;
y=getY()+getParentY()+BORDERHEIGHT;
w=getW()-(BORDERWIDTH*2);
h=getH()-(BORDERHEIGHT*2);
getFontBank()->setPrintArea(x,y,w,h);
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}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CGUIObjectWithSpriteBank::init(CGUIObject *_parent,GUIId _id)
{
CGUIObject::init(_parent,_id);
m_spriteBank=0;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CGUIObjectWithSpriteBank::shutdown()
{
ASSERT(m_spriteBank);
CGUIObject::shutdown();
m_spriteBank->dump();
delete m_spriteBank;
m_spriteBank=0;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CGUIObjectWithSpriteBank::setSpriteBank(FileEquate _fe)
{
m_spriteBank=new ("spritebank") SpriteBank();
m_spriteBank->load(_fe);
}
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/*----------------------------------------------------------------------
Function:
Purpose: NB: This permenantly keeps a copy of the UI sprite bank
loaded in vram! Can be changed if necessary.. (PKG)
Params:
Returns:
---------------------------------------------------------------------- */
void initGUIStuff()
{
ASSERT(!s_uiSpriteBank);
s_uiSpriteBank=new ("UI Sprites") SpriteBank();
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s_uiSpriteBank->load(SPRITES_SPRITES_SPR);
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void drawBambooBorder(int _x,int _y,int _w,int _h,int _ot)
{
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sFrameHdr *vbam,*hbam,*corner;
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int totalSize,numSprites,step;
int x1,y1,x2,y2;
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int i,x,y;
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vbam=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOVERTICAL);
hbam=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOHORIZONTAL);
corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOTOPLEFT); // All corners are the same size
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// Top and bottom
totalSize=_w-((corner->W+corner->W)/2)-hbam->W;
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numSprites=(totalSize/hbam->W)+1;
if(numSprites>1)
{
step=(totalSize<<4)/(numSprites-1);
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x1=1+(_x+(corner->W/2)+(hbam->W/2)-(hbam->W/2)+hbam->W-hbam->W-1)<<4;
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y1=_y-(hbam->H/2);
y2=y1+_h;
for(i=0;i<numSprites;i++)
{
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x=x1>>4;
s_uiSpriteBank->printFT4(hbam,x,y1,0,0,_ot);
s_uiSpriteBank->printFT4(hbam,x,y2,0,0,_ot);
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x1+=step;
}
}
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// Left and right
totalSize=_h-((corner->H+corner->H)/2)-vbam->H;
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numSprites=(totalSize/vbam->H)+1;
if(numSprites>1)
{
step=(totalSize<<4)/(numSprites-1);
x1=_x-(vbam->W/2);
x2=x1+_w;
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y1=1+(_y+(corner->H/2)+(vbam->H/2)-(vbam->H/2)+vbam->H-vbam->H-1)<<4;
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for(i=0;i<numSprites;i++)
{
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y=y1>>4;
s_uiSpriteBank->printFT4(vbam,x1,y,0,0,_ot);
s_uiSpriteBank->printFT4(vbam,x2,y,0,0,_ot);
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y1+=step;
}
}
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// Draw Corners
corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOTOPLEFT);
s_uiSpriteBank->printFT4(corner,_x-(corner->W/2),_y-(corner->H/2),0,0,_ot);
corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOTOPRIGHT);
s_uiSpriteBank->printFT4(corner,_x+_w-(corner->W/2),_y-(corner->H/2),0,0,_ot);
corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOBOTRIGHT);
s_uiSpriteBank->printFT4(corner,_x+_w-(corner->W/2),_y+_h-(corner->H/2),0,0,_ot);
corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOBOTLEFT);
s_uiSpriteBank->printFT4(corner,_x-(corner->W/2),_y+_h-(corner->H/2),0,0,_ot);
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}
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/*===========================================================================
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end */