2020-10-29 18:53:52 +01:00
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cmake_minimum_required(VERSION 3.16.0)
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2020-04-30 20:03:14 +02:00
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2021-01-03 16:54:51 +01:00
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project(ScreenPlay LANGUAGES CXX)
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2020-10-29 18:19:22 +01:00
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2020-04-30 20:03:14 +02:00
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# This sets cmake to compile all dlls into the main directory
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2020-06-07 13:06:55 +02:00
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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2021-07-16 11:14:21 +02:00
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2021-08-16 11:00:53 +02:00
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option(SCREENPLAY_STEAM_DEPLOY OFF "Steam build settings. Disables steam_app.txt copy step, that is only needed for development.")
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option(SCREENPLAY_STEAM ON "For FOSS distribution so we do not bundle proprietary code.")
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option(TESTS_ENABLED OFF)
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2021-08-21 12:11:31 +02:00
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# Add our *.cmake diretory to the CMAKE_MODULE_PATH, so that our includes are found
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2021-08-24 17:49:38 +02:00
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set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH})
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2021-08-21 12:11:31 +02:00
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2021-07-16 11:14:21 +02:00
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file(MAKE_DIRECTORY ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})
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2020-04-30 20:03:14 +02:00
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2020-06-21 16:07:41 +02:00
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set(CMAKE_CXX_STANDARD 20)
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2020-08-10 22:57:57 +02:00
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if(WIN32)
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set(VCPKG_ARCH "x64-windows")
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2021-06-12 15:17:38 +02:00
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elseif(UNIX AND NOT APPLE)
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2020-08-10 22:57:57 +02:00
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set(VCPKG_ARCH "x64-linux")
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elseif(APPLE)
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set(VCPKG_ARCH "x64-osx")
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endif()
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2020-04-30 20:03:14 +02:00
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2021-08-14 13:39:36 +02:00
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if(${TESTS_ENABLED})
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enable_testing()
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endif()
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2021-07-16 11:14:21 +02:00
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set(VCPKG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../ScreenPlay-vcpkg")
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2020-10-29 19:47:22 +01:00
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set(VCPKG_INSTALLED_PATH "${VCPKG_PATH}/installed/${VCPKG_ARCH}")
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2020-04-30 20:03:14 +02:00
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2020-08-10 17:39:42 +02:00
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find_package(Git REQUIRED)
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if(WIN32)
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2020-10-29 18:53:52 +01:00
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set(date_command "CMD")
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2020-08-10 17:39:42 +02:00
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set(date_arg "/c date /t")
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elseif(APPLE)
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set(date_command "date")
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2021-08-16 11:00:53 +02:00
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set(date_arg "")
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2020-08-10 17:39:42 +02:00
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elseif(UNIX)
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set(date_command "date")
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set(date_arg "")
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endif()
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2020-10-29 18:53:52 +01:00
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execute_process(
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COMMAND ${date_command} ${date_arg}
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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OUTPUT_VARIABLE BUILD_DATE
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2021-08-16 11:00:53 +02:00
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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2020-08-10 17:39:42 +02:00
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2020-10-29 18:53:52 +01:00
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execute_process(
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COMMAND "${GIT_EXECUTABLE}" describe --always
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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2020-10-29 20:06:13 +01:00
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OUTPUT_VARIABLE GIT_COMMIT_HASH
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2021-08-16 11:00:53 +02:00
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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2020-08-10 17:39:42 +02:00
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add_compile_definitions(COMPILE_INFO="${BUILD_DATE} + ${GIT_COMMIT_HASH}")
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2020-10-31 19:59:46 +01:00
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if(UNIX AND NOT APPLE)
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# Fixes QWebEngine linker errors on Ubuntu 20.04
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2020-10-29 18:53:52 +01:00
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fuse-ld=gold")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=gold")
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2020-10-02 21:25:36 +02:00
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endif()
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2020-03-10 12:16:58 +01:00
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add_subdirectory(ScreenPlay)
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add_subdirectory(ScreenPlaySDK)
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2020-09-10 11:40:07 +02:00
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add_subdirectory(ScreenPlayShader)
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2020-03-10 12:16:58 +01:00
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add_subdirectory(ScreenPlayWallpaper)
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add_subdirectory(ScreenPlayWidget)
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2021-01-28 15:19:46 +01:00
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add_subdirectory(ScreenPlayUtil)
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2021-08-21 12:11:31 +02:00
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add_subdirectory(CMake)
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2020-10-02 21:25:36 +02:00
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2021-07-16 11:14:21 +02:00
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if(${SCREENPLAY_STEAM})
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2021-07-16 16:44:28 +02:00
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add_subdirectory(ScreenPlayWorkshop)
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2021-07-16 11:14:21 +02:00
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endif()
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2020-10-02 21:25:36 +02:00
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if(WIN32)
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2020-10-29 18:53:52 +01:00
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add_subdirectory(ScreenPlaySysInfo)
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2020-10-02 21:25:36 +02:00
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endif()
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2021-08-16 11:00:53 +02:00
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message(STATUS "[DEFINE] BUILD_DATE = ${BUILD_DATE}")
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message(STATUS "[DEFINE] GIT_COMMIT_HASH = ${GIT_COMMIT_HASH}")
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message(STATUS "[PROJECT] CMAKE_TOOLCHAIN_FILE = ${CMAKE_TOOLCHAIN_FILE}")
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message(STATUS "[PROJECT] VCPKG_PATH = ${VCPKG_PATH}")
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message(STATUS "[PROJECT] VCPKG_ARCH = ${VCPKG_ARCH}")
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message(STATUS "[PROJECT] CMAKE_PREFIX_PATH = ${CMAKE_PREFIX_PATH}")
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message(STATUS "[PROJECT] VCPKG_TARGET_TRIPLET = ${VCPKG_TARGET_TRIPLET}")
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message(STATUS "[OPTION] SCREENPLAY_STEAM_DEPLOY = ${SCREENPLAY_STEAM_DEPLOY}")
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message(STATUS "[OPTION] SCREENPLAY_STEAM = ${SCREENPLAY_STEAM}")
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message(STATUS "[OPTION] TESTS_ENABLED = ${TESTS_ENABLED}")
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