Silent
03a0cb68be
III: Fixed taxi light corona placement for Taxi
2019-12-15 17:25:09 +01:00
Silent
9b26855d3d
Unified math functions
2019-12-15 13:44:20 +01:00
Silent
f3113ba0ee
III: Fixed corona placements in Firetruck, Ambulance, Enforcer
2019-12-10 22:07:39 +01:00
Silent
de60ad587c
III: Corrected FBI Car secondary siren sound
2019-12-08 19:33:04 +01:00
Silent
39df8343ca
III/VC: Remade static shadow alpha fix properly
...
Now disables alpha test for these shadows instead of tweaking intensity
"until it works"
2019-12-07 19:29:08 +01:00
Silent
df012b84cf
Add RWGTA - wrappers for III/VC RW where macros would be used in SA
2019-12-07 16:24:41 +01:00
Silent
77140a8ef6
Use proper RW versions for all 3 games
2019-12-07 14:47:08 +01:00
Silent
7ef5a03b57
Bump up version
2019-09-25 23:05:42 +02:00
Silent
ad842130d3
III: Fix pattern for IsAudioInitialised failing with a Steam version
2019-09-25 23:05:29 +02:00
Silent
a9903ac922
Migrated Blista car crusher fix to use patterns and allowed it to fail gracefully
2019-09-25 20:36:39 +02:00
Silent
d549eb4682
Bump up version number
2019-09-22 14:46:05 +02:00
Silent
97e60f5261
III - Call cDMAudio::IsAudioInitialised before adding one shot sounds, like in VC
2019-08-25 15:08:40 +02:00
Silent
bb02824c91
Metric/Imperial check based on Windows locale settings and on INI/debug menu override (III/VC)
2019-08-24 22:35:35 +02:00
Silent
da5b5b1e12
Set up facilities for delayed patching in III/VC
2019-08-24 17:05:32 +02:00
Silent
4d02505521
Moved shared stuff to a submodule
2019-06-28 23:53:05 +02:00
Silent
5b8ad59097
Project fixes
2019-03-02 16:17:29 +01:00
Silent
80242b42f7
Marked some functions as safebuffers since realistically QueryPerformanceCounter won't ever cause a buffer overrun and it's a quite time critical function
2019-01-05 19:08:57 +01:00
Silent
8648f7498a
Fix no-CD patch in III
2018-10-13 11:21:40 +02:00
Silent
c11136de56
Bump up version
2018-06-16 13:18:24 +02:00
Silent
95af3acd4f
Fix wrong assembly hook for III pathfinding
2018-06-16 13:02:19 +02:00
Silent
2e02450995
Credits for III, VC and SA newsteam
2018-04-28 17:45:32 +02:00
Silent
dc435f9ad2
Reverted to fp:precise for now since VS still produces wrong code for fp:fast
2018-04-26 00:38:54 +02:00
Silent
33c1ab4ace
Factorized MemoryMgr to be game agnostic
2018-04-22 00:13:15 +02:00
Silent
b11644ae5a
GetBuildNumber export (revision << 8 | build)
2018-04-20 20:33:45 +02:00
Silent
2614f4d1b0
Decreased keyboard input latency - III, VC, SA 1.0/newsteam
2018-03-28 21:23:16 +02:00
Silent
4653e4f00c
Fixed ammo granting from SCM - III/VC
2018-01-28 18:15:38 +01:00
Silent
d93a5d6fc6
Mark modules as large address aware (in case it makes a difference)
2018-01-21 13:16:34 +01:00
Silent
eb2172945b
Different version numbers for Master and pre-release
2018-01-15 23:02:30 +01:00
Silent
2d1c7f97e6
Refactor version checking in III/VC to new method
2018-01-14 12:04:22 +01:00
Silent
75b512764b
Updated RsMouseSetPos call fix
2018-01-10 01:08:41 +01:00
Silent
47cd773c46
Copyright year updated
2018-01-02 11:26:32 +01:00
Silent
59374848d3
014C cargen counter fix (by spaceeinstein) - III/VC
2017-12-29 00:41:00 +01:00
Silent
344d70800f
Thin templates for margin fixes for III/VC
2017-12-23 18:38:45 +01:00
Silent
b0439be77c
Stricter compilation options (strict strings)
2017-12-22 00:16:18 +01:00
Silent
e8b07f9f50
Cleaned up imports
...
Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
32fa0c9e51
Bomb ownership bug fix in III/VC + small corrections
...
Project fixes
2017-09-27 23:12:05 +02:00
Silent
cab60502f3
Removed censorship - III/VC
2017-09-26 22:21:52 +02:00
Silent
b60c4dbfcf
FILE_FLAG_NO_BUFFERING fix moved to fixes-shared-with-ddraw
2017-09-18 23:11:19 +02:00
Silent
bf8f58970d
Unified code between ddraw and ASIs
2017-09-18 22:13:02 +02:00
Silent
fb672f079b
Simplified ScopedUnprotect selection
...
Made SA use safer ScopedUnprotect
2017-09-18 12:52:35 +02:00
Silent
29cea98c70
Fixup patterns for UPX executables
...
Adapted ScopedUnprotect for UPX executables
2017-09-16 23:32:17 +02:00
Silent
92fb1798f9
Fixed III pattern for pathfinding fix
2017-09-15 22:01:43 +02:00
Silent
aa08703dd7
PickNextNodeToChaseCarXYZ for III
2017-09-13 22:40:30 +02:00
Silent
54264b5cc4
Purple Nines Glitch fix revised
2017-09-12 23:26:08 +02:00
Silent
e3fe830843
Extra constness where applicable
2017-09-12 22:57:30 +02:00
Silent
51fa496658
III/VC can use non-serializable (local session only) hints
2017-09-12 22:53:20 +02:00
Silent
4b934419bf
Proper metric-imperial conversion constants
2017-09-12 22:35:45 +02:00
Silent
eb27f34143
FuckCarCompletely fixed in III and VC
2017-09-12 18:01:02 +02:00
Silent
61fb1af2ce
Alt+F4 fix for III/VC
2017-09-12 15:36:58 +02:00
Silent
9cb66601f8
Master builds (Release = optimizations + assertions)
2017-09-12 13:48:15 +02:00