Silent
dc435f9ad2
Reverted to fp:precise for now since VS still produces wrong code for fp:fast
2018-04-26 00:38:54 +02:00
Silent
d93a5d6fc6
Mark modules as large address aware (in case it makes a difference)
2018-01-21 13:16:34 +01:00
Silent
eb2172945b
Different version numbers for Master and pre-release
2018-01-15 23:02:30 +01:00
Silent
b0439be77c
Stricter compilation options (strict strings)
2017-12-22 00:16:18 +01:00
Silent
e8b07f9f50
Cleaned up imports
...
Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
32fa0c9e51
Bomb ownership bug fix in III/VC + small corrections
...
Project fixes
2017-09-27 23:12:05 +02:00
Silent
bf8f58970d
Unified code between ddraw and ASIs
2017-09-18 22:13:02 +02:00
Silent
01dfbda6fd
UPX-friendly ddraw (should be cleaned up a bit though)
2017-09-18 17:19:56 +02:00
Silent
a5380e3c5f
Recreated ddraw project with CRT and proper settings (will need it for patterns)
2017-09-18 13:46:14 +02:00
Silent
9cb66601f8
Master builds (Release = optimizations + assertions)
2017-09-12 13:48:15 +02:00
Silent
fb679617de
Disabled C++ exceptions and RTTI
2017-09-07 22:43:10 +02:00
Silent
6bdd02ffdd
Fully migrate on utf-16 strings where possible
2017-04-09 18:43:54 +02:00
Silent
c8eddf93f8
add versioninfo
2017-03-11 14:37:36 +01:00
Silent
b27ec3a264
Adapted for new Memory version
2016-09-12 00:09:21 +02:00
Silent
e78ff41605
Update code for new Memory
2016-08-10 22:27:58 +02:00
Silent
f3311da509
% new paths
2016-03-07 18:59:19 +01:00
Silent
3c3a25933b
SSE instructions disallowed
2015-06-21 00:44:55 +02:00
Silent
49e73bd130
Project files updated for MSVC2013
2015-05-02 00:27:30 +02:00
Silent
785ad0d3ad
Updated project files
2015-04-22 15:20:40 +02:00