SilentPatch/SilentPatchSA
2019-12-08 14:32:55 +01:00
..
AudioHardwareSA.cpp refactored WAV decoder 2017-03-03 21:20:30 +01:00
AudioHardwareSA.h No need to make IStream inheritance public here... cleans up the code a lot too 2018-01-28 23:43:55 +01:00
FireManagerSA.cpp Bicycle on fire fix - SA 1.0 2018-02-17 13:59:44 +01:00
FireManagerSA.h Bicycle on fire fix - SA 1.0 2018-02-17 13:59:44 +01:00
FLACDecoderSA.cpp Code clarity fix for CAEFLACDecoder::write_cb 2018-07-06 00:15:36 +02:00
FLACDecoderSA.h Stricter constness 2017-10-20 00:58:06 +02:00
GeneralSA.cpp Scoped render states 2019-03-06 20:37:49 +01:00
GeneralSA.h Play passenger's voice lines when killing peds with car, not only when hitting them damages player's vehicle 2018-09-22 21:41:27 +02:00
libFLAC_static_d.lib Recompiled libflac 2018-12-03 21:34:40 +01:00
libFLAC_static.lib Recompiled libflac 2018-12-03 21:34:40 +01:00
LinkListSA.h refactor linked lists 2017-03-02 21:47:09 +01:00
lunar64.png SA: Replaced moon phases fix with a less invasive one 2019-12-08 14:32:55 +01:00
Maths.h Minor improvements to CMatrix 2017-06-25 14:27:10 +02:00
ModelInfoSA.cpp Fix paintjobs vanishing after opening/closing garage without rendering the car first - SA 1.0 2019-08-24 13:14:32 +02:00
ModelInfoSA.h Fix paintjobs vanishing after opening/closing garage without rendering the car first - SA 1.0 2019-08-24 13:14:32 +02:00
PedSA.cpp Factorized a duplicate part of CPed::RenderWeapon into a lambda function 2019-05-18 12:39:09 +02:00
PedSA.h Account for SA-MP patches for GetWeaponSkill in RenderWeaponPedsForPC 2019-05-18 11:06:17 +02:00
PlayerInfoSA.cpp Patterns for SA newsteam variables 2018-02-10 20:04:12 +01:00
PlayerInfoSA.h CPlayerInfo operator= (for SA 1.0 2018-01-26 18:18:36 +01:00
PNGFile.cpp Safer CPNGFile::ReadFromMemory 2017-04-09 23:17:49 +02:00
PNGFile.h Updated project files 2015-04-22 15:20:40 +02:00
PoolsSA.cpp Patterns for SA newsteam variables 2018-02-10 20:04:12 +01:00
PoolsSA.h Fixes for C++17 conformance 2017-12-22 00:13:16 +01:00
resource.h Re-added missing lunar64 to resources 2017-12-30 12:37:30 +01:00
RWUtils.hpp Scoped render states 2019-03-06 20:37:49 +01:00
ScriptSA.cpp Use strcmp to compare script names like R* does 2018-03-30 19:03:12 +02:00
ScriptSA.h Refactored gym glitch fix to please Danny 2018-01-14 01:13:27 +01:00
SilentPatchSA.cpp SA: Replaced moon phases fix with a less invasive one 2019-12-08 14:32:55 +01:00
SilentPatchSA.rc Re-added missing lunar64 to resources 2017-12-30 12:37:30 +01:00
SilentPatchSA.vcxproj Use proper RW versions for all 3 games 2019-12-07 14:47:08 +01:00
SilentPatchSA.vcxproj.filters Moved shared stuff to a submodule 2019-06-28 23:53:05 +02:00
StdAfxSA.cpp Updated project files 2015-04-22 15:20:40 +02:00
StdAfxSA.h Moved shared stuff to a submodule 2019-06-28 23:53:05 +02:00
TimerSA.cpp Patterns for SA newsteam variables 2018-02-10 20:04:12 +01:00
TimerSA.h Animated Phoenix hood scoop 2017-06-23 00:11:17 +02:00
VehicleSA.cpp Fix paintjobs vanishing after opening/closing garage without rendering the car first - SA 1.0 2019-08-24 13:14:32 +02:00
VehicleSA.h Fix paintjobs vanishing after opening/closing garage without rendering the car first - SA 1.0 2019-08-24 13:14:32 +02:00
versionmeta.props Bump up version number 2019-09-22 14:46:05 +02:00
WaveDecoderSA.cpp refactored WAV decoder 2017-03-03 21:20:30 +01:00
WaveDecoderSA.h Fix undefined behaviour in WaveDecoderSA (delete on void*) 2018-02-11 14:11:00 +01:00