Commit Graph

168 Commits

Author SHA1 Message Date
Retera
94d5d51f93 Update with attack ground aoe UI and other fixes 2020-11-24 01:40:03 -05:00
Retera
d4595c5abc Fix command card crashes 2020-11-16 23:49:43 -05:00
Retera
9f80e62ead Unit training queue display working 2020-11-15 05:00:11 -05:00
Retera
f589afdf46 First draft of build queue, better working structures built list 2020-11-14 17:10:15 -05:00
Retera
4ffd0c3283 Fix team color on build cursor 2020-11-14 09:43:21 -05:00
Retera
1f9ccef70c Nudge peon outside building when complete 2020-11-14 00:02:08 -05:00
Retera
2b3e5bdf4a Update with simple status bar 2020-11-13 23:12:39 -05:00
Retera
632576323c Add build sounds and rough draft of build progress bar 2020-11-13 20:00:33 -05:00
Retera
4fbb7adeaf Build behavior first draft 2020-11-10 22:44:22 -05:00
Retera
bc9f7d37a0 Remove code from behaviortest branch 2020-11-08 19:08:01 -05:00
Retera
cf9beb9923 Working with behaviors 2020-11-08 18:16:32 -05:00
Retera
b74b2f6c91 Improve some edge cases when sequences are missing start and end keyframes 2020-11-07 14:55:09 -05:00
Retera
b5bb731b29 Fix UI exit function 2020-11-01 20:28:22 -05:00
Retera
bec43bcb3e Fix mouse intersect underground, fix anim blend, icon click sound 2020-11-01 13:05:38 -05:00
Retera
238015f21d Highlight proper movement icons, improve sequence filter 2020-10-31 15:08:00 -04:00
Retera
fa94450d54 Update autocast art 2020-10-29 08:39:13 -04:00
Retera
0c0141cd71 Update ui 2020-10-26 08:34:33 -04:00
Retera
e21bb492c1 Remove click drag test system 2020-10-25 12:05:16 -04:00
Retera
5b7db285e2 Merge and some fixes, includes click drag ui test 2020-10-25 11:52:11 -04:00
Retera
2173c993bc Make UI icons clickable 2020-10-24 01:10:37 -04:00
Retera
7cea3e3fcd Support for walkable destructables 2020-10-23 22:35:25 -04:00
Retera
e919f35904 Update with fixes for ui 2020-10-20 08:39:35 -04:00
Retera
faf1cb4b72 Some fun updates to lighting system 2020-10-13 01:19:09 -04:00
Retera
3dc8aff716 Update bounding to fix phoenix attack 2020-10-08 02:32:20 -04:00
Retera
843b04b4a8 Update with lighting system, and after test playing Projection Revolution. 2020-10-06 02:19:25 -04:00
Retera
b0b0745af9 Upgrade scene to have light manager 2020-09-27 02:58:04 -04:00
Retera
59d350dd9e Add game clock functionality and begin work on lighting system 2020-09-26 16:02:20 -04:00
Retera
cfa5f952de Update to include race, basic target types, better combat UI and behaviors 2020-09-22 22:30:07 -04:00
Retera
bf16b4f698 Damage and armor UI and attack animation fixes 2020-09-04 08:29:37 -04:00
Retera
5abb9e3fd9 Add warsmash ini, change model test file to load night elf campaign screen instead of arthas illidan fight 2020-08-12 04:17:42 -04:00
Retera
dcb68ba6c9 Checkpoint with more updates and a decent single unit pathing experience 2020-07-25 20:31:10 -04:00
Retera
d5a1ee643d Fix pathing grid issue on certain maps 2020-07-05 15:10:24 -04:00
Retera
b2900f50fc More work on collisions to fix issues 2020-07-05 10:39:43 -04:00
Retera
a4a072be4f Improve unit pathing with some work on adding units to the pathing grid, but it still has issues 2020-07-03 00:28:23 -04:00
Retera
d21b8be728 No repeat sounds, pathing, collision size 2020-07-01 00:27:23 -04:00
Retera
93f91b0f4d Update for pathing 2020-06-28 02:43:17 -04:00
Retera
1c084e9695 First draft of a jass parser for some configurable ui tests 2020-06-26 23:54:42 -04:00
Retera
55dfe10034 Mostly working render optimizations 2020-05-28 01:16:41 -04:00
Retera
f2af7d7f73 Scene revert 2020-05-27 23:56:52 -04:00
Retera
813e7c9d9b Snapshot after breaking scene, work on FDF, work on JASS 2020-05-27 23:55:48 -04:00
Retera
2ca02df71b Key value pair parser for FDF, new design 2020-05-20 08:21:29 -04:00
Retera
57e7538ec8 Work on FDF 2020-05-20 01:32:52 -04:00
Retera
9bf38e0268 Begin work on sequence flags 2020-05-17 14:57:42 -04:00
Retera
2ac6a5fa1d Update with waves 2020-05-16 14:36:41 -04:00
Retera
fabc3f4e61 Begin networking 2020-03-08 15:23:51 -05:00
Retera
0e34a7d539 Some small updates 2020-03-07 16:18:56 -06:00
Retera
ec3fa06e01 Test with skew 2020-03-01 14:41:53 -06:00
Retera
f776a602f9 Update some movement code and fun with projectiles 2020-03-01 11:04:44 -06:00
Retera
c4a24934dd Milestone after attempted dynamic shadow code. For now I am keeping it in the repo, but disabled, while I move forward towards something else 2020-02-18 23:36:24 -06:00
Retera
b50f911444 Unit right click move demo 2020-01-27 23:23:53 -06:00
Retera
8c1d64b1e4 Added some fun soundsets and stuff 2020-01-26 15:42:05 -06:00
Retera
ebf7bb93db FPS meter 2020-01-25 12:49:03 -06:00
Retera
960f6b9738 Add splats and camera target height based on terrain and other stuff 2020-01-25 12:00:26 -06:00
Retera
67e37244bd Basic map viewer and basic portrait 2020-01-24 00:59:18 -06:00
Retera
46942c2d8d Sample test with ReforgedGeorgeVacation is beginning to work as a viewer 2020-01-23 01:42:49 -06:00
Retera
bfab516832 Terrain as separate file 2020-01-21 20:55:38 -06:00
Retera
e998367f77 Visually able to see units and glitchy terrain now 2020-01-21 20:20:37 -06:00
Retera
015b04c371 More work towards prototype 2020-01-20 19:28:18 -06:00
Retera
d39976fa18 Squashed character test 2020-01-17 22:49:20 -06:00
Retera
c157b0e368 More work but no prototype yet 2020-01-17 02:13:56 -06:00
Retera
c132b0d984 More work on handler code 2020-01-13 01:28:46 -06:00
Retera
005dd375ad More updates for handlers mdx 2019-12-17 02:00:19 -06:00
Retera
dca8289d14 Changed sd 2019-12-08 11:04:05 -06:00
Retera
6acbd13f27 Working towards mdx handler 2019-11-29 01:41:09 -06:00
Retera
eb49c33eef More work on initial setup, working towards hopefully a prototype 2019-11-26 00:58:02 -06:00
Retera
7175a28753 More progress, working on getting viewer 2019-11-24 16:02:24 -06:00
Retera
f0da595d20 Upgrade code 2019-09-08 16:39:20 -05:00
Retera
c2934e7fa9 Initial commit 2018-12-03 22:35:14 -06:00