Commit Graph

214 Commits

Author SHA1 Message Date
Albert Softie
7ec24021c5
Update build instructions
current instructions don't work as-is because the bin folder is in a different location now than it was previously
2024-04-17 10:42:08 -04:00
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ad7e2c88c0 Left 4 Dead can now spawn zombines in hl2 2024-04-17 01:33:43 -05:00
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580160d5cb added zombines to hl2 (the VPC changes were in the recent VPC-related commits) 2024-04-16 23:05:56 -05:00
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8b1455ec66 secondary VPC shit
(2nd commit just to distinctualize necessary things)
2024-04-16 22:37:23 -05:00
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caf0fae1d2 fixed VPC scripts wanting to revert back to old paths since i had never set them up correctly
the 1-and-2 shit is so i can easily output to both the ep1 and ep2 mod folders. there are multiple approaches to the problem of two mods sharing one project and this is just one of them.
2024-04-16 22:35:54 -05:00
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657301b9c4 fixed gravity gun pushing the jalopy really hard in ep2 2024-04-16 17:45:19 -05:00
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9d352beeb6 fixed jalopy radar for hl2 and ep1 2024-04-16 01:24:07 -05:00
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51837c5bb5 added jalopy to hl2 and ep1 mostly
the radar is still not working for unclear reasons
in hl2 specifically, the car goes really far when hit by the gravity gun
2024-04-16 01:03:42 -05:00
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62c793f337 whoops added back rng call for cave guardian 2024-04-15 18:01:58 -05:00
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c3a7ccdcba added green antlion guard to hl2 and ep1 2024-04-15 17:59:36 -05:00
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a1c78e1dab ported acid antlions to hl2 and ep1 2024-04-15 14:51:18 -05:00
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b056f2921d enemy APC will now chase player 2024-04-14 23:26:00 -05:00
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20b245495f fixed undefined behavior when finding HL2 installation
hopefully will take care of #65
2024-04-14 18:58:03 -05:00
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d101007909 fully unlocked fov_desired and increased maximum in slider to 105
close #21
2024-04-14 18:48:02 -05:00
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9f7e0cf8ce made weapon_cubemap work well as a regular weapon and added it to Give Random Weapon 2024-04-14 18:09:37 -05:00
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2918cefb48 better vector calls for left 4 dead 2024-04-14 13:54:30 -05:00
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e569d83dc5 close #73 2024-04-14 13:37:49 -05:00
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290f5d004e close #91
this bug happens because when most NPCs die, their body is replaced with a ragdoll, but the NPC entity isn't deleted immediately. it is invisible for a short while for whatever reasons the game has. this explains why they would be invisible upon reloading
2024-04-14 13:20:31 -05:00
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6d2b499bbc removed random-> from RNG calls because it's literally pointless 2024-04-14 12:57:15 -05:00
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a239c26446 fixed ep2 compass being positioned wrong 2024-04-14 12:14:49 -05:00
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e77373b8d0 added big and small cranes 2024-04-14 11:01:27 -05:00
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760ada396d added big and small jalopies 2024-04-14 10:29:39 -05:00
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e92572c516 added big and small APCs 2024-04-14 09:48:05 -05:00
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95252f4a76 big and small pods 2024-04-14 09:07:22 -05:00
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e994bc9150 oops, copied airboat files to ep1 and 2 2024-04-14 08:46:12 -05:00
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571b52d11d big and small airboat 2024-04-14 08:26:42 -05:00
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fc70f555e9 fixed beam_shared issue, added big and small buggy 2024-04-14 00:08:52 -05:00
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2ac016513f CBeam logex 2024-04-11 07:32:56 -05:00
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4009854389 CBaseVPhysicsTrigger‎ logex 2024-04-11 07:12:49 -05:00
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c6028a25f0 CBaseToggle‎ logex 2024-04-11 06:52:48 -05:00
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8947546a0e CBaseParticleEntity logex 2024-04-11 05:41:57 -05:00
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4f804406e7 CBaseNPCMaker‎ logic explosion 2024-04-10 19:14:11 -05:00
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1d579b8204 CAI_GoalEntity‎ logic explosion 2024-04-10 18:23:54 -05:00
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f0d86eec4d the start of something evil 2024-04-10 15:58:45 -05:00
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225dd123f7 fixed Give Everyone RPGs using the probability value of Normal Vision 2024-04-10 11:08:18 -05:00
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a6b52070e6 Grabby now spams as fast as possible, and made denyuse sound quieter
could do the same for Spam Alt Fire, but i tried the same approach and it did not work. it would probably not make much difference anyway
2024-04-10 11:07:28 -05:00
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7997690aef World of Fear: Citizens and Barney will use "panic" readiness state 2024-04-10 08:43:45 -05:00
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ced1a5153d fixed combine soldiers missing firing and running animations when holding an RPG 2024-04-10 05:16:56 -05:00
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cded94b888 added effect Give Everyone RPGs, slightly improved error reporting when a youtube URL is invalid (close #94), some random VS shit 2024-04-10 03:55:29 -05:00
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b0c49bbd17 added Normal Vision effect 2024-04-08 04:27:14 -05:00
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30be10b81b fixed bad spawn in coast 08
close #61
2024-04-08 03:43:18 -05:00
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f77728597b added item spawns to d2_prison_05
close #14
2024-04-08 02:22:56 -05:00
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95a70adc5c more SLAM stuff
integrated SLAMs into weapon-related effects
added damage and radius values. these are my best estimations based off observation in HL2DM
close #10
2024-04-07 15:47:25 -05:00
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2fc90c0992 made slams fully functional for all 3 mods 2024-04-07 14:47:03 -05:00
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2b3830826e started implementing SLAMs and removed \hl2mp\ folders which served no purpose 2024-04-07 11:45:49 -05:00
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c43159535e it's changes
added chaos_nodurationscale and chaos_grouponly (theoretically useful for debugging groups)
fixed issues with shuffle mode
removed weight reduction for recently chosen effects - it was causing issues with shuffle mode and is more or less superseded by shuffle mode anyway
2024-04-07 06:27:46 -05:00
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57349853c8 stuff (mainly fixing voting with shuffle mode)
removed g_MapNames as it hasn't served any purpose in a long time
fixed lock up when it was time to reshuffle while voting was on
added failsafes to prevent infinite loops in PickEffect
2024-03-18 23:53:22 -05:00
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77f54b97a9 fixed weight issue where the first effect was 1 unit too heavy and the last was 1 unit too light 2024-03-07 09:22:18 -06:00
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e38c4d7b79 optimized effect context check and added new command for testing PickEffect()'s integrity
the optimization wasn't really needed. i had thought it was while working on the other thing because i was running into an infinite loop. now that i've fixed it, i can see the optimization is pretty good by %, so i'll keep it i guess
2024-03-07 08:37:59 -06:00
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8c86d79fa0 large flying NPCs now teleport when You Teleport? is on 2024-03-07 03:29:22 -06:00