Commit Graph

214 Commits

Author SHA1 Message Date
Pinsplash
9478cf3818 added Spam Alt Fire and removed some groups 2023-05-27 00:31:24 -05:00
Pinsplash
2c481aae78 added Vexing Vortigaunt 2023-05-26 22:57:53 -05:00
Pinsplash
603acbea0d added Griefing Grigori to CFGs, added Malignant Mossman 2023-05-26 22:36:18 -05:00
Pinsplash
ab8e6ca14e added Griefing Grigori 2023-05-26 21:57:33 -05:00
Pinsplash
444b417711 added Good Man to CFGs, added Krazy Kleiner, fixed syntax issue that may have caused issues with other actor NPCs 2023-05-26 21:43:04 -05:00
Pinsplash
7748c0c333 added Good Man and fixed some stuff
added Good Man
fixed bugs that prevented NPCs from using RPGs a lot of the time
fixed NPCs trying to attack crane drivers for good
spawned friendly NPCs will now follow the player
2023-05-26 20:17:54 -05:00
Pinsplash
5a3fabe877 setup for Evil Eli 2023-05-26 05:47:26 -05:00
Pinsplash
57ceb547a6 got some stuff set up for Hands-on Dr. Breen and made Bastard Barney killable with the supercharged gravity gun 2023-05-26 05:27:27 -05:00
Pinsplash
e5c06093b8 added Bastard Barney and made Eli use guns properly
closes #24 probably
2023-05-26 03:59:12 -05:00
Pinsplash
d741609881 fixed cars being cared about when they're out of the map
fixed vehicle effects applying to vehicles that are outside the map (close #47)
2023-05-26 00:15:40 -05:00
Pinsplash
99c756ed2b grigori is now considered an important npc for world of... effects 2023-05-24 04:03:16 -05:00
Pinsplash
4c93f4c96b crane transition fixes
fixed crashing when the crane_tip is missing
crane_tip is now recreated when a crane is transitioned to a new map, because the crane_tip isn't brought over
2023-05-24 02:43:29 -05:00
Pinsplash
cbbed0f770 disabled Teleporter Bullets for vehicles while a fix for #51 is found 2023-05-24 00:29:44 -05:00
Pinsplash
f9619f07ad more fixes
vehicles no longer use node teleporting when teleported by Teleporter Bullets as it didn't work well
unstuck code: fixed collision group not being set back correctly depending on ducking state
vphysics things teleported by Teleporter Bullets now use the "proper" Teleport() as opposed to SetAbsOrigin() which tends to have issues
fixed mounted guns acting weird when teleported by Teleporter Bullets
unstuck searching now has more angular granularity once it is testing spots that are more than half the distance to the max distance. (Teleporter Bullets, shoot the curve of the first pipe in d1_canals_12 with the airboat gun)
2023-05-24 00:08:19 -05:00
Pinsplash
9e1b5f89ad fixes again
added d1_trainstation_01 to map list of World of Hate and World of Fear
fixed debug overlays from Teleporter Bullets being rendered all the time
added readme note about bind issue
No Climbing can no longer happen on d1_trainstation_05 because it's a bad map to be introduced to the effect on
weapon selection HUD things now last for the same amount of real time, regardless of host_timescale, to fix issues with Superhot and Supercold making it difficult to select weapons
Low Gravity, Super Gravity, and Invert Gravity now behave better with vehicles. Zero Gravity remains the same.
2023-05-23 08:09:10 -05:00
Pinsplash
cb18a622f2
Update README.md 2023-05-20 17:59:34 -05:00
Pinsplash
f6f9837a51 0.2.6 2023-05-19 14:18:36 -05:00
Pinsplash
efd629cd5a fixie dixies
added more maps to list for Player Teleport
fixed a crash that could occur when something hit a trigger_vphysics_motion after Solid Triggers had ended
Spawn Random Vehicle can no longer spawn a crane if the map has a vaporizer trigger on it, to avoid crashes
Annoying Alyx is now hurt by the super charged gravity gun as any other enemy would
Left 4 Dead can no longer happen on ep1_citadel_03 to avoid a softlock
added ep1_citadel_03 to map list for Ran Out Of Glue
added readme note about sv_cheats
added more maps to list for Suppression Field Hiccup
fixed being put in the air by Teleporter Bullets when shooting a wall at eye level
fixed unstuck code making the player duck when it wasn't necessary
fixed unstuck code allowing you to clip through entities when not reasonable
2023-05-19 05:24:45 -05:00
Pinsplash
93c394999f
Merge pull request #48 from acuifex/linux-fixes
Linux fixes
2023-05-18 15:41:54 -05:00
Pinsplash
afbbfd6c30 guess what? fixes
fixed Stop not stopping vehicles
fixed Pretty Colors not changing the colors of some things
changed Surprise Reforestation to make the player get stuck a little less often
actually fixed Beer I Owed Ya not spawning correctly
fixed Ran Out Of Glue making the crane sequence on d2_coast_01 act weird due to the buggy being dropped early
speculative fix for Teleport to Random Place putting vehicles partially in the ground
fixed Surprise Reforestation trees being too dense when there were multiple floors to a building
added back part of unstuck code to detect when an entity is below a displacement
fixed getting stuck when reloading a save while Player Is Huge is on and the save was made when Player Is Huge was not on
fixed d2_prison maps not being included in crane map list
added d3_c17_07 to the map list for Ran Out Of Glue
speculative fix to make ally NPCs not die from being hit by objects pushed by Black Hole and Repulsive
reimplemented groups because sometimes they wouldn't work and the code was too difficult to understand
"No Citadel" is now "Need Gravity Gun" and has had more maps added to its list
speculative fix for getting stuck when attempting to exit pod under a low ceiling
added more maps to Player Teleport
added readme note about getunstuck
added d3_c17_13 to the map list for Remove All Pickups
fixed Color Incorrection having an incorrect weight of 1
2023-05-18 04:01:13 -05:00
Pinsplash
ef60fea08d moar fixes
Speculative fix for Beer I Owed Ya spawning poorly if the player was in a vehicle
added d1_canals_13 to map list of Ran Out Of Glue
explosion colors now match the exploding object's color
added d1_eli_01 to the map list of Suppression Field Hiccup
fixed issue where poison zombies would never drop their headcrabs when killed
poison zombies now successfully drop all of their headcrabs when killed
speculative fix for crash when CAI_TrackPather's don't know where to go
2023-05-17 01:11:06 -05:00
acuifex
0b29a53c76 slightly change linux build instructions
turns out multicore build only works for the target "all" by default.
the only way to change that appears to be patching VPC.
thanks valve!
2023-05-17 03:26:39 +03:00
acuifex
d9f9e0b0d0 add some linux build artifacts to gitignore 2023-05-17 03:26:39 +03:00
acuifex
31443e8c05 remove some linux static libraries 2023-05-17 03:26:37 +03:00
Pinsplash
37f25bdc78 more fixes of stuff
fixed gravity gun crash
renamed Super Grab to Didn't Skip Arm Day
fixed Surprise Reforestation crash
ai_norebuildgraph now defaults to 0 since apparently some people have been needing to rebuild node graphs, but I don't?
fixed unstuck code prioritizing nodes inverse of the intent
halved Wobbly strength (i don't think i changed the right number last time)
speculative fix for issues where you could fail to enter a vehicle by being too close to the center or by being outside of the intended entry range but still within the +use range
Added d1_trainstation_05 to map list of Ran Out Of Glue
fixed Floor Is Lava floor detection not working correctly at different player sizes
2023-05-16 14:49:49 -05:00
Pinsplash
e4ed87d306
Update README.md 2023-05-15 16:54:53 -05:00
Pinsplash
5ab9fd3764
Update README.md 2023-05-12 21:18:39 -05:00
Pinsplash
a62ea57bfc
Update README.md 2023-05-12 18:16:28 -05:00
Pinsplash
950c56e21a
Update README.md 2023-05-12 18:12:42 -05:00
Pinsplash
37f8bbd293 a commit
updated version number
added d1_town_01 to map list for Ran Out Of Glue
reduced default time for Solid Triggers and Player Is Huge to 40 seconds
2023-05-12 00:47:09 -05:00
Pinsplash
c85561c6be 0.2.4 2023-05-11 22:52:21 -05:00
Pinsplash
58ca6c3e9f Merge branch 'main' of https://github.com/Pinsplash/halflife2chaos 2023-05-11 22:45:16 -05:00
Pinsplash
6dba7ddfc2 spawnable ground turrets
closes #12
2023-05-11 22:45:14 -05:00
Pinsplash
1afebeb66e
Delete modelsounds.cache 2023-05-10 20:13:35 -05:00
Pinsplash
bd5492a948
Delete modelsounds.cache 2023-05-10 20:13:32 -05:00
Pinsplash
ff2b5c04b7
Delete modelsounds.cache 2023-05-10 20:13:30 -05:00
Pinsplash
f354537e08
Update README.md
OBS now works with Python 3.11
misc improvements
2023-05-06 10:58:26 -05:00
Pinsplash
ea21c72518 dropships now have a random crate type and fixed dropship gun bug
closes #8
2023-05-06 06:46:27 -05:00
Pinsplash
aaaf533f6c
Update README.md 2023-05-05 03:42:09 -05:00
Pinsplash
a2e353f27d #7
buggy now has invisible barrels put in front of it
2023-05-04 16:12:20 -05:00
Pinsplash
3b95c4aacd made autoexec.cfg easier to read and less likely to break 2023-05-04 11:52:05 -05:00
Pinsplash
be47a3dad5 new effect Color Incorrection and disabled gravity gun screen flash 2023-05-04 10:02:48 -05:00
Pinsplash
1e8924253f fixed objects spawned by other NPCs not carrying over chaos related info 2023-05-04 04:13:21 -05:00
Pinsplash
3c6de4489e fixed chaos-persist poison zombies not tracking crabs 2023-05-04 03:07:02 -05:00
Pinsplash
143a94a901 fixed using +left +right +lookup +lookdown to cheat effects 2023-05-03 09:59:33 -05:00
Pinsplash
5033b10061
Merge pull request #43 from JJL772/some-fixes
Fix linux build and a crash
2023-05-03 09:23:05 -05:00
Jeremy Lorelli
239455cdfb Fix crash on maps with no node graph and various formatting errors 2023-05-03 04:37:11 -07:00
Jeremy Lorelli
63bc969e21 Fix linux build 2023-05-03 04:34:58 -07:00
Pinsplash
7bf770323e added crucial cfg files for episode one
i don't know how i missed this. i guess when running in debug those files are magically loaded or something?
2023-05-02 16:30:57 -05:00
Pinsplash
3f7a005228 Merge branch 'main' of https://github.com/Pinsplash/halflife2chaos 2023-05-02 14:42:40 -05:00