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openrw/rwgame/CMakeLists.txt

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CMake
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/GitSHA1.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/GitSHA1.cpp" @ONLY)
add_library(librwgame STATIC
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GitSHA1.h
"${CMAKE_CURRENT_BINARY_DIR}/GitSHA1.cpp"
RWConfig.inc
RWConfig.hpp
RWConfig.cpp
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GameBase.hpp
GameBase.cpp
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RWGame.hpp
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RWGame.cpp
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GameWindow.hpp
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GameWindow.cpp
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HUDDrawer.hpp
HUDDrawer.cpp
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MenuSystem.hpp
MenuSystem.cpp
GameInput.hpp
GameInput.cpp
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game.hpp
WindowIcon.hpp
StateManager.hpp
StateManager.cpp
State.hpp
State.cpp
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states/LoadingState.hpp
states/LoadingState.cpp
states/IngameState.hpp
states/IngameState.cpp
states/PauseState.hpp
states/PauseState.cpp
states/MenuState.hpp
states/MenuState.cpp
states/DebugState.hpp
states/DebugState.cpp
states/BenchmarkState.hpp
states/BenchmarkState.cpp
)
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openrw_target_apply_options(
TARGET librwgame
CORE
COVERAGE
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)
set_target_properties(librwgame
PROPERTIES
OUTPUT_NAME "rwgame"
PREFIX "lib"
)
target_include_directories(librwgame
PUBLIC
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"${CMAKE_CURRENT_SOURCE_DIR}"
)
target_link_libraries(librwgame
PUBLIC
openrw::interface
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rwengine
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Boost::program_options
SDL2::SDL2
)
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add_executable(rwgame
main.cpp
)
target_link_libraries(rwgame
PRIVATE
librwgame
)
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openrw_target_apply_options(
TARGET rwgame
CORE
COVERAGE
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INSTALL INSTALL_PDB
)