mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-01 16:32:31 +01:00
58c0dcd8ce
core targets = developed by us
86 lines
1.5 KiB
CMake
86 lines
1.5 KiB
CMake
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/GitSHA1.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/GitSHA1.cpp" @ONLY)
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add_library(librwgame STATIC
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GitSHA1.h
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"${CMAKE_CURRENT_BINARY_DIR}/GitSHA1.cpp"
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RWConfig.inc
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RWConfig.hpp
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RWConfig.cpp
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GameBase.hpp
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GameBase.cpp
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RWGame.hpp
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RWGame.cpp
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GameWindow.hpp
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GameWindow.cpp
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HUDDrawer.hpp
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HUDDrawer.cpp
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MenuSystem.hpp
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MenuSystem.cpp
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GameInput.hpp
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GameInput.cpp
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game.hpp
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WindowIcon.hpp
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StateManager.hpp
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StateManager.cpp
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State.hpp
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State.cpp
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states/LoadingState.hpp
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states/LoadingState.cpp
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states/IngameState.hpp
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states/IngameState.cpp
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states/PauseState.hpp
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states/PauseState.cpp
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states/MenuState.hpp
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states/MenuState.cpp
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states/DebugState.hpp
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states/DebugState.cpp
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states/BenchmarkState.hpp
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states/BenchmarkState.cpp
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)
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openrw_target_apply_options(
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TARGET librwgame
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CORE
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COVERAGE
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)
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set_target_properties(librwgame
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PROPERTIES
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OUTPUT_NAME "rwgame"
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PREFIX "lib"
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)
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target_include_directories(librwgame
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PUBLIC
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"${CMAKE_CURRENT_SOURCE_DIR}"
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)
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target_link_libraries(librwgame
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PUBLIC
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openrw::interface
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rwengine
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Boost::program_options
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SDL2::SDL2
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)
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add_executable(rwgame
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main.cpp
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)
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target_link_libraries(rwgame
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PRIVATE
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librwgame
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)
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openrw_target_apply_options(
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TARGET rwgame
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CORE
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COVERAGE
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INSTALL INSTALL_PDB
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)
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