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openrw/tests/test_vehicle.cpp

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#include <boost/test/unit_test.hpp>
#include <data/Model.hpp>
#include <data/Skeleton.hpp>
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#include <objects/VehicleObject.hpp>
#include "test_globals.hpp"
BOOST_AUTO_TEST_SUITE(VehicleTests)
#if RW_TEST_WITH_DATA
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BOOST_AUTO_TEST_CASE(test_create_vehicle) {
VehicleObject* vehicle =
Global::get().e->createVehicle(90u, glm::vec3(), glm::quat());
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BOOST_REQUIRE(vehicle != nullptr);
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BOOST_REQUIRE(vehicle->info != nullptr);
BOOST_REQUIRE(vehicle->vehicle != nullptr);
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// Hardcoded values for the moment
BOOST_CHECK_EQUAL(vehicle->vehicle->type, VehicleData::CAR);
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BOOST_CHECK_EQUAL(vehicle->info->wheels.size(), 4);
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BOOST_CHECK_EQUAL(vehicle->info->seats.size(), 4);
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Global::get().e->destroyObject(vehicle);
}
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BOOST_AUTO_TEST_CASE(vehicle_parts) {
VehicleObject* vehicle =
Global::get().e->createVehicle(90u, glm::vec3(), glm::quat());
BOOST_REQUIRE(vehicle != nullptr);
BOOST_REQUIRE(vehicle->model != nullptr);
VehicleObject::Part* part = vehicle->getPart("bonnet_dummy");
BOOST_REQUIRE(part != nullptr);
BOOST_REQUIRE(part->normal != nullptr);
BOOST_REQUIRE(part->damaged != nullptr);
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BOOST_CHECK_EQUAL(part->normal->getName(), "bonnet_hi_ok");
BOOST_CHECK_EQUAL(part->damaged->getName(), "bonnet_hi_dam");
Global::get().e->destroyObject(vehicle);
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}
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BOOST_AUTO_TEST_CASE(vehicle_part_vis) {
VehicleObject* vehicle =
Global::get().e->createVehicle(90u, glm::vec3(), glm::quat());
BOOST_REQUIRE(vehicle != nullptr);
BOOST_REQUIRE(vehicle->model != nullptr);
VehicleObject::Part* bonnetpart = vehicle->getPart("bonnet_dummy");
auto skel = vehicle->skeleton;
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vehicle->setPartState(bonnetpart, VehicleObject::DAM);
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BOOST_CHECK(!skel->getData(bonnetpart->normal->getIndex()).enabled);
BOOST_CHECK(skel->getData(bonnetpart->damaged->getIndex()).enabled);
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vehicle->setPartState(bonnetpart, VehicleObject::OK);
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BOOST_CHECK(skel->getData(bonnetpart->normal->getIndex()).enabled);
BOOST_CHECK(!skel->getData(bonnetpart->damaged->getIndex()).enabled);
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Global::get().e->destroyObject(vehicle);
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}
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BOOST_AUTO_TEST_CASE(test_door_position) {
VehicleObject* vehicle = Global::get().e->createVehicle(
90u, glm::vec3(10.f, 0.f, 0.f), glm::quat());
BOOST_REQUIRE(vehicle != nullptr);
BOOST_REQUIRE(vehicle->info != nullptr);
BOOST_REQUIRE(vehicle->vehicle != nullptr);
BOOST_CHECK(vehicle->getSeatEntryPositionWorld(0).x > 5.f);
Global::get().e->destroyObject(vehicle);
}
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BOOST_AUTO_TEST_CASE(test_hinges) {
VehicleObject* vehicle = Global::get().e->createVehicle(
90u, glm::vec3(10.f, 0.f, 0.f), glm::quat());
BOOST_REQUIRE(vehicle != nullptr);
VehicleObject::Part* part = vehicle->getPart("door_lf_dummy");
BOOST_REQUIRE(part != nullptr);
BOOST_CHECK_EQUAL(part->constraint, nullptr);
BOOST_CHECK_EQUAL(part->body, nullptr);
vehicle->setPartLocked(part, false);
BOOST_CHECK_NE(part->body, nullptr);
BOOST_CHECK_NE(part->constraint, nullptr);
vehicle->setPartLocked(part, true);
BOOST_CHECK_EQUAL(part->constraint, nullptr);
BOOST_CHECK_EQUAL(part->body, nullptr);
Global::get().e->destroyObject(vehicle);
}
BOOST_AUTO_TEST_CASE(test_open_part) {
VehicleObject* vehicle = Global::get().e->createVehicle(
90u, glm::vec3(10.f, 0.f, 0.f), glm::quat());
BOOST_REQUIRE(vehicle != nullptr);
VehicleObject::Part* part = vehicle->getPart("door_lf_dummy");
BOOST_REQUIRE(part != nullptr);
BOOST_CHECK_EQUAL(part->body, nullptr);
vehicle->setPartLocked(part, true);
vehicle->setPartTarget(part, true, 1.f);
/// @todo a reasonable test
Global::get().e->destroyObject(vehicle);
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}
#endif
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BOOST_AUTO_TEST_SUITE_END()