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openrw/rwgame/GameWindow.hpp

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#ifndef GAMEWINDOW_HPP
#define GAMEWINDOW_HPP
#include <string>
#include <SDL2/SDL.h>
#include <glm/vec2.hpp>
#include <render/GameRenderer.hpp>
class GameWindow
{
SDL_Window* window;
SDL_GLContext glcontext;
public:
GameWindow();
void create(size_t w, size_t h, bool fullscreen);
void close();
void showCursor();
void hideCursor();
void captureToFile(const std::string& path, GameRenderer* renderer);
glm::ivec2 getSize() const;
void swap() const
{
SDL_GL_SwapWindow(window);
}
bool isOpen() const
{
return !!window;
}
};
#endif