mirror of
https://github.com/rwengine/openrw.git
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649f7b144d
This entirely replaces all remaining SFML pieces with SDL2 and brings OpenRW up to OpenGL 3.3
41 lines
561 B
C++
41 lines
561 B
C++
#ifndef GAMEWINDOW_HPP
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#define GAMEWINDOW_HPP
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#include <string>
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#include <SDL2/SDL.h>
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#include <glm/vec2.hpp>
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#include <render/GameRenderer.hpp>
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class GameWindow
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{
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SDL_Window* window;
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SDL_GLContext glcontext;
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public:
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GameWindow();
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void create(size_t w, size_t h, bool fullscreen);
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void close();
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void showCursor();
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void hideCursor();
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void captureToFile(const std::string& path, GameRenderer* renderer);
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glm::ivec2 getSize() const;
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void swap() const
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{
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SDL_GL_SwapWindow(window);
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}
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bool isOpen() const
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{
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return !!window;
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}
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};
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#endif
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