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openrw/tests/test_FileIndex.cpp

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#include <boost/test/unit_test.hpp>
#include <platform/FileIndex.hpp>
#include "test_Globals.hpp"
#include <rw/filesystem.hpp>
namespace fs = rwfs;
BOOST_AUTO_TEST_SUITE(FileIndexTests)
#if RW_TEST_WITH_DATA
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BOOST_AUTO_TEST_CASE(test_directory_paths) {
FileIndex index;
index.indexGameDirectory(Global::getGamePath());
{
std::string upperpath{"DATA/CULLZONE.DAT"};
auto truepath = index.findFilePath(upperpath);
BOOST_ASSERT(!truepath.empty());
BOOST_CHECK(upperpath != truepath);
fs::path expected{Global::getGamePath()};
expected /= "data/CULLZONE.DAT";
BOOST_CHECK_EQUAL(truepath.string(), expected.string());
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}
{
std::string upperpath{"DATA/MAPS/COMNBTM/COMNBTM.IPL"};
auto truepath = index.findFilePath(upperpath);
BOOST_ASSERT(!truepath.empty());
BOOST_CHECK(upperpath != truepath);
fs::path expected{Global::getGamePath()};
expected /= "data/maps/comnbtm/comNbtm.ipl";
BOOST_CHECK_EQUAL(truepath.string(), expected.string());
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}
}
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BOOST_AUTO_TEST_CASE(test_file) {
FileIndex index;
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index.indexTree(Global::getGamePath() + "/data");
auto handle = index.openFile("cullzone.dat");
BOOST_CHECK(handle != nullptr);
}
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BOOST_AUTO_TEST_CASE(test_file_archive) {
FileIndex index;
index.indexArchive(Global::getGamePath() + "/models/gta3.img");
auto handle = index.openFile("landstal.dff");
BOOST_CHECK(handle != nullptr);
}
#endif
BOOST_AUTO_TEST_SUITE_END()