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Commit Graph

17 Commits

Author SHA1 Message Date
Anonymous Maarten
f14bf308cf rwlib: rwlib has a dependency on glm 2018-01-05 06:21:34 +00:00
Anonymous Maarten
9231ecbcb0 cmake: use OpenGL::GL instead of OpenGL::OpenGL
- OpenGL::GL -> defined to the platform-specific OpenGL libraries
- OpenGL::OpenGL -> defined to libOpenGL if the system is GLVND
2017-12-17 01:36:08 +00:00
Daniel Evans
9c48b4424a Add build time option for CXX17 or boost filesystem 2017-10-31 00:55:19 +00:00
Anonymous Maarten
a40a2706a9 cmake: add support for include-what-you-use to check #include's
The output is currently very verbose and includes many false positives.
Adding a mapping file should solve this.

See
https://github.com/include-what-you-use/include-what-you-use/blob/master/docs/IWYUMappings.md
2017-10-29 20:40:57 +00:00
Anonymous Maarten
06c4bf09f7 cmake: make OpenGL an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
e555331748 cmake: be more specific about Boost library to link with
CMake 3.2's FindBoost.cmake does not support boost:: namespaces
2017-10-29 20:40:57 +00:00
Anonymous Maarten
99951b9e05 cmake: reformat rwlib/CMakeLists.txt 2017-10-29 20:40:57 +00:00
Anonymous Maarten
1926795d63 cmake: use rwengine::interface + no more add_definitions & include_directories 2017-10-29 20:40:57 +00:00
Anonymous Maarten
7e4e1db85d rwlib: Use ClumpPtr instead of Clump*
Should fix these memory leaks:
==22737== 14,598,040 (131,472 direct, 14,466,568 indirect) bytes in 2,739 blocks are definitely lost in loss record 3,124 of 3,126
==22737==    at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==22737==    by 0x90FE4B: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:443)
==22737==    by 0x7BCC86: GameData::loadModel(unsigned short) (GameData.cpp:474)
==22737==    by 0x7DF7BC: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144)
==22737==    by 0x7DF44C: GameWorld::placeItems(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:120)
==22737==    by 0x758D38: RWGame::newGame() (RWGame.cpp:116)
==22737==    by 0x786389: LoadingState::enter() (LoadingState.cpp:9)
==22737==    by 0x75DC59: void StateManager::enter<LoadingState, RWGame*, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}>(RWGame*&&, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}&&) (StateManager.hpp:40)
==22737==    by 0x758484: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:81)
==22737==    by 0x747815: main (main.cpp:13)
2017-10-18 21:52:29 +01:00
Anonymous Maarten
a1333360c5 rwlib: Add option to abort/break on failed checks or at request
- RW_ABORT/RW_ASSERT/RW_BREAKPOINT are only defined in debug mode
- the callback is needed to unlock the mouse when entering
    the debugger
2017-09-16 22:19:39 +01:00
Daniel Evans
8e4d73fca9 Rename Model -> Clump 2017-02-08 21:44:25 +00:00
Daniel Evans
8d10c80196 Remove all traces of WorkContext 2016-12-02 01:00:22 +00:00
Daniel Evans
462479b992 Remove ResourceHandle.hpp 2016-10-05 22:38:35 +01:00
darkf
196f9f6d25 Rewrite FileIndex to use boost::filesystem instead of POSIX 2016-08-03 18:31:47 -07:00
Jannik Vogel
727de03eb5 Introduce LoaderSDT for SDT/RAW audio files 2016-05-30 23:09:58 +02:00
Daniel Evans
1df6b5c38f Add RW_DEBUG and RW_UNIMPLEMETED() macros 2016-04-09 01:28:33 +01:00
Daniel Evans
14269d8ae5 Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00