Filip Gawin
dd8de77b8e
Cleanup headers of rwengine
2019-01-20 20:00:00 +01:00
Anonymous Maarten
58c0dcd8ce
cmake: only set C and C++ standard for "core targets"
...
core targets = developed by us
2019-01-05 05:22:25 +01:00
Daniel Evans
97609fcb5e
HitTest class for use in area scanning
2019-01-03 00:00:54 +00:00
Filip Gawin
740ee1fa0c
Remove GameRenderer.cpp
2019-01-02 22:57:17 +01:00
Anonymous Maarten
d43123ba50
ci: add ability to upload to codecov.io
2018-11-27 13:47:25 +01:00
Anonymous Maarten
2d595bede7
cmake: add all files to cmake
2018-09-16 00:52:41 +02:00
Daniel Evans
63a2caa471
Add microprofile to rwengine dependencies
2018-09-01 22:58:24 +01:00
Daniel Evans
d9255cb5df
Merge pull request #594 from madebr/conan
...
Conan updates
2018-08-20 22:45:42 +01:00
Anonymous Maarten
b545b79a4b
cmake: do not use rwdep::xxx targets
2018-08-15 09:12:01 +02:00
Filip Gawin
4119afbae3
Add hardcoded metadata about sfx
2018-08-15 01:02:02 +02:00
Anonymous Maarten
8d6b9492a3
rwengine: remove unused source files
2018-08-10 00:49:08 +02:00
Daniel Evans
50bbfb40f3
Merge pull request #574 from danhedron/rename_rwlib
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Rename rwlib library to "core" to fit its new role
2018-08-09 21:28:19 +01:00
Daniel Evans
4fd92a1549
Rename rwlib library to "core" to fit its new role
...
Also move up source files into the root directory, as there's nothing else in this directory
2018-08-09 20:28:24 +01:00
Daniel Evans
844fdf8d33
Merge pull request #558 from ShFil119/soundRefactor
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Implement methods for sfx, and refactor Sound system
2018-08-08 20:21:54 +01:00
Filip Gawin
11bc35c3f2
Implement methods for sfx, and refactor Sound system
...
SoundBuffer and SoundSource got their own
files.
2018-08-08 02:12:29 +02:00
Anonymous Maarten
2ad9667b50
rwengine: add per-font mapping + unicode support + tests
2018-08-04 01:11:47 +02:00
Daniel Evans
caa1e1eee0
Merge pull request #508 from madebr/conan
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Add support for Conan
2018-07-03 23:14:46 +01:00
husho
92d2a614b7
Garages continuation
2018-06-24 02:43:24 +03:00
husho
6d04746222
[Ready] Payphones ( #498 )
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Payphones
2018-06-17 23:24:34 -05:00
Anonymous Maarten
b6a2b2181d
cmake: do not override find modules but wrap them separately
2018-06-14 02:10:54 +02:00
Anonymous Maarten
7d18898e2c
cmake: only install shared libraries
2018-06-08 18:30:25 +02:00
Anonymous Maarten
e3c0b00453
cmake: use GNUInstallDirs for install paths + install everything (optionally)
2018-06-08 18:30:25 +02:00
Daniel Evans
b7d657b9ab
Merge pull request #449 from husho/pickups
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[Ready] Got some pickups working
2018-05-25 12:56:11 +01:00
husho
5d27eb33e9
Garages controller and basic functionality
2018-05-23 14:05:13 +03:00
husho
5c1dbbd8b6
Added pickups
2018-05-22 23:19:19 +03:00
Daniel Evans
d3306922b2
Split Weather Data from the loader
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- WeatherLoader now just a namespace with a single function
2018-01-30 01:48:33 +00:00
Anonymous Maarten
0fc83a97e4
rwengine: iwyu: reduce warnings in loaders subdirectory
2018-01-08 22:52:48 +00:00
Anonymous Maarten
90acef28f7
rwlib: iwyu: reduce warnings
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- use mapping file
- forward define FileContentsInfo, CutsceneTracks, GameTexts
- no more "#pragma once"
- add mapping file
2018-01-08 22:52:48 +00:00
Anonymous Maarten
6142e0bf80
rwengine: remove unused ScriptDisassembly
2017-11-17 00:50:50 +00:00
Anonymous Maarten
a40a2706a9
cmake: add support for include-what-you-use to check #include's
...
The output is currently very verbose and includes many false positives.
Adding a mapping file should solve this.
See
https://github.com/include-what-you-use/include-what-you-use/blob/master/docs/IWYUMappings.md
2017-10-29 20:40:57 +00:00
Anonymous Maarten
5dc707aaed
cmake: make OpenAL an imported target
2017-10-29 20:40:57 +00:00
Anonymous Maarten
6ccf85b770
cmake: make bullet an imported target
2017-10-29 20:40:57 +00:00
Anonymous Maarten
9f1ba0fe76
cmake: make ffmpeg an imported target
2017-10-29 20:40:57 +00:00
Anonymous Maarten
47dbea1bb4
cmake: make glm an imported target
2017-10-29 20:40:57 +00:00
Anonymous Maarten
f5a237bf7b
cmake: reformat rwengine/CMakeLists.txt
2017-10-29 20:40:57 +00:00
Anonymous Maarten
1926795d63
cmake: use rwengine::interface + no more add_definitions & include_directories
2017-10-29 20:40:57 +00:00
darkf
ec2e940924
Remove libsndfile dependency
2017-09-16 19:50:51 +01:00
darkf
d69fdffdd1
Remove mman-win32 dependency
2017-09-16 19:50:51 +01:00
darkf
8e26431665
Remove dependency on libMAD (hurrah!)
2017-09-16 19:50:51 +01:00
darkf
c474bbe280
Implement FFmpeg audio decoder
2017-09-16 19:50:51 +01:00
Daniel Evans
a59fb1ae56
Extract AnimGroup to own header and cleanup
2017-03-03 20:31:57 +00:00
Daniel Evans
d84b492412
Remove all traces of Skeleton
2017-02-08 21:45:01 +00:00
Daniel Evans
4f5987c7b0
Load and associated pedstats with ped models
2017-02-08 20:30:29 +00:00
Daniel Evans
8d10c80196
Remove all traces of WorkContext
2016-12-02 01:00:22 +00:00
Daniel Evans
5c78930c1b
Remove InventoryItem and WeaponItem
...
They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
Daniel Evans
9b45a31834
Remove BackgroundLoader.hpp
2016-10-05 22:38:35 +01:00
Daniel Evans
707ee4b32a
Rename ObjectData.hpp -> ModelData.hpp
2016-09-11 02:59:02 +01:00
Daniel Evans
34bdfbacfa
Remove old script modules
2016-08-30 19:57:47 +01:00
Daniel Evans
6f8364a9e8
Implement game opcodes
2016-08-30 19:56:39 +01:00
Daniel Evans
e6c62d15e5
Add generated stubs from script interface descriptions
2016-08-30 19:51:19 +01:00