Daniel Evans
|
e0a0c4882f
|
Refactor Script loading into engine
|
2014-07-21 00:34:28 +01:00 |
|
Daniel Evans
|
c35c2c636a
|
Add thrown projectiles, support for queued deletion
|
2014-07-20 21:21:51 +01:00 |
|
Daniel Evans
|
5b69e4c40f
|
Add data for mission size and model list to scripttool
|
2014-07-19 20:57:45 +01:00 |
|
Daniel Evans
|
7c82c7cc0a
|
Add test tool for grokking SCM
|
2014-07-19 08:57:36 +01:00 |
|
Daniel Evans
|
770a87dd2b
|
Add correct collision response for molotov + rpg
|
2014-07-17 01:46:24 +01:00 |
|
Daniel Evans
|
f8f17db68f
|
add ProjectileObject with support for grenades
|
2014-07-14 01:29:05 +01:00 |
|
Daniel Evans
|
a8c2312b87
|
Add corona to pickups
|
2014-07-09 22:28:25 +01:00 |
|
Daniel Evans
|
4c9e2cb24b
|
Remove and re-home debug functionality
Remove the unused command list from rwgame
|
2014-07-09 20:47:20 +01:00 |
|
Daniel Evans
|
e5cc47132f
|
Initial documentation pass
Add a nice doxygen file.
|
2014-07-09 05:04:48 +01:00 |
|
Daniel Evans
|
67fbc5afa3
|
Improve weapon and animation dynamics
Fix issue with 0-rotation animation frames
Improve weapon shot origin alignment (still bad)
|
2014-07-09 02:06:59 +01:00 |
|
Daniel Evans
|
b8860722fd
|
Further implement weapons and pickups
Inventory can now by cycled
Weapon Pickups are created infront of the spawn
|
2014-07-04 21:06:56 +01:00 |
|
Daniel Evans
|
ddf4bd3585
|
Fix weird nvidia shader compiler error
|
2014-07-02 13:26:37 +01:00 |
|
Daniel Evans
|
aa7f77009c
|
Refactor objects into a single set to DRY
|
2014-07-01 23:04:23 +01:00 |
|
Daniel Evans
|
3c57d9278c
|
Refactor object rendering into seperate functions
|
2014-07-01 22:00:45 +01:00 |
|
Daniel Evans
|
0e48687c27
|
InventoryItem virtual dtor
|
2014-06-30 02:19:40 +01:00 |
|
Daniel Evans
|
39cf86f056
|
Improve vehicle and item interaction
|
2014-06-30 02:18:02 +01:00 |
|
Daniel Evans
|
799127f8f8
|
Implement weapon firing, debug tracers
|
2014-06-30 01:56:45 +01:00 |
|
Daniel Evans
|
0214a29ca3
|
Implement character inventory items, with weapon
|
2014-06-29 22:14:46 +01:00 |
|
Daniel Evans
|
1673e439fd
|
Cleanup test
|
2014-06-28 17:20:49 +01:00 |
|
Daniel Evans
|
87a04d9119
|
Added weapon scan for HITSCAN
WeaponScans contain data required to affect objects in the world with
weapon damage
|
2014-06-28 03:22:53 +01:00 |
|
Daniel Evans
|
3a3fb9aff4
|
fix errenous test cases
|
2014-06-26 18:16:35 +01:00 |
|
Daniel Evans
|
1244a87665
|
Add weapon data loading
|
2014-06-26 17:55:17 +01:00 |
|
Daniel Evans
|
a4591695e9
|
Flatten low quality water
|
2014-06-25 01:12:32 +01:00 |
|
Daniel Evans
|
3ccf5ebaa2
|
Door and bonnet dynamics
|
2014-06-20 00:47:45 +01:00 |
|
Daniel Evans
|
8cbf1eaefe
|
Animator procedural frame orientation
|
2014-06-19 19:18:34 +01:00 |
|
Daniel Evans
|
27cc58e510
|
Add camera raycast to prevent camera clipping through world
|
2014-06-19 17:58:45 +01:00 |
|
Daniel Evans
|
15c41d137d
|
Improve material rendering, fix texture loading
|
2014-06-19 16:31:01 +01:00 |
|
Daniel Evans
|
74d6bed7f3
|
Improve vehicle dynamics
Decrease margin on vehicles and world to mitigate poping
Improve frame damage response
|
2014-06-18 23:05:59 +01:00 |
|
Daniel Evans
|
cb20ae6976
|
Add project description to readme
|
2014-06-18 17:32:43 +01:00 |
|
Daniel Evans
|
4e20c66bc7
|
Update readme
|
2014-06-18 17:23:15 +01:00 |
|
Daniel Evans
|
4d228e40c7
|
Improve CMake scripts
Look for bullet using the FindBullet package
|
2014-06-18 17:07:51 +01:00 |
|
Daniel Evans
|
abf91c9a3c
|
Fix world <=> Vehicle <=> vehicle collision
|
2014-06-18 07:32:08 +01:00 |
|
Daniel Evans
|
692cfaa335
|
Fix texture lookup index
Alpha texture name is actually important.
|
2014-06-18 06:59:24 +01:00 |
|
Daniel Evans
|
9f257ea4c4
|
Animator update and vehicle frame damage
Refactor Animator to handle frame visibility, removing isFrameVisible()
Make frames be removed if they are damaged due to physics.
|
2014-06-18 05:08:15 +01:00 |
|
Daniel Evans
|
3a156063d8
|
Improve renderer and LOD handling
|
2014-06-17 21:46:54 +01:00 |
|
Daniel Evans
|
9bd39fa89d
|
Improve vehicle behaviour and water interaction
|
2014-06-17 00:48:19 +01:00 |
|
Daniel Evans
|
4ce4465cc7
|
Fix vehicle collision triangles
|
2014-06-16 01:39:44 +01:00 |
|
Daniel Evans
|
7063952d56
|
Redo uprooting dynamics
|
2014-06-16 01:29:36 +01:00 |
|
Daniel Evans
|
0a3167d1e9
|
Refactor shader init and source
|
2014-06-15 02:12:45 +01:00 |
|
Daniel Evans
|
014bff2a4e
|
Add water dynamics to dynamic instances
|
2014-06-15 01:34:13 +01:00 |
|
Daniel Evans
|
bec157c598
|
boat driving force
|
2014-06-14 20:11:53 +01:00 |
|
Daniel Evans
|
d437e9697e
|
Improve water dynamics and rendering
|
2014-06-14 18:48:14 +01:00 |
|
Daniel Evans
|
2c16134abd
|
Initial, unstable, water dynamics
|
2014-06-13 21:54:17 +01:00 |
|
Daniel Evans
|
77aa71df7e
|
Improve water rendering
|
2014-06-12 00:15:05 +01:00 |
|
Daniel Evans
|
65b5c84b92
|
Initial dynamic object implementation
|
2014-06-11 21:00:53 +01:00 |
|
Daniel Evans
|
0cdbb0c09c
|
Fix multi-clump LOD instances
|
2014-06-10 20:53:50 +01:00 |
|
Daniel Evans
|
54d63b8145
|
Add frame info text in viewer
|
2014-06-10 20:26:04 +01:00 |
|
Daniel Evans
|
144cd98ca4
|
Merge branch 'master' of bitbucket.org:danharibo/openrw
|
2014-06-10 17:51:59 +01:00 |
|
Daniel Evans
|
04de3c1a8f
|
Fix compiler warnings
|
2014-06-10 17:51:55 +01:00 |
|
Daniel Evans
|
34478b6651
|
Fix GLM syntax issue
|
2014-06-10 17:08:46 +01:00 |
|