Daniel Evans
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21fcece46c
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Added LoaderIFP for loading IFP animation files
Added support to datadump for viewing animation data
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2013-07-24 09:41:27 +01:00 |
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Daniel Evans
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1251c4c2a7
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Refactored GTA objects to make more sense
Objects now inherit from GTAObject.
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2013-07-24 01:44:08 +01:00 |
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Daniel Evans
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6a1b3df54a
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Refactored GTARenderer, fixed pedestrian rendering.
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2013-07-24 00:42:50 +01:00 |
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Daniel Evans
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946b9926ff
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Refactored in preperation for pedestrians
- Moved Rendering code around to reduce duplication
- Added data for pedestrians
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2013-07-22 04:39:58 +01:00 |
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Daniel Evans
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04a8a7d9c5
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Improved Collision data loading and debugging.
- Removed interleaved data from CollisionInstance as Bullet didn't
understand.
- Improved performance of the DebugDraw to around 2-3 fps
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2013-07-22 02:38:43 +01:00 |
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Daniel Evans
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46c400e078
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Added support for COL mesh data
Now all type of collision data is loaded (V1 only)
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2013-07-22 01:49:02 +01:00 |
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Daniel Evans
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6969759c9b
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Added initial collision model loading
Doesn't support all types of data yet, just spheres and boxes.
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2013-07-21 05:12:52 +01:00 |
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Daniel Evans
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6ef56695f5
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Updated datadumper to dump COL data
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2013-07-07 21:10:29 +01:00 |
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Daniel Evans
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68b1be9b4b
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improved viewer with debuging information
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2013-07-06 01:39:54 +01:00 |
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Daniel Evans
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bdaf85af75
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Clump numbering and improved colours
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2013-07-05 19:50:04 +01:00 |
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Daniel Evans
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572281e4fc
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Atomspheric effects enhanced
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2013-07-05 02:15:29 +01:00 |
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Daniel Evans
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811578337e
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Converted water to use water.dat
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2013-07-04 17:03:44 +01:00 |
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Daniel Evans
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9555b7ca70
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Merge of water code
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2013-07-04 11:43:28 +01:00 |
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Timmy Sjöstedt
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df22e2251d
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Added basic sky and ambient lighting (ugly hacked together, we'll fix it later!)
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2013-07-04 12:01:23 +02:00 |
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Timmy Sjöstedt
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b6e096a7ec
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GTAData now loads weather
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2013-07-04 12:00:30 +02:00 |
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Timmy Sjöstedt
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341fbc3422
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Moved Color structs into new GTATypes header
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2013-07-04 07:56:58 +02:00 |
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Timmy Sjöstedt
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c2ebea6d84
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Added WeatherLoader! Hopefully correct as documentation is lacking! Woo!
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2013-07-04 07:30:20 +02:00 |
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Timmy Sjöstedt
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df77d96ac6
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Added Color structs to GTAData
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2013-07-04 07:28:18 +02:00 |
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Daniel Evans
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d8795b8375
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Added wheels to Vehicles
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2013-07-04 02:40:47 +01:00 |
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Daniel Evans
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17b398dc4f
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Added carcol.dat loading and hooked up colour palettes
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2013-07-04 00:23:12 +01:00 |
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Daniel Evans
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44ef5b1d6c
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Switched to atomic based rendering, fixing vehicles
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2013-07-03 19:00:15 +01:00 |
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Timmy Sjöstedt
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5fc83b70cc
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Fixed some variables and imports, and worldProgram being defined in a local scope.
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2013-07-03 10:46:07 +02:00 |
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Daniel Evans
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39475deae7
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Added some test code for rendering vehicles
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2013-07-02 18:37:19 +01:00 |
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Daniel Evans
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e02e889745
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Zone files, simple case fixing, world loading
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2013-07-02 17:29:20 +01:00 |
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Daniel Evans
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feee2aa87d
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Smoother resource management
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2013-07-02 15:33:15 +01:00 |
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Daniel Evans
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1458862c81
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Working Object Instances and LOD
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2013-07-02 13:49:20 +01:00 |
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Daniel Evans
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37f4e58a02
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Initial log framework and timekeeping
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2013-07-02 11:48:20 +01:00 |
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Timmy Sjöstedt
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d796dea97e
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Added IDE Loader!
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2013-07-02 12:17:05 +02:00 |
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Daniel Evans
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3e58de9f95
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Minimal frustum culling implemented
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2013-07-02 09:58:01 +01:00 |
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Daniel Evans
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b7da2815ad
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Refactored rendering into GTARenderer
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2013-07-02 08:53:23 +01:00 |
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Timmy Sjöstedt
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fb2eac2ef3
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Renamed to Renderwüre, fixed HPPness and inclusion protection things, etc
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2013-07-02 08:40:43 +02:00 |
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