Daniel Evans
4214162ed0
Implement some text related opcodes
2014-07-30 15:48:51 +01:00
Daniel Evans
aa841c0ed3
Merge branch 'script-tool'
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Conflicts:
rwengine/include/engine/GameObject.hpp
rwengine/include/engine/GameWorld.hpp
rwengine/include/render/GameRenderer.hpp
rwengine/src/render/GameRenderer.cpp
2014-07-30 13:55:39 +01:00
Daniel Evans
02838ce3b4
Implement cutscene objects and animations (sans skinning)
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+ Add CutsceneObject for non-interactive animating objects
+ Implement HIER section to load cutscene object data
2014-07-30 13:46:14 +01:00
Daniel Evans
688ee493b4
Add GXT loading support and i18n of prints.
2014-07-28 06:20:39 +01:00
Daniel Evans
5b9c95d346
Add Initial Cutscene playback implementation
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+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00
Daniel Evans
3c665e7d2b
Add many opcodes, implement some of them.
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+ Fix thread-relative jumps
+ GameObject::setHeading(degrees) sets object rotation from a heading.
+ Add More GameState from opcodes.
+ Decouple game hours from the engine clock
+ Add VehicleObject::setRotation()
+ Add GameWorld::getGroundAtPosition(pos) for OpCodes
+ Fix Handling of fixed-point SCM parameters
+ Update IngameState to use GameState::player if it exists
+ Add skip-time button to skip opening cutscene (F12)
2014-07-27 00:44:21 +01:00
Daniel Evans
fa3f2cc3ea
Add more opcodes, implement some
2014-07-25 03:38:47 +01:00
Daniel Evans
c3e2172f3b
Initial Script Machine implementation + some ops
2014-07-23 23:57:21 +01:00
Daniel Evans
c35c2c636a
Add thrown projectiles, support for queued deletion
2014-07-20 21:21:51 +01:00
Daniel Evans
f8f17db68f
add ProjectileObject with support for grenades
2014-07-14 01:29:05 +01:00
Daniel Evans
e5cc47132f
Initial documentation pass
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Add a nice doxygen file.
2014-07-09 05:04:48 +01:00
Daniel Evans
67fbc5afa3
Improve weapon and animation dynamics
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Fix issue with 0-rotation animation frames
Improve weapon shot origin alignment (still bad)
2014-07-09 02:06:59 +01:00
Daniel Evans
b8860722fd
Further implement weapons and pickups
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Inventory can now by cycled
Weapon Pickups are created infront of the spawn
2014-07-04 21:06:56 +01:00
Daniel Evans
aa7f77009c
Refactor objects into a single set to DRY
2014-07-01 23:04:23 +01:00
Daniel Evans
799127f8f8
Implement weapon firing, debug tracers
2014-06-30 01:56:45 +01:00
Daniel Evans
0214a29ca3
Implement character inventory items, with weapon
2014-06-29 22:14:46 +01:00
Daniel Evans
87a04d9119
Added weapon scan for HITSCAN
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WeaponScans contain data required to affect objects in the world with
weapon damage
2014-06-28 03:22:53 +01:00
Daniel Evans
1244a87665
Add weapon data loading
2014-06-26 17:55:17 +01:00
Daniel Evans
8cbf1eaefe
Animator procedural frame orientation
2014-06-19 19:18:34 +01:00
Daniel Evans
74d6bed7f3
Improve vehicle dynamics
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Decrease margin on vehicles and world to mitigate poping
Improve frame damage response
2014-06-18 23:05:59 +01:00
Daniel Evans
692cfaa335
Fix texture lookup index
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Alpha texture name is actually important.
2014-06-18 06:59:24 +01:00
Daniel Evans
9f257ea4c4
Animator update and vehicle frame damage
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Refactor Animator to handle frame visibility, removing isFrameVisible()
Make frames be removed if they are damaged due to physics.
2014-06-18 05:08:15 +01:00
Daniel Evans
3a156063d8
Improve renderer and LOD handling
2014-06-17 21:46:54 +01:00
Daniel Evans
9bd39fa89d
Improve vehicle behaviour and water interaction
2014-06-17 00:48:19 +01:00
Daniel Evans
7063952d56
Redo uprooting dynamics
2014-06-16 01:29:36 +01:00
Daniel Evans
014bff2a4e
Add water dynamics to dynamic instances
2014-06-15 01:34:13 +01:00
Daniel Evans
d437e9697e
Improve water dynamics and rendering
2014-06-14 18:48:14 +01:00
Daniel Evans
2c16134abd
Initial, unstable, water dynamics
2014-06-13 21:54:17 +01:00
Daniel Evans
65b5c84b92
Initial dynamic object implementation
2014-06-11 21:00:53 +01:00
Daniel Evans
208a2a9897
Primitive water rendering
2014-06-08 19:04:47 +01:00
Daniel Evans
891b12272c
Rename more classes to better names
2014-06-06 17:17:39 +01:00
Daniel Evans
439749e34f
Rename Object classes and files
2014-06-06 15:22:26 +01:00
Daniel Evans
61931145fe
Threaded model and texture loading
2014-06-06 13:12:20 +01:00
Daniel Evans
d56a3badc0
Overhaul animation system; tick alpha
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Animators now store Frame keyframes more sensibly
Animators can interpolate between two keyframes on an alpha
Add tick alpha value to the rendering pipeline
2014-06-02 04:58:41 +01:00
Daniel Evans
8e8aef8890
Allow animating with the root translation
2014-06-02 00:08:48 +01:00
Daniel Evans
052ce629c4
Refactor Animator to support multiple animations
2014-05-31 12:15:20 +01:00
Daniel Evans
f289b6d0b0
Connected animation translation to Character movement
2014-03-02 10:38:50 +00:00
Daniel Evans
52d90a9b26
Animations working again
2014-03-01 11:19:33 +00:00
Daniel Evans
bd96b0b190
Added vehicle damage flags
2014-03-01 04:12:35 +00:00
Daniel Evans
e1a37e44c4
Cleaned up some object data
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Renamed some vehicle related data objects
Changed types on some vehicle data containers
Renamed GTAObject to GameObject
2014-02-28 11:23:51 +00:00
Daniel Evans
c5171eb673
Added documentation
2014-02-13 10:57:25 +00:00
Daniel Evans
a49bfd9d99
Preperations for actual visuals
2014-02-11 05:46:29 +00:00
Daniel Evans
0773829dfc
Refactored rendering and frames
2014-02-09 03:14:43 +00:00
Daniel Evans
326fe4eeb3
Merge branch 'objects'
2014-01-29 08:47:01 +00:00
Daniel Evans
16b59f3943
Renamed Components
2014-01-26 03:45:55 +00:00