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Commit Graph

1524 Commits

Author SHA1 Message Date
Lucas Eriksson
263f861a7c Implemented some locate opcodes 2018-05-07 10:05:29 +02:00
Jannik Vogel
648762e1bc
Merge pull request #442 from husho/buildfix
Access `engine` directly instead through `character->engine`
2018-05-06 21:40:18 +02:00
husho
558d44b379 fixed build 2018-05-06 20:19:30 +03:00
Miloslav Číž
db28b7b87a Address simple TODOs in the code (#350)
* Make player gain money from getting into a taxi

* Remove redundant condition in VehicleObject

* Add documenting comment on SpecialModel

* Limit collecting money from each taxi to only once
2018-05-06 10:32:12 -05:00
darkf
512f1d2885
Merge pull request #439 from christoph-heiss/new-opcodes
Implement random number opcodes [0098, 0099, 0208, 0209].
2018-05-06 10:26:28 -05:00
Filip Gawin
63de965e3f Fix condition in sorting
I forgot push suitable rebased commit.
2018-05-06 10:24:07 -05:00
mole99
1d54996adc Reformatting changes 2018-05-06 16:20:00 +02:00
mole99
08d02fd5de Prevent other objects than buoys from floating
As there is no way to distinguish whether an object should float on water or not, the names of the objects have to be hardcoded
2018-05-06 14:53:42 +02:00
Lucas Eriksson
36e73abfd0 Implemented blip opcodes as per #409
Renamed some functions and updated comments accordingly.
2018-05-06 11:43:51 +02:00
mole99
afb7f3f96f Make buoys float again
Until now buoys would just fall down, we need to apply the force with an impulse to make it work. To update the object in debug mode, a tickPhysics function had to be created, like the vehicles already use.
2018-05-05 13:54:26 +02:00
Christoph Heiss
73ddf887f5
Implement opcodes 0098, 0099, 0208 and 0209.
These opcodes are relevant for generating random values.
2018-05-01 22:57:16 +02:00
Christoph Heiss
5745da77d2
Remove unimplemented warnings from implemented opcodes. 2018-05-01 22:57:07 +02:00
darkf
464a1e39b9
Merge pull request #414 from ShFil119/fix/transparent_objects
Fix order of transparent objects
2018-04-30 04:55:46 -05:00
darkf
107d2c7aa5
Merge pull request #330 from ShFil119/fix/deference_null_pointer
Some potential deference of null pointers
2018-04-30 04:49:58 -05:00
darkf
0df204b430
Merge pull request #398 from ShFil119/various
Various, small changes
2018-04-30 04:42:41 -05:00
darkf
66552a99c8
Merge pull request #423 from Lihis/fix-380
Fix pausing issues
2018-04-30 04:30:13 -05:00
darkf
9efe9ffd3b
Merge pull request #404 from ShFil119/impr/pauseAllSounds
Allow to pause and resume sounds
2018-04-30 04:29:52 -05:00
Tomi Lähteenmäki
9929f9304f Fix pausing cutscenes 2018-04-27 22:16:33 +03:00
Filip Gawin
2d5d70c1b2 More constexpr 2018-04-17 16:15:17 +02:00
Filip Gawin
5f5e9f7504 Set args as const if possible 2018-04-17 16:15:17 +02:00
Filip Gawin
2aa6d3b3b3 More nullptr 2018-04-17 16:15:17 +02:00
Filip Gawin
cf5efb9560 Use "= default" for trivial ctor/dtor 2018-04-17 16:15:17 +02:00
Filip Gawin
ecbb0599ed Allow to pause and resume sounds
There's a lot of unneeded operation,
I mean coping strings and searching in loops.

We can get rid of it with extra method (passing
by sound by ref) or coping code.

PS cutscene's sound loses sync, because cutscene
doesn't stop.
2018-04-17 16:09:31 +02:00
Anonymous Maarten
2a429e37f8 cmake: use OpenGL GLVND libraries by default
Needed since CMake 3.11.0: CMP0072 policy
2018-04-16 20:36:58 +02:00
Filip Gawin
248d8ef727 Fix order of transparent objects
As https://learnopengl.com/Advanced-OpenGL/Blending
suggests transparent objects should be last.
2018-03-17 19:38:05 +01:00
Anonymous Maarten
d03a33c284 ci: upgrade python before general upgrade 2018-03-17 12:55:32 +00:00
Anonymous Maarten
b8bf99ed1f docker: use latest branched fedora version instead of rawhide 2018-03-17 12:55:32 +00:00
Daniel Evans
c328132e92 Implement opcodes 0181 and 0182 2018-02-22 00:34:11 +00:00
Daniel Evans
cf5c75e526 Update CI badges and platform information 2018-02-15 21:41:44 +00:00
Anonymous Maarten
aa71fd4a6a rwlib: boost 1.58.0 needs to inclue boost/version.hpp for BOOST_VERSION 2018-02-15 21:10:11 +00:00
Anonymous Maarten
2305bb4a33 rwengine: tabs2space of GTA3ModuleImpl.inl
sed -i 's/\t/    /' GTA3ModuleImpl.inl
2018-02-14 23:58:57 +00:00
Filip Gawin
96ed30bc02 Three emplace_backs more 2018-02-14 22:32:08 +00:00
Filip Gawin
1ae0768725 Move temp data(instead of copying) 2018-02-14 22:32:08 +00:00
Anonymous Maarten
f23304dfcc ctest: do not fail test on failed test submission 2018-02-13 22:15:26 +00:00
Anonymous Maarten
af7b84637d cmake+ci: rewrite ctest + add appveyor 2018-02-13 22:15:26 +00:00
Anonymous Maarten
4ebc66b544 rwengine+rwgame: add missing includes 2018-02-13 22:15:26 +00:00
Anonymous Maarten
ebc74559e8 tests: do not link to the dynamic Boost Test library on Windows 2018-02-13 22:15:26 +00:00
Anonymous Maarten
e190fc54fb tests/test_config: ignore errors when removing temporary files/directories 2018-02-13 22:15:26 +00:00
Anonymous Maarten
58f219c04d rwgame: rwgame needs an entry point (main) using vs2017 2018-02-13 22:15:26 +00:00
Anonymous Maarten
4037c83929 tests: RUN_TESTS has special meaning in a Visual Studio solution 2018-02-13 22:15:26 +00:00
Anonymous Maarten
27fb8bd462 cmake: windows static ffmpeg build has dependency on swresample 2018-02-13 22:15:26 +00:00
Anonymous Maarten
fdb669a518 cmake: detect compiler and pass arguments accordingly 2018-02-13 22:15:26 +00:00
Anonymous Maarten
91fc924a45 rwlib: do not include <Windows.h> in defines.hpp 2018-02-13 22:15:26 +00:00
Anonymous Maarten
d6ee4774d1 script: Use Fedora rawhide instead of latest stable release 2018-02-13 00:17:24 +00:00
Filip Gawin
240b44af8b More fixes double promotion 2018-02-12 09:54:25 +00:00
Lucas Eriksson
6f50fa4ab7 Add experimental flag needed by glm 0.9.9 2018-02-10 17:03:27 +00:00
Christoph Heiss
2434a2b7f0 travis: Install libjack on macOS.
ffmpeg/libavcodec seems to require it.
2018-02-10 16:58:59 +00:00
Christoph Heiss
bbf0752a3d Fix unit test 'LoaderDFF/test_clump_clone'.
This test crashed apparently only on macOS, although it should have not
worked on Linux as well as it exhibits undefined behavior

Anyway, the cause was passing a uninitialized variable into OpenGL as a
buffer id. Just initialize it with 0 (reserved 'no object' id) and check
before using it.
2018-02-10 16:58:59 +00:00
Christoph Heiss
fd2637f5be Re-enable travis builds for macOS.
Since 13f8d4530d all macOS-related build
failures have been cleared, so travis can build again.
2018-02-09 22:58:49 +00:00
Christoph Heiss
5bfe0c5e00 Fix rwviewer build on macOS. 2018-02-09 22:58:49 +00:00