1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-11-09 12:22:34 +01:00
Commit Graph

130 Commits

Author SHA1 Message Date
Daniel Evans
6445bc50e9 refactored Instances into createInstance, added create-instance 2013-09-29 23:12:03 +01:00
Daniel Evans
691928aec1 Primitive command interface 2013-09-27 16:49:10 +01:00
Daniel Evans
afd85c8d15 Copied viewer into game folder 2013-09-26 22:30:15 +01:00
Daniel Evans
ffea4964e3 Refactored Model and Rendering 2013-09-25 09:05:18 +01:00
Daniel Evans
5e0d021b4f Refactored AI nodes into AIGraph 2013-09-21 03:27:33 +01:00
Daniel Evans
b15331766a Added primitive lane following 2013-09-19 03:33:13 +01:00
Daniel Evans
fbe0738fb4 Fix segfault when player is not in vehicle 2013-09-19 01:58:57 +01:00
Daniel Evans
2b0952557a Improved AI and Vehicle Behaviour 2013-09-19 01:46:36 +01:00
Daniel Evans
3520d19306 Improved character and vehicle behaviour 2013-09-18 23:16:26 +01:00
Daniel Evans
e743cbd19d Improved vehicle dynamics 2013-09-16 00:24:08 +01:00
Daniel Evans
71f54328fd Improved vehicle interface and dynamics 2013-09-15 22:44:24 +00:00
Daniel Evans
b960963f2a Minor performance improvement 2013-09-15 02:39:07 +00:00
Daniel Evans
d4064480d1 Intial vehicle physics 2013-09-15 01:42:35 +00:00
Daniel Evans
22cb749073 Read texture options from TXD entry 2013-09-14 04:29:28 +00:00
Daniel Evans
5e6e829584 changed palette texture loading 2013-09-14 04:00:16 +00:00
Daniel Evans
1e83463e71 Disabled atlas, fixed texture loading 2013-09-14 02:46:14 +00:00
Daniel Evans
3801bdff23 Functional Texture Atlases 2013-09-11 18:23:31 +00:00
Daniel Evans
206b3979e8 Added TextureAtlas, broke rendering 2013-09-11 11:10:42 +00:00
Daniel Evans
2796ba5e25 Merge branch 'master' of bitbucket.org:danharibo/gtfw 2013-09-11 00:26:19 +01:00
Daniel Evans
b6dda205bc Refactored animations into Animator 2013-09-11 00:26:13 +01:00
Timmy Sjöstedt
f2f80eb3be Added mix() for ints, as it doesn't exist in newer versions of GLM. 2013-09-10 22:12:59 +02:00
Daniel Evans
2a231022e3 Initial vehicle physics bodies 2013-09-09 04:04:21 +01:00
Daniel Evans
2f9d8192aa Refactored Object construction into constructors 2013-09-09 01:40:30 +01:00
Daniel Evans
c97ab184e9 Moved object types into own files 2013-09-09 00:18:36 +01:00
Daniel Evans
d8793eefa5 Fixed weather transition over midnight 2013-09-08 20:43:52 +01:00
Daniel Evans
e8b718583b Removed old framework files 2013-09-08 20:22:32 +01:00
Daniel Evans
86f7dbb0a9 Moved weather interpolation into Weather Loader 2013-08-18 22:57:08 +01:00
Daniel Evans
ad5e86f7ce Refactored skydome to fix it 2013-08-18 22:06:13 +01:00
Daniel Evans
7d44abd646 Fixed multiple rendering issues 2013-08-18 20:31:37 +01:00
Daniel Evans
025754b315 AI Nodes now form graph 2013-08-16 00:59:32 +00:00
Daniel Evans
dfb3ce0d74 Fixed Collision model orientations 2013-08-16 00:28:49 +00:00
Daniel Evans
9edd196bae Changed water rendering 2013-08-16 00:06:31 +00:00
Daniel Evans
2330263c26 Improved LOD Behaviour 2013-08-15 23:05:41 +00:00
Daniel Evans
e00c71eacc Added random fudge to wander behavior 2013-08-15 17:11:36 +00:00
Daniel Evans
022f4c02b6 Fixed timestep 2013-08-15 16:53:11 +00:00
Daniel Evans
fceaf49273 Fixed animation glitches 2013-08-13 23:16:55 +00:00
Daniel Evans
da64f70a07 Made player's last direction stick 2013-08-13 22:50:48 +00:00
Daniel Evans
23ca15017c Improved character movement 2013-08-13 17:42:58 +00:00
Daniel Evans
2272d66753 Run animation 2013-08-13 16:15:28 +00:00
Daniel Evans
b344971ef9 Player AI Controller 2013-08-12 21:35:23 +00:00
Daniel Evans
a9260e4e40 AI Controller 2013-08-11 20:42:54 +00:00
Daniel Evans
16575bb77b Bullet Physics character controller 2013-08-11 21:50:29 +01:00
Daniel Evans
b23fc041c9 Functional PATH loading. 2013-07-30 16:59:44 +01:00
Daniel Evans
d8dc38e549 Added support for animations
- Overhauled rendering and loading to support animations.
- Fixed bugs in LoaderIFP.
2013-07-26 06:40:21 +01:00
Daniel Evans
21fcece46c Added LoaderIFP for loading IFP animation files
Added support to datadump for viewing animation data
2013-07-24 09:41:27 +01:00
Daniel Evans
1251c4c2a7 Refactored GTA objects to make more sense
Objects now inherit from GTAObject.
2013-07-24 01:44:08 +01:00
Daniel Evans
6a1b3df54a Refactored GTARenderer, fixed pedestrian rendering. 2013-07-24 00:42:50 +01:00
Daniel Evans
946b9926ff Refactored in preperation for pedestrians
- Moved Rendering code around to reduce duplication
- Added data for pedestrians
2013-07-22 04:39:58 +01:00
Daniel Evans
04a8a7d9c5 Improved Collision data loading and debugging.
- Removed interleaved data from CollisionInstance as Bullet didn't
understand.
- Improved performance of the DebugDraw to around 2-3 fps
2013-07-22 02:38:43 +01:00
Daniel Evans
46c400e078 Added support for COL mesh data
Now all type of collision data is loaded (V1 only)
2013-07-22 01:49:02 +01:00