Daniel Evans
688ee493b4
Add GXT loading support and i18n of prints.
2014-07-28 06:20:39 +01:00
Daniel Evans
5b9c95d346
Add Initial Cutscene playback implementation
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+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00
Daniel Evans
3c665e7d2b
Add many opcodes, implement some of them.
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+ Fix thread-relative jumps
+ GameObject::setHeading(degrees) sets object rotation from a heading.
+ Add More GameState from opcodes.
+ Decouple game hours from the engine clock
+ Add VehicleObject::setRotation()
+ Add GameWorld::getGroundAtPosition(pos) for OpCodes
+ Fix Handling of fixed-point SCM parameters
+ Update IngameState to use GameState::player if it exists
+ Add skip-time button to skip opening cutscene (F12)
2014-07-27 00:44:21 +01:00
Daniel Evans
c3e2172f3b
Initial Script Machine implementation + some ops
2014-07-23 23:57:21 +01:00
Daniel Evans
f8f17db68f
add ProjectileObject with support for grenades
2014-07-14 01:29:05 +01:00
Daniel Evans
a8c2312b87
Add corona to pickups
2014-07-09 22:28:25 +01:00
Daniel Evans
4c9e2cb24b
Remove and re-home debug functionality
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Remove the unused command list from rwgame
2014-07-09 20:47:20 +01:00
Daniel Evans
b8860722fd
Further implement weapons and pickups
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Inventory can now by cycled
Weapon Pickups are created infront of the spawn
2014-07-04 21:06:56 +01:00
Daniel Evans
aa7f77009c
Refactor objects into a single set to DRY
2014-07-01 23:04:23 +01:00
Daniel Evans
0214a29ca3
Implement character inventory items, with weapon
2014-06-29 22:14:46 +01:00
Daniel Evans
3ccf5ebaa2
Door and bonnet dynamics
2014-06-20 00:47:45 +01:00
Daniel Evans
27cc58e510
Add camera raycast to prevent camera clipping through world
2014-06-19 17:58:45 +01:00
Daniel Evans
74d6bed7f3
Improve vehicle dynamics
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Decrease margin on vehicles and world to mitigate poping
Improve frame damage response
2014-06-18 23:05:59 +01:00
Daniel Evans
4d228e40c7
Improve CMake scripts
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Look for bullet using the FindBullet package
2014-06-18 17:07:51 +01:00
Daniel Evans
3a156063d8
Improve renderer and LOD handling
2014-06-17 21:46:54 +01:00
Daniel Evans
9bd39fa89d
Improve vehicle behaviour and water interaction
2014-06-17 00:48:19 +01:00
Daniel Evans
7063952d56
Redo uprooting dynamics
2014-06-16 01:29:36 +01:00
Daniel Evans
0a3167d1e9
Refactor shader init and source
2014-06-15 02:12:45 +01:00
Daniel Evans
014bff2a4e
Add water dynamics to dynamic instances
2014-06-15 01:34:13 +01:00
Daniel Evans
bec157c598
boat driving force
2014-06-14 20:11:53 +01:00
Daniel Evans
2c16134abd
Initial, unstable, water dynamics
2014-06-13 21:54:17 +01:00
Daniel Evans
65b5c84b92
Initial dynamic object implementation
2014-06-11 21:00:53 +01:00
Daniel Evans
04de3c1a8f
Fix compiler warnings
2014-06-10 17:51:55 +01:00
Daniel Evans
34478b6651
Fix GLM syntax issue
2014-06-10 17:08:46 +01:00
Daniel Evans
55742a4e11
Debug mode freelook
2014-06-08 22:18:03 +01:00
Daniel Evans
b2e1c0fad2
Improve vehicle dynamics
2014-06-07 04:11:20 +01:00
Daniel Evans
891b12272c
Rename more classes to better names
2014-06-06 17:17:39 +01:00
Daniel Evans
439749e34f
Rename Object classes and files
2014-06-06 15:22:26 +01:00
Daniel Evans
61931145fe
Threaded model and texture loading
2014-06-06 13:12:20 +01:00
Daniel Evans
fdd8c930f8
Display current activity
2014-06-02 22:18:13 +01:00
Daniel Evans
d56a3badc0
Overhaul animation system; tick alpha
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Animators now store Frame keyframes more sensibly
Animators can interpolate between two keyframes on an alpha
Add tick alpha value to the rendering pipeline
2014-06-02 04:58:41 +01:00
Daniel Evans
d4f11c4b72
Render world in physics debug mode
2014-06-01 20:44:07 +01:00
Daniel Evans
2fb86b741c
Improve UI display
2014-06-01 18:26:53 +01:00
Daniel Evans
6d604ffec0
Fixed TEXDICTION and wheel rendering
2014-06-01 17:41:09 +01:00
Daniel Evans
624fc737d3
Add debug menu vehicle list
2014-06-01 13:17:35 +01:00
Daniel Evans
48b35f4310
Make camera follow vehicle rotation
2014-05-31 20:19:15 +01:00
Daniel Evans
38077939bc
Fix wheels being not rotated
2014-05-31 19:45:29 +01:00
Daniel Evans
c8f5e7ead2
Fixed more broken vehicle interaction
2014-05-31 19:22:43 +01:00
Daniel Evans
7acec24597
Fix camera angles being outta whack
2014-05-31 12:38:30 +01:00
Daniel Evans
04842a628a
Primitive debug menu; vehicle enter animation
2014-05-31 08:18:50 +01:00
Daniel Evans
532738077e
Initial shift to AIController controlling
2014-05-29 09:34:59 +01:00
Daniel Evans
6fe65d725b
Refactor states
2014-05-26 05:34:49 +01:00
Daniel Evans
623a1f4ce2
Fix radians / game path in rwgame
2014-05-25 22:47:10 +01:00
Daniel Evans
c5451f5fd4
Fix compiler errors and test problems
2014-05-25 22:30:50 +01:00
Daniel Evans
f289b6d0b0
Connected animation translation to Character movement
2014-03-02 10:38:50 +00:00
Daniel Evans
e1a37e44c4
Cleaned up some object data
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Renamed some vehicle related data objects
Changed types on some vehicle data containers
Renamed GTAObject to GameObject
2014-02-28 11:23:51 +00:00
Daniel Evans
caa1fd301e
fix cmake source dir paths
2014-02-28 07:24:20 +00:00
Daniel Evans
42c9480271
Add Readme and Copying files
2014-02-13 09:51:42 +00:00
Daniel Evans
326fe4eeb3
Merge branch 'objects'
2014-01-29 08:47:01 +00:00
Daniel Evans
16b59f3943
Renamed Components
2014-01-26 03:45:55 +00:00