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Commit Graph

49 Commits

Author SHA1 Message Date
husho
6d04746222 [Ready] Payphones (#498)
Payphones
2018-06-17 23:24:34 -05:00
Anonymous Maarten
7d18898e2c cmake: only install shared libraries 2018-06-08 18:30:25 +02:00
Anonymous Maarten
e3c0b00453 cmake: use GNUInstallDirs for install paths + install everything (optionally) 2018-06-08 18:30:25 +02:00
Daniel Evans
b7d657b9ab
Merge pull request #449 from husho/pickups
[Ready] Got some pickups working
2018-05-25 12:56:11 +01:00
husho
5d27eb33e9 Garages controller and basic functionality 2018-05-23 14:05:13 +03:00
husho
5c1dbbd8b6 Added pickups 2018-05-22 23:19:19 +03:00
Daniel Evans
d3306922b2 Split Weather Data from the loader
- WeatherLoader now just a namespace with a single function
2018-01-30 01:48:33 +00:00
Anonymous Maarten
0fc83a97e4 rwengine: iwyu: reduce warnings in loaders subdirectory 2018-01-08 22:52:48 +00:00
Anonymous Maarten
90acef28f7 rwlib: iwyu: reduce warnings
- use mapping file
- forward define FileContentsInfo, CutsceneTracks, GameTexts
- no more "#pragma once"
- add mapping file
2018-01-08 22:52:48 +00:00
Anonymous Maarten
6142e0bf80 rwengine: remove unused ScriptDisassembly 2017-11-17 00:50:50 +00:00
Anonymous Maarten
a40a2706a9 cmake: add support for include-what-you-use to check #include's
The output is currently very verbose and includes many false positives.
Adding a mapping file should solve this.

See
https://github.com/include-what-you-use/include-what-you-use/blob/master/docs/IWYUMappings.md
2017-10-29 20:40:57 +00:00
Anonymous Maarten
5dc707aaed cmake: make OpenAL an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
6ccf85b770 cmake: make bullet an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
9f1ba0fe76 cmake: make ffmpeg an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
47dbea1bb4 cmake: make glm an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
f5a237bf7b cmake: reformat rwengine/CMakeLists.txt 2017-10-29 20:40:57 +00:00
Anonymous Maarten
1926795d63 cmake: use rwengine::interface + no more add_definitions & include_directories 2017-10-29 20:40:57 +00:00
darkf
ec2e940924 Remove libsndfile dependency 2017-09-16 19:50:51 +01:00
darkf
d69fdffdd1 Remove mman-win32 dependency 2017-09-16 19:50:51 +01:00
darkf
8e26431665 Remove dependency on libMAD (hurrah!) 2017-09-16 19:50:51 +01:00
darkf
c474bbe280 Implement FFmpeg audio decoder 2017-09-16 19:50:51 +01:00
Daniel Evans
a59fb1ae56 Extract AnimGroup to own header and cleanup 2017-03-03 20:31:57 +00:00
Daniel Evans
d84b492412 Remove all traces of Skeleton 2017-02-08 21:45:01 +00:00
Daniel Evans
4f5987c7b0 Load and associated pedstats with ped models 2017-02-08 20:30:29 +00:00
Daniel Evans
8d10c80196 Remove all traces of WorkContext 2016-12-02 01:00:22 +00:00
Daniel Evans
5c78930c1b Remove InventoryItem and WeaponItem
They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
Daniel Evans
9b45a31834 Remove BackgroundLoader.hpp 2016-10-05 22:38:35 +01:00
Daniel Evans
707ee4b32a Rename ObjectData.hpp -> ModelData.hpp 2016-09-11 02:59:02 +01:00
Daniel Evans
34bdfbacfa Remove old script modules 2016-08-30 19:57:47 +01:00
Daniel Evans
6f8364a9e8 Implement game opcodes 2016-08-30 19:56:39 +01:00
Daniel Evans
e6c62d15e5 Add generated stubs from script interface descriptions 2016-08-30 19:51:19 +01:00
Jannik Vogel
8e2dca9cfa MinGW: rwengine depends on mman 2016-08-23 23:09:52 +02:00
Jannik Vogel
bdfa30729f Replace uses of cmath constants by glm 2016-08-23 23:05:22 +02:00
Daniel Evans
67aa5150ca Replace mb strings with 16-bit char strings
The game indexes into the font map directly, it doesn't use any font
 encoding scheme like UTF-16. This corrects the behaviour and removes
 dependancy on iconv.
2016-08-21 17:40:35 +01:00
Jannik Vogel
9d34a16fbc Cleanup: Remove empty FileArchive.hpp 2016-08-12 02:14:15 +02:00
Daniel Evans
d8841c7561 Remove include directory from rwengine for consistency 2016-08-07 14:41:45 +01:00
Daniel Evans
85b24231f5 Don't glob for files in rwengine CMakeLists.txt 2016-08-07 14:30:21 +01:00
haphzd
114abe2286 Windows/MinGW-W64 compatibility 2016-07-28 14:46:48 +03:00
Jannik Vogel
9bfb9f8002 CMake: Use FindSDL2.cmake 2016-06-22 23:58:27 +02:00
Christoph Heiss
649f7b144d Replace SFML with SDL2
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00
Timmy Sjöstedt
f5390ad4a6 Include libsndfile & OpenAL 2016-05-30 20:06:13 +02:00
Daniel Evans
9f85f283cb CMake: FindSFML+FindMAD, set library paths as SYSTEM, remove dead stuff. 2016-05-19 22:30:06 +01:00
Daniel Evans
185ba23f05 Fix all compiler warnings in rwengine. 2016-04-28 00:54:42 +01:00
Daniel Evans
14269d8ae5 Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
Daniel Evans
4d78cacd84 Improve CMake detection of platform libraries 2014-08-16 23:02:34 +01:00
Timmy Sjöstedt
dfafa9e218 Fixed Bullet include paths. 2014-08-15 23:49:58 +02:00
Daniel Evans
97ad0414f7 Add Cutscene Audio, via libmad
+ MADStream probably needs a good look over, for saftey's sake
2014-08-01 21:04:58 +01:00
Daniel Evans
439749e34f Rename Object classes and files 2014-06-06 15:22:26 +01:00
Daniel Evans
16b59f3943 Renamed Components 2014-01-26 03:45:55 +00:00